That worked, thanks a lot!
Search found 4 matches
- Wed Dec 11, 2024 2:36 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (July 22th updated)
- Replies: 156
- Views: 546866
- Sun Dec 08, 2024 7:36 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (July 22th updated)
- Replies: 156
- Views: 546866
Re: Minotaur 1.1 (Oct 12th updated)
Try var(13). If it still not work, spawn a useless & transparent helper and detect it by numhelper(id) (but I don't recommend that). Hey, thanks for the quick reply! Var(13) doesn't work because it's not persistent, for example, I win round 1, so var(13) goes to 30 as it should, but then when t...
- Sat Dec 07, 2024 6:30 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (July 22th updated)
- Replies: 156
- Views: 546866
Re: Minotaur 1.1 (Oct 12th updated)
Hey, first of all I want to thank you for the character, it's awesome. But I wanted to edit some things to my taste. The main thing is manipulating the pregnancy % so it can only happen after you win a round, and also increase the chance to 100% when the opponent has low life and changed it to be an...
- Mon Jun 12, 2023 3:32 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (July 22th updated)
- Replies: 156
- Views: 546866
Re: Minotaur for baomaru pose (Apr 26th updated)
Hello, I just wanna say I love your work, this Minotaur is great! Just have one question. I'm pretty noob to Fighter Factory, but I realised your minotaur have some cutin/x-ray animatios. How am I able to turn them on during the game? Also, something I kinda miss is the fertilization animation after...