Search found 46 matches
- Fri Jun 20, 2025 12:10 pm
- Forum: Technical support
- Topic: Bao XI is invisable
- Replies: 2
- Views: 210
Re: Bao XI is invisable
Im using the Bao edit done by Juanxoc with femdom characters but whenever I get into the sex animations Bao just disappears. Does anyone know how to fix this? Yes , Bao probably become invisible because he lack the sprites of the pose he's expected to perform . I assume in your scenario Bao is the ...
- Wed Jun 18, 2025 2:54 pm
- Forum: Requests
- Topic: if only mugen was this good
- Replies: 3
- Views: 399
Re: if only mugen was this good
Stop making multiple threads for the same thing. that's at least 2 for the blackheart edit . The best place to ask for an edit from a video is from people that made the video , If nothing and you dont see it here (HCM) , on Ankerson or on Mugen archive , its probably a private edit you cannot get , ...
- Wed Jun 18, 2025 2:38 pm
- Forum: Characters
- Topic: Dr.Kira, the summer edition, by MvS , the thread.
- Replies: 8
- Views: 24031
Re: Dr.Kira, the summer edition, by MvS , the thread.
Your image link died, from your description you'r about the pictive with stuck in the wall sex and the "would you" tag on the photo wall , both are from special ending and not installed stages , so they happen whatever the chosen stage. the photo-wall room sprite does exist in an existing ...
- Fri Jun 13, 2025 4:38 pm
- Forum: Tutorials
- Topic: How to make a victim character compatible with agressor character?
- Replies: 27
- Views: 36471
Re: How to make a victim character compatible with agressor character?
Do you mean I should simply identify the victim's code line and assign it to the attacker? No, let me resume the agressor-victim process and synthetise this old thread. All the active code is inside the agressor, so to make lewds happen you never 'Need' to put new code inside the victim. How it goe...
- Thu May 29, 2025 7:16 am
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (Oct 12th updated)
- Replies: 142
- Views: 446572
Re: Minotaur 1.1 (Oct 12th updated)
thank you for keeping the character updated !
- Mon May 12, 2025 2:14 pm
- Forum: Requests
- Topic: Psycho Raper Vega compatible characters
- Replies: 3
- Views: 4362
Re: Psycho Raper Vega compatible characters
NONE of those are from MUGEN archive NONE
I linked how to get my char and the rest are found here on HCM , the actual site related to the forum you are currently on
https://hentaicharmugen.com/chars
- Mon May 12, 2025 2:11 pm
- Forum: Tutorials
- Topic: How does one create alpha moves during an aggressor interaction?
- Replies: 8
- Views: 8152
Re: How does one create alpha moves during an aggressor interaction?
Who would be interested in these types of commissions? Now I believe I have found the location of the animations in FF and found areas that use those values in the CNS that seem to use that value, but I don't know the general rules to follow when positioning the transparent code you posited. Accord...
- Mon May 12, 2025 12:55 pm
- Forum: Requests
- Topic: Psycho Raper Vega compatible characters
- Replies: 3
- Views: 4362
Re: Psycho Raper Vega compatible characters
On the shortie side you got My up to date Edit of Dr.Kira link+ how to get it at the end of this thread : https://hentaicharmugen-forum.com/viewtopic.php?f=10&t=1087 For regular women you have : (HCM) Walkure : 5/5 Mind control projectile + all ground poses on grab (HCM) Ryuko2ND: 5/5 Mind contr...
- Sat May 03, 2025 6:14 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Ako press update
- Replies: 1
- Views: 6141
Re: Ako press update
i dont have knowledge of the part or source material but it look alright.
- Sat May 03, 2025 6:12 pm
- Forum: Technical support
- Topic: Command List in Fighter Factory?
- Replies: 4
- Views: 6106
Re: Command List in Fighter Factory?
FF studio (once you open a character .def) allow you to explore the differente files , the movelist are on a specific Tab called " Commands " in the image you provided those are regular states commands (in the command tab) look like this : [Command] name = "name-of-the-move"; com...