Search found 46 matches

by MadgearVSShadaloo
Fri Jun 20, 2025 12:10 pm
Forum: Technical support
Topic: Bao XI is invisable
Replies: 2
Views: 210

Re: Bao XI is invisable

Im using the Bao edit done by Juanxoc with femdom characters but whenever I get into the sex animations Bao just disappears. Does anyone know how to fix this? Yes , Bao probably become invisible because he lack the sprites of the pose he's expected to perform . I assume in your scenario Bao is the ...
by MadgearVSShadaloo
Wed Jun 18, 2025 2:54 pm
Forum: Requests
Topic: if only mugen was this good
Replies: 3
Views: 399

Re: if only mugen was this good

Stop making multiple threads for the same thing. that's at least 2 for the blackheart edit . The best place to ask for an edit from a video is from people that made the video , If nothing and you dont see it here (HCM) , on Ankerson or on Mugen archive , its probably a private edit you cannot get , ...
by MadgearVSShadaloo
Wed Jun 18, 2025 2:38 pm
Forum: Characters
Topic: Dr.Kira, the summer edition, by MvS , the thread.
Replies: 8
Views: 24031

Re: Dr.Kira, the summer edition, by MvS , the thread.

Your image link died, from your description you'r about the pictive with stuck in the wall sex and the "would you" tag on the photo wall , both are from special ending and not installed stages , so they happen whatever the chosen stage. the photo-wall room sprite does exist in an existing ...
by MadgearVSShadaloo
Fri Jun 13, 2025 4:38 pm
Forum: Tutorials
Topic: How to make a victim character compatible with agressor character?
Replies: 27
Views: 36471

Re: How to make a victim character compatible with agressor character?

Do you mean I should simply identify the victim's code line and assign it to the attacker? No, let me resume the agressor-victim process and synthetise this old thread. All the active code is inside the agressor, so to make lewds happen you never 'Need' to put new code inside the victim. How it goe...
by MadgearVSShadaloo
Thu May 29, 2025 7:16 am
Forum: W.I.P. (Work in Progress)
Topic: Minotaur 1.1 (Oct 12th updated)
Replies: 142
Views: 446572

Re: Minotaur 1.1 (Oct 12th updated)

thank you for keeping the character updated !
by MadgearVSShadaloo
Mon May 12, 2025 2:14 pm
Forum: Requests
Topic: Psycho Raper Vega compatible characters
Replies: 3
Views: 4362

Re: Psycho Raper Vega compatible characters

Slackboy101 wrote: Mon May 12, 2025 2:09 pm
You got any links outside of Mugen Archive?
NONE of those are from MUGEN archive NONE
I linked how to get my char and the rest are found here on HCM , the actual site related to the forum you are currently on
https://hentaicharmugen.com/chars
by MadgearVSShadaloo
Mon May 12, 2025 2:11 pm
Forum: Tutorials
Topic: How does one create alpha moves during an aggressor interaction?
Replies: 8
Views: 8152

Re: How does one create alpha moves during an aggressor interaction?

Who would be interested in these types of commissions? Now I believe I have found the location of the animations in FF and found areas that use those values in the CNS that seem to use that value, but I don't know the general rules to follow when positioning the transparent code you posited. Accord...
by MadgearVSShadaloo
Mon May 12, 2025 12:55 pm
Forum: Requests
Topic: Psycho Raper Vega compatible characters
Replies: 3
Views: 4362

Re: Psycho Raper Vega compatible characters

On the shortie side you got My up to date Edit of Dr.Kira link+ how to get it at the end of this thread : https://hentaicharmugen-forum.com/viewtopic.php?f=10&t=1087 For regular women you have : (HCM) Walkure : 5/5 Mind control projectile + all ground poses on grab (HCM) Ryuko2ND: 5/5 Mind contr...
by MadgearVSShadaloo
Sat May 03, 2025 6:14 pm
Forum: W.I.P. (Work in Progress)
Topic: Ako press update
Replies: 1
Views: 6141

Re: Ako press update

i dont have knowledge of the part or source material but it look alright.
by MadgearVSShadaloo
Sat May 03, 2025 6:12 pm
Forum: Technical support
Topic: Command List in Fighter Factory?
Replies: 4
Views: 6106

Re: Command List in Fighter Factory?

FF studio (once you open a character .def) allow you to explore the differente files , the movelist are on a specific Tab called " Commands " in the image you provided those are regular states commands (in the command tab) look like this : [Command] name = "name-of-the-move"; com...