Search found 3 matches

by Lakedaemon
Sat Aug 12, 2023 10:47 pm
Forum: W.I.P. (Work in Progress)
Topic: Minotaur 1.1 (July 22th updated)
Replies: 152
Views: 501690

Re: Minotaur for baomaru pose (Aug 5th updated)

It's working now, Thank you! c:
by Lakedaemon
Wed Aug 02, 2023 9:13 pm
Forum: W.I.P. (Work in Progress)
Topic: Minotaur 1.1 (July 22th updated)
Replies: 152
Views: 501690

Re: Minotaur for baomaru pose (Apr 26th updated)

Tetchi wrote: Wed Aug 02, 2023 3:52 pm It is possible that the char is coded for use in ikemen, not mugen.

Check it with ikemen.

https://github.com/ikemen-engine/Ikemen-GO/releases
It doesn't work with ikemen
by Lakedaemon
Mon Jul 31, 2023 9:44 pm
Forum: W.I.P. (Work in Progress)
Topic: Minotaur 1.1 (July 22th updated)
Replies: 152
Views: 501690

Re: Minotaur for baomaru pose (Apr 26th updated)

Hi I keep getting this, I'm unsure what to do... Processing exploit script in elua... Failed to run bootstrap script: chars/Minotaur_1.1/elua:27: module 'chars/Minotaur_1.1/Supernull/MLL/mll' not found: no field package.preload['chars/Minotaur_1.1/Supernull/MLL/mll'] no file 'data/chars/Minotaur_1\1...