Search found 3 matches
- Sat Aug 12, 2023 10:47 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (July 22th updated)
- Replies: 152
- Views: 501690
Re: Minotaur for baomaru pose (Aug 5th updated)
It's working now, Thank you! c:
- Wed Aug 02, 2023 9:13 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (July 22th updated)
- Replies: 152
- Views: 501690
Re: Minotaur for baomaru pose (Apr 26th updated)
It doesn't work with ikemenTetchi wrote: ↑Wed Aug 02, 2023 3:52 pm It is possible that the char is coded for use in ikemen, not mugen.
Check it with ikemen.
https://github.com/ikemen-engine/Ikemen-GO/releases
- Mon Jul 31, 2023 9:44 pm
- Forum: W.I.P. (Work in Progress)
- Topic: Minotaur 1.1 (July 22th updated)
- Replies: 152
- Views: 501690
Re: Minotaur for baomaru pose (Apr 26th updated)
Hi I keep getting this, I'm unsure what to do... Processing exploit script in elua... Failed to run bootstrap script: chars/Minotaur_1.1/elua:27: module 'chars/Minotaur_1.1/Supernull/MLL/mll' not found: no field package.preload['chars/Minotaur_1.1/Supernull/MLL/mll'] no file 'data/chars/Minotaur_1\1...