TQH 0

Progress about Characters, Stages, Screenpacks, etc

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Tetchi
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Re: TQH 0

Post by Tetchi »

Rocklover00719 wrote: Wed Mar 06, 2024 1:57 pm Wow luce increíble, qué gran trabajo :).
Thank you for following the development of this project. Any suggestions or comments you can share to improve TQH 0?
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A small but substantial update, I have updated Kurenia's portrait face, the palettes will also be new and I have in mind a redesign of the bust/nipples, but this will be more calm. At the moment this is what the new portrait face looks like:

Image
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
ChiefOfLoliPolice
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Re: TQH 0

Post by ChiefOfLoliPolice »

Im glad your still working on it and looking forward to what you have in store. I have a couple questions though how do I add more characters to the NSFW version. I was able to easily add more chars and stages with the 2011 version but I'm not sure how to do with this. Also the char and stage selection buttons are confusing. Is there any way I can change the key binding when selecting chars and stages?
Tetchi
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Re: TQH 0

Post by Tetchi »

Greetings, thank you in advance for following the development of the project during all this time and in answering your questions I can tell you the following.
how do I add more characters to the NSFW version? I was able to easily add more characters and stages with the 2011 version, but I'm not sure how to do it.
You can add more characters and scenarios to this version of TQH 0, but since it is a custom game, unfortunately the names of the scenarios or the characters will not be displayed correctly, you would have to make several changes so that they can be displayed without errors. Among the changes would be:

For stages
Change the original font file for a letter font file, so that the scenarios you place are displayed properly, but then you will have to edit the names of the TQH 0 scenarios.

For chars
You just have to insert them in the SELECT.DEF file as in any MUGEN, but possibly not if they are displayed because the columns and rows declared in the SYSTEM.DEF file are declared the number of columns and rows to match the chars it has. TQH 0, you must edit the parameters.

Additionally, the character and stage selection buttons are confusing. Is there a way to change the key combination when selecting characters and stages?
You must use the directional keys on your keyboard, the left or right arrow keys to move back or forward and you will see that the image of the scenario you are about to select changes.And in the case of chars, the left, right, up, down directional keys are used.

As for changing the keys from keyboard, you can only change them as much as MUGEN allows, for that you must go to the OPTIONS section and there you can change the keys to the ones you prefer for player 1 and player 2.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Tetchi
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Joined: Mon Sep 13, 2021 11:17 pm
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Re: TQH 0

Post by Tetchi »

Greetings, yes, some time has passed, but I have not forgotten this project, some eventualities such as the loss of the PC I had, life activities outside of cyberspace, but always with time to continue moving forward, not at the same time. speed as I would like but oh well. What happened? Well, I finished editing Angela's sprites, with the separation of her colors now and the progress of the movements and attacks, I think she looks good. But as always a picture says a thousand words, I share some screenshots.

Image

Image
► Show Spoiler


Oh, I also had time to make some adjustments to various portrait faces, now they do not "cut" on the left/right sides of the selection and versus screens, except for two portrait faces but due to their character characteristics, I think it is coherent let it be so. Some samples:

Image
► Show Spoiler
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Tetchi
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Re: TQH 0

Post by Tetchi »

Greetings.

I continue developing Angela and on this occasion I share with you the progress regarding the hyper / special attacks that she will have.

There are not many but I consider although in the game where it comes from there are not many either, so in this version for TQH 0, she has 3 special attacks, two of which can be executed with two power bars or one and depending on how it is executed it will be the damage caused to the opponent.

Hyper attack with 1 or 2 power bars
Image

Image
► Show Spoiler
Hyper attack with 1 power bar
Image
► Show Spoiler
While the specials, one is a reference to the original version of her and the other is a version based on an attack by my friend Juke Kisaragi's char Misako.

Attack 1
Image

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Image

Attack 2, from Minako of Juke Kisargu
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Image
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Tetchi
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Re: TQH 0

Post by Tetchi »

Hi, I'm still developing Angela, but I think she's ready to function properly. I've also redesigned Maki in parallel. I'm sharing a preview of how they work via A.I.

Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Tetchi
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Re: TQH 0

Post by Tetchi »

Okay, dusting things off.

Looking through the posted messages, I noticed I didn't share a video clip (the recording session took longer) about how the sounds for each character's endings were made.

Image
https://video.laxd.com/a/content/SQSUQSSZSrS0B2Zq

And well, there are many more things, among which I highlight is that there is now a differentiation between the damage of an attack with a weak or strong punch/kick, and also a cost and differentiation between an attack that consumes 1 or 2 power levels and therefore also the damage it causes.

Examples in MUGEN "virgin"...

Normal attacks, light and strong
► Show Spoiler
Super attacks, cost of 1 power / 2 power
► Show Spoiler
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
johnwick1011
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Re: TQH 0

Post by johnwick1011 »

Can you customize this mugen using VSelect like adding more characters & stages? I can't get VSelect to open when I choose this game's mugen.exe. If not, can you please tell me if there's a screenpack of this? Thanks.
Tetchi
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Re: TQH 0

Post by Tetchi »

Hola.
johnwick1011 wrote: Sun Mar 30, 2025 12:06 am Can you customize this mugen using VSelect like adding more characters & stages?
Yes, you can add more characters and scenarios.

Also remember that you must make changes to the system.def file to align the columns and rows for the ability to add more characters.

The files you edit, remember:

system.def
select.def

And these are the ones in the folders:

tqh0
tqh0_nsfw

Contents in the DATA folder

I recommend doing so without any program intervention, just do it directly in the select.def and system.def files. However, you should keep in mind the following:

- When you add more scenarios, they will not be previewed on the screens where the scenario preview is displayed. This is because I am using the font for the scenario name letters as an image for each letter. This happens because I designated a letter for each game scenario. Numbers and some letters are not enabled so the system doesn't interfere with this design.

- If you add another character, they may not have a "design appropriate to the screen pack structure" regarding portrait faces and some transition screens, such as VERSUS, WINNER, and others. However, nothing that would cause the game content to malfunction.

- If the character has a very intricate code structure, so to speak, in negative states or custom states for common states, it will cause problems with various things in the battle area, but it is still functional.
johnwick1011 wrote: Sun Mar 30, 2025 12:06 am If not, can you please tell me if there's a screenpack of this? Thanks.
Yes, I created a screenpack a while ago and shared it in this forum. Here it is. But if it doesn't work, I can make another one, and if you have suggestions for the screenpack, we can check if they're viable for implementation.

More information
viewtopic.php?p=4306#p4306
viewtopic.php?p=4325&hilit=tqh+0#p4325

Would you like the next version of TQH 0 to have the option to use a screenpack?

I can also create one for you to use and give feedback on. If you're interested in this option, please comment.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
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