Minotaur 1.1 (Oct 12th updated)

Progress about Characters, Stages, Screenpacks, etc

Moderator: Moderator

ddlnll
Posts: 85
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Oct 17th updated)

Post by ddlnll »

================ Update 2024/9/17 ==================
*New skill:
X + Y transform ring(cost power)
X X → A Z raging demon(dark mino only)(cost power)
↓← + A counter kiss(cost power)
A (during drink) aphrodisiac gas(cost power)

*Changed command:
X + A drink

*Partially work in 1v2, 2v2 and Ikemen now

*Add movelist for Ikemen

*Remake sex anim 8149~8154 and 8249~8254

*press taunt key to pause & configure during fighting

*new UI

*fix UI for 16:9 definition

*Expanded configure functions

*Bug fix
=======================================================
Anonimo100
Posts: 1
Joined: Thu Oct 10, 2024 6:02 pm

Re: Minotaur 1.1 (Sep 23th updated)

Post by Anonimo100 »

ddlnll wrote: Mon Aug 01, 2022 8:45 am ===============================================================
Sep 23th hotfix:
*bug fix: AI Mino can't call horse in certain situation, sprite issues in mating press

===============================================================
Sep 17th updated:
*New skill:
X + Y transform ring(cost power)
X X → A Z raging demon(dark mino only)(cost power)
↓← + A counter kiss(cost power)
A (during drink) aphrodisiac gas(cost power)

*Changed command:
X + A drink

*Partially work in 1v2, 2v2 and Ikemen now

*Add movelist for Ikemen

*Remake sex anim 8149~8154 and 8249~8254

*press taunt key to pause & configure during fighting

*new UI

*fix UI for 16:9 definition

*Expanded configure functions

*Bug fix
===============================================================

Hello guys.
I am editing a new version of Minotaur that is compatible with those victims who only have ''Baomaru poses''(Cowgirl, Missionary...)
Will keep updating this post and upload my work here when I'm done.

Precautions:
This Minotaur uses a plugin written in lua language. A certain installation procedure must be followed if you want to use it.

1. Please put the folder ''Minotaur 1_1'' in the chars folder of MUGEN (just like other characters' files).
2. Write the path of Minotaur in the select file as "Minotaur 1_1\Minotaur 1_1 with plugin.def". OR use Vselect (https://tunglashor.webnode.page/products/vselect/).

If you continue to encounter crashes, you can try the version without plugins (Minotaur 1_1.def) instead of the version with plugins(Minotaur 1_1 with plugin.def).
The difference between the two are that the plugin version fixed some sprite position bugs of victim and has more freedom of operation in Rape after KO mode.


How to install:




Demo video:

(It is recommended not to watch in incognito mode so that the video can be read quickly)

Latest version download link:
https://hentaicharmugen.com/chars/768/minotaur
Image
================================================================================
Oct 17th updated:
*ABCXYZ can be input without ending the match in Rape after KO mode now! (plugin version only)

*New skill:
→→ + A........spurt
→→ (when normal move hit)........spurt (cost power)

*Function keys:
X........change position
Z........release
A........speed up
B........speed down
C........continuation mode switch
Start........transition switch

*Special end in Rape after KO mode(plugin version only):
A+B

*Richer sound effects and visual effects

*Expanded configure functions

*A rare easter egg may show up

*Bug fix
================================================================================

Apr 26th updated:
Complete and upload.

Aug 9th~23th updated:
Mating press, Cowgirl & Blowjob
https://i.ibb.co/mtVb4ST/2022-08-09-003631.png
https://i.ibb.co/FVsS3wP/2022-08-13-234811.png
https://i.ibb.co/r6sMwn0/2022-8-23.gif

Sep 7th updated:
full nelson(similar) & zoom system
https://i.ibb.co/tChmpNX/new.gif
https://i.ibb.co/THC662B/image.gif

Just like you guys know,
Minotaur is an amazing Aggressor who has many types of poses.
But more and more victims only have ''Baomaru poses'' because it's relatively difficult to make victims compatible with Minotaur.
So this is why I want to editing a new version of Minotaur.

My goal is to minimize those common problems like "the Victim is not compatible with mating press, but Aggressor still use it".
Will keep updating this post and upload my work here when I'm done.

Current state: Coding...
Hi, I want to clarify my doubts, but you don't have to answer, I don't want to be rude but...

1 - Do you intend to update the character?

2 - I saw the power ring that transforms the characters into girls, how does it work? I noticed that in the H scenes the moans (the character's voices) are of a female minotaur. Do you intend to put the female minotaur's sprites? If so, do you intend to use her as a support as well as a horse?

3 - Do you know how to disable the minotaur's AI in the cell phone function? Do I have to find the file and copy and paste it? Or in the commands, because I don't know, I don't have much experience in messing with things?

4 - Do you intend to create new movements for the character, such as: weapons, powers and new dialogues?

5 - That's it

Sorry for asking so many questions
Phucan
Posts: 112
Joined: Tue Oct 10, 2023 8:28 pm

Re: Minotaur 1.1 (Sep 23th updated)

Post by Phucan »

can you make video how to off fury mode, please?
ddlnll
Posts: 85
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Sep 23th updated)

Post by ddlnll »

Anonimo100 wrote: Thu Oct 10, 2024 10:29 pm
1 - Do you intend to update the character?

2 - I saw the power ring that transforms the characters into girls, how does it work? I noticed that in the H scenes the moans (the character's voices) are of a female minotaur. Do you intend to put the female minotaur's sprites? If so, do you intend to use her as a support as well as a horse?

3 - Do you know how to disable the minotaur's AI in the cell phone function? Do I have to find the file and copy and paste it? Or in the commands, because I don't know, I don't have much experience in messing with things?

4 - Do you intend to create new movements for the character, such as: weapons, powers and new dialogues?

5 - That's it

Sorry for asking so many questions
I will update at my own pace. But will focus on improving the old content.

Most images of female minotaurs can be found in the version "minotaur couple". She is just the Minotaur's explod. But as a helper, she can also be responsible for controlling one opponent while mino and horse capture another.

Phucan wrote: Fri Oct 11, 2024 1:28 pm can you make video how to off fury mode, please?
Open the "Configure.cns" file and Ctrl+F search for "fury mode". There's a switch. Not that difficult.
Phucan
Posts: 112
Joined: Tue Oct 10, 2023 8:28 pm

Re: Minotaur 1.1 (Sep 23th updated)

Post by Phucan »

I open configure.cns, I turn off the fury mode by triggerall= (1) and default= (0) but it not work
I try again triggerall= (0) default= (0) so it work, I turned off fury mode
thanks
swatjon
Posts: 1
Joined: Mon Oct 14, 2024 3:37 pm

Re: Minotaur 1.1 (Oct 12th updated)

Post by swatjon »

This character causes my game to crash with plug in, but without I can still play the game can the no plug in get the sex ko?
ddlnll
Posts: 85
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by ddlnll »

swatjon wrote: Mon Oct 14, 2024 3:40 pm This character causes my game to crash with plug in, but without I can still play the game can the no plug in get the sex ko?
What does the plugin do:
1. correct size of explods of high-LocalCoord bottom char
2. allow you to press ABCXYZ in Rape After KO mode
3. make Mino compatible with victims that only have sprites but no anims
4. adjust position of victim accurately in some case

All the rest is the same between the two versions.
vhungria
Posts: 4
Joined: Mon Jun 12, 2023 2:42 pm

Re: Minotaur 1.1 (Oct 12th updated)

Post by vhungria »

Hey, first of all I want to thank you for the character, it's awesome.
But I wanted to edit some things to my taste. The main thing is manipulating the pregnancy % so it can only happen after you win a round, and also increase the chance to 100% when the opponent has low life and changed it to be an instant kill.

I managed to do that in previous versions of your character, but it seems the pregnancy system has changed, and now I can't do that anymore?
I did that in the past by setting an unused persistent variable (which is very hard to find) and changing it's value on win, then on p2Life <=200.

So for example, the variable is set at the beginning of the match to 50 (impossible to trigger), then if you win a round it goes to 30 (small chance to trigger) and if it's 30 and p2Life<=200 it is set to 1 (trigger guaranteed).

I tried to find an unused persistent variable, and the only one I found was var(55). But for some strange reason, whenever I grab the opponent (state 1510), var(55) is set to 0, and I can't find anywhere what is causing this, because I couldn't find var(55) being used anywhere.
Is there a way to do what I want? Is there a variable I can use that won't get reset to 0?
Thanks
ddlnll
Posts: 85
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by ddlnll »

vhungria wrote: Sat Dec 07, 2024 6:30 pm I tried to find an unused persistent variable, and the only one I found was var(55). But for some strange reason, whenever I grab the opponent (state 1510), var(55) is set to 0, and I can't find anywhere what is causing this, because I couldn't find var(55) being used anywhere.
Is there a way to do what I want? Is there a variable I can use that won't get reset to 0?
Thanks
Try var(13).
If it still not work, spawn a useless & transparent helper and detect it by numhelper(id) (but I don't recommend that).
vhungria
Posts: 4
Joined: Mon Jun 12, 2023 2:42 pm

Re: Minotaur 1.1 (Oct 12th updated)

Post by vhungria »

ddlnll wrote: Sun Dec 08, 2024 12:51 pm Try var(13).
If it still not work, spawn a useless & transparent helper and detect it by numhelper(id) (but I don't recommend that).
Hey, thanks for the quick reply!
Var(13) doesn't work because it's not persistent, for example, I win round 1, so var(13) goes to 30 as it should, but then when the next round starts it's set back to 0.
To solve this I did a workaround that seems to have worked. I've used var(13) combined with var(55), so for example, at the beginning of each round var(13) is set to var(55) and var(55) is set to var 13 whenever it becomes 0. The only two things that still bother me a little bit is that impregnation happens twice at low health, I've tried to prevent this by setting var 13 to 50 on winKO if var(13) is 1 so, after pregnancyKO it should go back to 50 and prevent further impregnations, but for some reason it happens again. The other thing that bothers me is when the opponent has an orgasm it can trigger the pregnancy even if Minotaur himself didn't cum.
But I can live with those.
Again, thanks for this great character.
Post Reply