he works in mugen but trying to use him in ikemen gives me this error
external/script/main.lua:713: <game end>
stack traceback:
[G]: in function 'refresh'
external/script/main.lua:713: in function 'f_refresh'
.\external\script\start.lua in function 'f_selectScreen'
.\external\script\start.lua in function 'f'
external/script/main.lua in function 'loop'
external/script/main.lua:4156: in main chunk
[G]: ?
anyway to fix this?
Brian Battler J MAX not working for ikemen
Moderator: Moderator
Re: Brian Battler J MAX not working for ikemen
Which version of Ikemen Go and which Brian Battler J MAX character variant is that? The character from this site (January 7 2022 update) seems to work fine with Ikemen 0.99 on my computer.
There's another Brian Battler J MAX bundled as part of mugeryona3022.zip together with a very beautiful girl Iari_R. And that Brian indeed fails to load in Ikemen 0.99 due to:
The fix for mugeryona3022 Brian is to replace "trans =" line in Brian-B.cns file with "trans = Add1" (not sure if Add1 is a good choice, but at least the game stops crashing).
There's another Brian Battler J MAX bundled as part of mugeryona3022.zip together with a very beautiful girl Iari_R. And that Brian indeed fails to load in Ikemen 0.99 due to:
Code: Select all
./external/script/start.lua:1403: chars/brian-jmax-kofa/Brian-B.cns:3415:
trans: Value not specified
stack traceback:
[G]: in function 'game'
./external/script/start.lua:1403: in function 'f_game'
./external/script/start.lua:1839: in function 'launchFight'
external/script/default.lua:2: in function <external/script/default.lua:0>
./external/script/start.lua:1457: in function 'f'
external/script/main.lua:3069: in function 'loop'
external/script/main.lua:3189: in function 'loop'
external/script/main.lua:4156: in main chunk
[G]: ?
Re: Brian Battler J MAX not working for ikemen
thx for the help never saw your reply cause i completely forgot i posted thisEchie wrote: ↑Fri Jan 05, 2024 2:39 am Which version of Ikemen Go and which Brian Battler J MAX character variant is that? The character from this site (January 7 2022 update) seems to work fine with Ikemen 0.99 on my computer.
There's another Brian Battler J MAX bundled as part of mugeryona3022.zip together with a very beautiful girl Iari_R. And that Brian indeed fails to load in Ikemen 0.99 due to:The fix for mugeryona3022 Brian is to replace "trans =" line in Brian-B.cns file with "trans = Add1" (not sure if Add1 is a good choice, but at least the game stops crashing).Code: Select all
./external/script/start.lua:1403: chars/brian-jmax-kofa/Brian-B.cns:3415: trans: Value not specified stack traceback: [G]: in function 'game' ./external/script/start.lua:1403: in function 'f_game' ./external/script/start.lua:1839: in function 'launchFight' external/script/default.lua:2: in function <external/script/default.lua:0> ./external/script/start.lua:1457: in function 'f' external/script/main.lua:3069: in function 'loop' external/script/main.lua:3189: in function 'loop' external/script/main.lua:4156: in main chunk [G]: ?
Re: Brian Battler J MAX not working for ikemen
Im pretty late, but where can I get the download link to that iari?
Ive tried going onto sakura.ne.jp, but was not able to access the Uploader section in the homepage and was instead met with a "Forbidden You don't have permission to access this resource.Server unable to read htaccess file, denying access to be safe" message. However, I am able to access the Image Boards.
Any help will be appreciated!
Ive tried going onto sakura.ne.jp, but was not able to access the Uploader section in the homepage and was instead met with a "Forbidden You don't have permission to access this resource.Server unable to read htaccess file, denying access to be safe" message. However, I am able to access the Image Boards.
Any help will be appreciated!
Re: Brian Battler J MAX not working for ikemen
"Brian-B.cns
trans: Value not specified"
Open Brian's def file on Fighter Factory, go to cns, Brian-B cns and scroll all the way down to line 3415.
There's a line that says "trans =", erase it. Putting a value does nothing to fix the issue, once it's erased it'll work as normal.
trans: Value not specified"
Open Brian's def file on Fighter Factory, go to cns, Brian-B cns and scroll all the way down to line 3415.
There's a line that says "trans =", erase it. Putting a value does nothing to fix the issue, once it's erased it'll work as normal.
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