Brian Battler J MAX not working for ikemen

Technical support for Characters, Stages or Screenpacks

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SurvivalR
Posts: 3
Joined: Thu Jan 04, 2024 4:02 am

Brian Battler J MAX not working for ikemen

Post by SurvivalR »

he works in mugen but trying to use him in ikemen gives me this error

external/script/main.lua:713: <game end>
stack traceback:
[G]: in function 'refresh'
external/script/main.lua:713: in function 'f_refresh'
.\external\script\start.lua:2245: in function 'f_selectScreen'
.\external\script\start.lua:1421: in function 'f'
external/script/main.lua:3105: in function 'loop'
external/script/main.lua:4156: in main chunk
[G]: ?

anyway to fix this?
Echie
Posts: 10
Joined: Fri Jan 05, 2024 12:01 am

Re: Brian Battler J MAX not working for ikemen

Post by Echie »

Which version of Ikemen Go and which Brian Battler J MAX character variant is that? The character from this site (January 7 2022 update) seems to work fine with Ikemen 0.99 on my computer.

There's another Brian Battler J MAX bundled as part of mugeryona3022.zip together with a very beautiful girl Iari_R. And that Brian indeed fails to load in Ikemen 0.99 due to:

Code: Select all

./external/script/start.lua:1403: chars/brian-jmax-kofa/Brian-B.cns:3415:

trans: Value not specified
stack traceback:
	[G]: in function 'game'
	./external/script/start.lua:1403: in function 'f_game'
	./external/script/start.lua:1839: in function 'launchFight'
	external/script/default.lua:2: in function <external/script/default.lua:0>
	./external/script/start.lua:1457: in function 'f'
	external/script/main.lua:3069: in function 'loop'
	external/script/main.lua:3189: in function 'loop'
	external/script/main.lua:4156: in main chunk
	[G]: ?
The fix for mugeryona3022 Brian is to replace "trans =" line in Brian-B.cns file with "trans = Add1" (not sure if Add1 is a good choice, but at least the game stops crashing).
SurvivalR
Posts: 3
Joined: Thu Jan 04, 2024 4:02 am

Re: Brian Battler J MAX not working for ikemen

Post by SurvivalR »

Echie wrote: Fri Jan 05, 2024 2:39 am Which version of Ikemen Go and which Brian Battler J MAX character variant is that? The character from this site (January 7 2022 update) seems to work fine with Ikemen 0.99 on my computer.

There's another Brian Battler J MAX bundled as part of mugeryona3022.zip together with a very beautiful girl Iari_R. And that Brian indeed fails to load in Ikemen 0.99 due to:

Code: Select all

./external/script/start.lua:1403: chars/brian-jmax-kofa/Brian-B.cns:3415:

trans: Value not specified
stack traceback:
	[G]: in function 'game'
	./external/script/start.lua:1403: in function 'f_game'
	./external/script/start.lua:1839: in function 'launchFight'
	external/script/default.lua:2: in function <external/script/default.lua:0>
	./external/script/start.lua:1457: in function 'f'
	external/script/main.lua:3069: in function 'loop'
	external/script/main.lua:3189: in function 'loop'
	external/script/main.lua:4156: in main chunk
	[G]: ?
The fix for mugeryona3022 Brian is to replace "trans =" line in Brian-B.cns file with "trans = Add1" (not sure if Add1 is a good choice, but at least the game stops crashing).
thx for the help never saw your reply cause i completely forgot i posted this
KolopsK
Posts: 2
Joined: Sun Feb 04, 2024 9:47 pm

Re: Brian Battler J MAX not working for ikemen

Post by KolopsK »

Im pretty late, but where can I get the download link to that iari?

Ive tried going onto sakura.ne.jp, but was not able to access the Uploader section in the homepage and was instead met with a "Forbidden You don't have permission to access this resource.Server unable to read htaccess file, denying access to be safe" message. However, I am able to access the Image Boards.

Any help will be appreciated!
G-bit
Posts: 11
Joined: Thu Aug 12, 2021 1:51 am

Re: Brian Battler J MAX not working for ikemen

Post by G-bit »

"Brian-B.cns:3415:

trans: Value not specified"

Open Brian's def file on Fighter Factory, go to cns, Brian-B cns and scroll all the way down to line 3415.
There's a line that says "trans =", erase it. Putting a value does nothing to fix the issue, once it's erased it'll work as normal.
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