Prevent Tower of Bloody Fight from letting victims go

Technical support for Characters, Stages or Screenpacks

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Dawnstar
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Joined: Wed Jul 23, 2025 5:05 pm

Prevent Tower of Bloody Fight from letting victims go

Post by Dawnstar »

Is there any part of the code that could be changed to achieve this? Whenever I fight them I feel It's a shame they just let go after doing the deed, and thought it would be more exciting if you need to struggle yourself free, or just watch on as they continue in the same position until you struggle yourself free from them.
UmbreonLover
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Re: Prevent Tower of Bloody Fight from letting victims go

Post by UmbreonLover »

Dawnstar wrote: Fri Mar 27, 2026 5:13 am Is there any part of the code that could be changed to achieve this? Whenever I fight them I feel It's a shame they just let go after doing the deed, and thought it would be more exciting if you need to struggle yourself free, or just watch on as they continue in the same position until you struggle yourself free from them.
Depending which version of TOBF you have, you will need to adjust the variables of TOBF.
This won't work 100% of the time, but 30 - 60% of the time the grab will remained until the bar is filled.
You'll need to find 2 containers/variables. One is to triggered "climaxes" and the other for "aheago". This will sometime prevent
the victim from being let go, but its not 100% guarantee to work.

The other less common would required 3 or 4 things. One of them is the time spent in sex, and the other is Health Bar percent (50% or less).


EDITED
Another Option would be to edited the switcher of both Attacker and Victim, but the process is time consuming.
This will work 100%
The code should look similar to both victim and attacker
► Show Spoiler
Last option would be to hired/commission someone to edited it the TOBF for you, and the only person that I
recommend as of now would be Mizulugu. I can't named the other peoples who can do it because the other people made me
look bad when I suggested them.
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