Reply to Adding Move to Victim

Questions about configurations, etc

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GladLad
Posts: 22
Joined: Mon Jan 18, 2021 4:03 pm

Reply to Adding Move to Victim

Post by GladLad »

Hello,
I followed the tutorial and I still have a question

Possibly because it's a different version of fighter factory

In the animation category I have sprite animations listed under thumbnails not groups

How are those sprites added to a specific animation that is listed under the thumbnails?
Tetchi
Posts: 188
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
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Re: Reply to Adding Move to Victim

Post by Tetchi »

I do not understand what you are saying, put a screenshot and indicate what you are writing, please.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
UmbreonLover
Posts: 236
Joined: Wed Jan 26, 2022 12:03 am

Re: Reply to Adding Move to Victim

Post by UmbreonLover »

GladLad wrote: Tue Aug 02, 2022 12:52 am Hello,
I followed the tutorial and I still have a question

Possibly because it's a different version of fighter factory

In the animation category I have sprite animations listed under thumbnails not groups

How are those sprites added to a specific animation that is listed under the thumbnails?
Which tutorial, because you didn't name one, and there's ton out there that are really out dated.
If you are using an old version, or the extreme old version in importing sprite into mugen.
The name had a rename

old thumbnails
new groups

while the inserting them into the game also remained the same, but than again? its hard to tell
what version you are using, because there's too many "fill in the blank" for us to help you.
GladLad
Posts: 22
Joined: Mon Jan 18, 2021 4:03 pm

Re: Reply to Adding Move to Victim

Post by GladLad »

The Previous Topic:
viewtopic.php?f=18&t=563

I was trying to understand the difference between these:
https://saltypedia.fandom.com/wiki/Fighter_Factory

How do I add more sprites to the current thumbnail if I want a longer animation?
UmbreonLover
Posts: 236
Joined: Wed Jan 26, 2022 12:03 am

Re: Reply to Adding Move to Victim

Post by UmbreonLover »

GladLad wrote: Tue Aug 02, 2022 5:49 am The Previous Topic:
viewtopic.php?f=18&t=563

I was trying to understand the difference between these:
https://saltypedia.fandom.com/wiki/Fighter_Factory

How do I add more sprites to the current thumbnail if I want a longer animation?
There's no differences to be honest, or better yet.
Off Topic
Outdated software has more bugs and less features than the newer version while the out dated version
has a different way to do it compare to the newer version, but they still do the same thing.
you can found the latest version here

Code: Select all

http://fighterfactory.virtualltek.com/download
if you want to extend the animation further, you need to use the exact same group and add the sprites.

You should already know how to import sprites... So I don't need to give more details about it
Example:
  • I want to smooth out missionary from 6 to 10
  • The group sprites is 2000, while the image/Index contains from 0 - 5
  • Either I delete the already made image/index, or extend it
  • Let's go by extending the sprites
  • I will delete the image/index from 1 - 4 because they are trash while replacing them with the new.
  • I will change the final sprite image/index into a 9 (2000,9)
  • I'm going to import my sprite after 2000,0

    Code: Select all

    2000, 1
    2000, 2
    2000, 3
    2000, 4
    2000, 5
    2000, 6
    2000, 7
    2000, 8
    
  • Now, I have missionary extend into 10 frames instead of 6 frames
of course you need to adjust the animation with your new frames added, because the program won't do it for you
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