UmbreonLover wrote: ↑Wed Aug 31, 2022 11:11 pm
Zeb2345 wrote: ↑Wed Aug 31, 2022 10:17 pm
is there a way to square that, partners?.
This falls under preferences, so you will have to choose the following code statement that fixes for you
- TargetBind
Code: Select all
http://www.elecbyte.com/mugendocs/sctrls.html#targetbind
- PosSet
Code: Select all
http://www.elecbyte.com/mugendocs/sctrls.html#posset
- PosAdd
Code: Select all
http://www.elecbyte.com/mugendocs/sctrls.html#posadd
- Manually Adjusting
Adjusting the X and Y inside the sprites, either on the aggressor, or the victim
or
Adjusting the X & Y inside .air (The animation group)
Okay partner,
i used "TargetBind" and it worked like a charm.
now the question is can I enter some code to have control over the animation and not have the aggressor perform the animation automatically?.
and finally I put the respective sounds with this command:
[State 3345, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 3 || AnimElem = 8 || AnimElem = 16 || AnimElem = 24 || AnimElem = 32
value = S120,1
channel = -1
lowpriority = 0
[State 3345, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 3 || AnimElem = 8 || AnimElem = 16 || AnimElem = 24 || AnimElem = 32
value = S8150,0
channel = 1
lowpriority = 0
but the thing is that only the sound number 8150 sounds but the group 120 does not run.
and it's weird because the sound of the 8150 group repeats and repeats and not for XD.
oh my god making aggressors is crazy, my respects to those of you who have managed to make an aggressor you are masters XD.