Trying to combine features from 3 diferent Kuromarus into 1

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Saibakitsune
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Joined: Sat Oct 15, 2022 9:23 pm

Trying to combine features from 3 diferent Kuromarus into 1

Post by Saibakitsune »

Ok, so I have these 3 diferent characters and I'm trying to combine some things they do in a single character.

The first is a version of Kuromaru_Lite who does the absorb finisher move when the opponent health is low.

The second is a version of Kuromaru_short whose "Iron maiden" move triggers the absorb ending if he finish the opponent with it.

The third is kuromaru_erogirl.

What I'm trying to do is to make kuromaru_erogirl execute her "Iron maiden" move when the opponent is on low health and make said move trigger the absorb ending (Her default Iron maiden expels the opponent once the animation is finished). But I'm not sure if this is possible, or what I should do, so I'm looking for a bit of guidance.

If the rules of the forum allow me to upload this characters, I'll do it if that helps whoever wants to lend me a hand.

EDIT: Link to the characters
Last edited by Saibakitsune on Sun Oct 16, 2022 9:26 am, edited 1 time in total.
Tetchi
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Re: Trying to combine features from 3 diferent Kuromarus into 1

Post by Tetchi »

You can share the links to the files, there is no problem with that. This way you will have more opportunities that can help you.
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UmbreonLover
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Re: Trying to combine features from 3 diferent Kuromarus into 1

Post by UmbreonLover »

Saibakitsune wrote: Sat Oct 15, 2022 9:58 pm What I'm trying to do is to make kuromaru_erogirl execute her "Iron maiden" move when the opponent is on low health and make said move trigger the absorb ending (Her default Iron maiden expels the opponent once the animation is finished). But I'm not sure if this is possible, or what I should do, so I'm looking for a bit of guidance.
The easiest self guide would be:

To trigger the animation you want it to do
- http://www.elecbyte.com/mugendocs/trigger.html#anim

To detect if you enemy meets the condition you want
http://www.elecbyte.com/mugendocs/sctrl ... getlifeadd

or

You can also use this:
http://www.elecbyte.com/mugendocs/trigger.html#id

to determine the life of someone who isn't hit, or grabbed

It would look something as

Statedef [***]
Type = Anim / StateNo
Trigger1 = EnemyNear, Life = XXX number
Trigger2 = Target, Life = XXX Number
Value = XXX
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Saibakitsune
Posts: 2
Joined: Sat Oct 15, 2022 9:23 pm

Re: Trying to combine features from 3 diferent Kuromarus into 1

Post by Saibakitsune »

Thank you. I Appreciate the help, but after trying to figure out what to do for a while, I'm still lost. I should've said in my original post that I know nothing of programming. So I thought it would be as simple as to copy some lines from one character to another.
The best I've been able to do is make kuromaru_erogirl do her absorb move when the opponent is on low health. Which would be good enough, but the thing is that in that case, the background is still the same it was while they were fighting. But with other Kuromarus, you are transported to the "inside"

Basically, this is what I want to get https://ibb.co/6ZqVhsD

while this is what I'm getting https://ibb.co/L8mbngZ

When I saw that the Kuromaru_short I have was able to trigger the ending with his iron maiden, I though that it would be a simple task to make the same with another character but even if it's indeed simple, perhaps is simpler to just modify her absorb finisher so it triggers the change of scenario
Tetchi wrote: Sun Oct 16, 2022 1:02 am You can share the links to the files, there is no problem with that. This way you will have more opportunities that can help you.
Ok, I'll update the original post to include a link to the 3 characters. Thanks
UmbreonLover
Posts: 306
Joined: Wed Jan 26, 2022 12:03 am

Re: Trying to combine features from 3 diferent Kuromarus into 1

Post by UmbreonLover »

From the link/images you have posted... It only seems to be missing the sprite for the background to show up. I'm going to try my best, but you need to understand at least the very basic things in mugen if you wished to moved forward on adding it.

"what's that?"

In other words, for that background to show up like the other Kuro, you need to have the sprite/image of that background inside the Erogirl kuro in order to display it when the person die from that attack. Keep in mind of the animation number that are require to show case the scene, or moves.

This is how to add a sprite in FF; Yes, the video is quite old, and the version he has on is out dated, but still does the same thing.
► Show Spoiler
After that, you will have to find the best source on how to align the background with the victim... Find the best number to display it, but hopefully using Pos X & Y should do the trick.

Code: Select all

[State 0, Splash]
	Type = Explod
	TriggerAll = MoveHit
		Trigger1 = Anim =;fill in that absorb attack, or other attacks if you so desired
		Trigger1 = Target, Alive = 0
	anim = ;Fill in the number
	Pos = Pos X, Pos Y
	Removetime = -2
	;Scale = ;Fill in the number for the size of that image/sprite. ; Delete this, if you want default
	Removeongethit = 0
	sprpriority = -2
Than final step, add this line inside [Statedef -2]
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