Mugen characters are impossible to make

Tutorials about compatibility, tools, etc

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niko5461
Posts: 19
Joined: Tue Oct 25, 2022 2:33 pm

Mugen characters are impossible to make

Post by niko5461 »

Everything about character creation is terrible.I tried to make a character and everything went haywire.Looked for tutorials but found nothing informative.After an entire days changing things all I was able to do was change the animation 😒 and that too of a character just standing animation, it's like changing kyo into ken but the moves are stills kens(only the face belongs to Kyo but the character is still ken)
Cannot even create new animations or create special intros and change even the portrait (what is this color index anyway?).Then the worst part the target states.Why does creating just a character be this difficult?If you want to make more than one character then that is literally impossible then.
cmd,cns,sff,air,and,def why so many files?And all of them are complicated.Searching for tutorial only shows some guy creating a character that already exist.All he did was just add the character on his roster.The character was already created so why are these called tutorials?
I have edited other game characters before but only if Mugen was easy like those 😑
If only simple tutorial existed but that seems asking to much in this god-damned world.
pikeofao
Posts: 1
Joined: Sun Oct 30, 2022 8:06 am

Re: Mugen characters are impossible to make

Post by pikeofao »

Not impossible, just a high learning curve imo if you don't have experience or knowledge already in certain things.
And you also need additional programs for sprite editing, sound editing etc.

If you're making a character from scratch instead of an edit, it takes even more time.

I'm saying this as someone who just started learning this myself recently. Its been a slow process for sure but I'm making small steps.
And I don't know what you consider simple, but youtube searches already tend to give me good info on the process of making characters, even from ones like 9 years ago.

For .cns or states, you can just open the basic Kungfu man with Fighter Factory, there's comments made there to describe how and why the values work.

I'd recommend you start experimenting with KungFu man first, since there's guides in the codes. Ready-made characters don't tend to have those.
Also you experiment by copy and pasting states from other characters and into your own and see how they behave.

There's many files sure, but understanding them isn't exactly complicated imo
This is what I've learnt and understood so far, I might be incorrect(if any other experienced char makers wish to correct me, feel free.)

.sff - Your raw sprites.
.air - Animation files, which you arrange your raw sprites in to make animations as well as set hit-boxes(?)
.snd - Your sound files.
.cmd - The file which stores your command inputs.
.cns - The state files, where you how your fighter 'behaves' as a result of your command inputs. Its also where you link the animations and sounds together depending on what state your character is in.
.def - Simple file, but is the one which links all of the above together. Also where you put your character's name, creator's name, version etc.

Its not exactly simple, but...
http://www.elecbyte.com/mugendocs-11b1/tutorial1.html
niko5461
Posts: 19
Joined: Tue Oct 25, 2022 2:33 pm

Re: Mugen characters are impossible to make

Post by niko5461 »

I did what this guy said and everything was a failure.I am new to this so his ranting doesn't help.Just a few screenshot and then he runs his mouth "I got kfm now what,I got sff now what" well I don't understand this method and every YouTube video does the almost the exact same thing
Following his method gives def failed to load and anything CNS related makes my head spin.And I have not seen a single video about creating layers instead it's all about damn palettes.Who wants a pallete or a stage.If I want a venom I'll download it not try to create it.I wanted to create a character that doesn't exist on Mugen at the moment but YouTubers only show characters that have like 5 version of them already
For now I just want to know how to make animation layer and that index color(whatever that is because I can't change portraits because of it) but if that's not possible then I'll just give up
UmbreonLover
Posts: 237
Joined: Wed Jan 26, 2022 12:03 am

Re: Mugen characters are impossible to make

Post by UmbreonLover »

pikeofao wrote: Wed Nov 02, 2022 10:44 am Not impossible, just a high learning curve imo if you don't have experience or knowledge already in certain things.
And you also need additional programs for sprite editing, sound editing etc.

If you're making a character from scratch instead of an edit, it takes even more time.

I'm saying this as someone who just started learning this myself recently. Its been a slow process for sure but I'm making small steps.
And I don't know what you consider simple, but youtube searches already tend to give me good info on the process of making characters, even from ones like 9 years ago.

For .cns or states, you can just open the basic Kungfu man with Fighter Factory, there's comments made there to describe how and why the values work.

I'd recommend you start experimenting with KungFu man first, since there's guides in the codes. Ready-made characters don't tend to have those.
Also you experiment by copy and pasting states from other characters and into your own and see how they behave.

There's many files sure, but understanding them isn't exactly complicated imo
This is what I've learnt and understood so far, I might be incorrect(if any other experienced char makers wish to correct me, feel free.)

.sff - Your raw sprites.
.air - Animation files, which you arrange your raw sprites in to make animations as well as set hit-boxes(?)
.snd - Your sound files.
.cmd - The file which stores your command inputs.
.cns - The state files, where you how your fighter 'behaves' as a result of your command inputs. Its also where you link the animations and sounds together depending on what state your character is in.
.def - Simple file, but is the one which links all of the above together. Also where you put your character's name, creator's name, version etc.

Its not exactly simple, but...
http://www.elecbyte.com/mugendocs-11b1/tutorial1.html
You are starting off in the right track, but you did forgot about ".st" which falls in the same topic as ".cns".
niko5461 wrote: Wed Nov 02, 2022 4:23 pm I did what this guy said and everything was a failure.I am new to this so his ranting doesn't help.Just a few screenshot and then he runs his mouth "I got kfm now what,I got sff now what" well I don't understand this method and every YouTube video does the almost the exact same thing
Following his method gives def failed to load and anything CNS related makes my head spin.And I have not seen a single video about creating layers instead it's all about damn palettes.Who wants a pallete or a stage.If I want a venom I'll download it not try to create it.I wanted to create a character that doesn't exist on Mugen at the moment but YouTubers only show characters that have like 5 version of them already
For now I just want to know how to make animation layer and that index color(whatever that is because I can't change portraits because of it) but if that's not possible then I'll just give up
if you can't follow pikeofao suggestion, nor the videos in youtube... I would suggest you to give up if you can't read, follow, or understand the process of creating a character. Youtube is there to assist, not to make your life easier. Creating a Character from scratch, you need the following skill set:

Experiences in Programming field
Experinces in drawing Art, this include the basic fundamental of animation.
ASMR editor/producer
and finally~! Patient

All of these create a personality, and the function of a character if done correctly. It's a heavy time consuming part for those that want to do it, but the one that takes away most of your time would be the Art side due to animations and the complex of a character
I no longer enter this forum.
LarkinSpark
Posts: 3
Joined: Thu Nov 03, 2022 8:58 pm

Re: Mugen characters are impossible to make

Post by LarkinSpark »

niko5461 wrote: Wed Nov 02, 2022 6:54 am Everything about character creation is terrible.I tried to make a character and everything went haywire.Looked for tutorials but found nothing informative.After an entire days changing things all I was able to do was change the animation 😒 and that too of a character just standing animation, it's like changing kyo into ken but the moves are stills kens(only the face belongs to Kyo but the character is still ken)
Cannot even create new animations or create special intros and change even the portrait (what is this color index anyway?).Then the worst part the target states.Why does creating just a character be this difficult?If you want to make more than one character then that is literally impossible then.
cmd,cns,sff,air,and,def why so many files?And all of them are complicated.Searching for tutorial only shows some guy creating a character that already exist.All he did was just add the character on his roster.The character was already created so why are these called tutorials?
I have edited other game characters before but only if Mugen was easy like those 😑
If only simple tutorial existed but that seems asking to much in this god-damned world.
Making a character is very complicated in the very beginning. Once you learn more it'll be easier. No one is going to provide a tutorial from absolutely nothing because that could take years to do. The tutorial exists as only a reference point for explanation. It's meant for you to take the info and work with it rather than copy it.

You already made good progress by learning how to add sprites and change animations. Most people look at the code and get overwhelmed at what looks like mountains of information before ever even taking a moment to analyze things. Start slow and work your way up.
niko5461 wrote: Wed Nov 02, 2022 4:23 pm I did what this guy said and everything was a failure.I am new to this so his ranting doesn't help.Just a few screenshot and then he runs his mouth "I got kfm now what,I got sff now what" well I don't understand this method and every YouTube video does the almost the exact same thing
Following his method gives def failed to load and anything CNS related makes my head spin.And I have not seen a single video about creating layers instead it's all about damn palettes.Who wants a pallete or a stage.If I want a venom I'll download it not try to create it.I wanted to create a character that doesn't exist on Mugen at the moment but YouTubers only show characters that have like 5 version of them already
For now I just want to know how to make animation layer and that index color(whatever that is because I can't change portraits because of it) but if that's not possible then I'll just give up
Remember, the tutorials are reference points with information, your method and content will be different. The code is not difficult to read when you take it slowly. It is designed to be very simple for everyone to understand. What you do with it however can be very intricate and extremelycomplicated, but you're not at that level yet. There are some confusing bits for beginners though like how within the code, "[statedef]", is the actual state and [state] is actually the state controller(AKA the instructions. sctrl for short.).

Info on the explods.
► Show Spoiler
Here's a bit of info for color indexes and palettes
► Show Spoiler
The learning curve for mugen is very steep in the sense that it starts very simple with changing sprites/sounds, but then you kinda get slammed with a wall of code. Just take a moment to read states slowly every now and even change a value here and there to see what happens. Never do a lot all at once because if something goes bad, you won't know what happened.

I hope this answers your specific index and layering questions. I added spoilers on the stuff to try and reduce on all the text.
Tetchi
Posts: 207
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
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Re: Mugen characters are impossible to make

Post by Tetchi »

niko5461 wrote: Wed Nov 02, 2022 6:54 am Everything about character creation is terrible.
Everything commented in previous answers, would be the congruent thing to do but we are human and sometimes being honest with ourselves and our limitations (not all of us have the same conditions of possibilities but if we should be able to do anything we are the same species), it is good; you have the alternative of paying for them to do it there are several pages on patreon where you can make a char for a payment, I know that this may be something you are not looking for but it is one more solution, the best is to learn we all start from scratch, in my case the language It was an important factor to have the information in a language other than mine and in those times the Internet was not really as "powerful" as it is today when I am writing this message.

Courage and try it, if we can as a species go out into outer space, that a code cannot be interpreted, it is a piece of cake.
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http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
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