Minotaur 1.1 (Oct 12th updated)

Progress about Characters, Stages, Screenpacks, etc

Moderator: Moderator

ddlnll
Posts: 82
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by ddlnll »

vhungria wrote: Sun Dec 08, 2024 7:36 pm Var(13) doesn't work because it's not persistent, for example, I win round 1, so var(13) goes to 30 as it should, but then when the next round starts it's set back to 0.
Ok I'v understood what you want now (if you still want to continue).

Keep using var(55), and search for "v = 55" in the file "Minotaur_A.cns" and "Helper.cns".
You will find out the reasons that var(55) go to 0 there.

btw, var(55) is a unused var, but I don't know why I put varset there lol.
vhungria
Posts: 4
Joined: Mon Jun 12, 2023 2:42 pm

Re: Minotaur 1.1 (Oct 12th updated)

Post by vhungria »

ddlnll wrote: Mon Dec 09, 2024 11:08 am Keep using var(55), and search for "v = 55" in the file "Minotaur_A.cns" and "Helper.cns".
You will find out the reasons that var(55) go to 0 there.
That worked, thanks a lot! :D
Post Reply