Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Sprite sheets, Mugen tools, etc

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UmbreonLover
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Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Post by UmbreonLover »

Viket wrote: Mon Dec 23, 2024 9:21 am
UmbreonLover wrote: Mon Dec 23, 2024 8:24 am isn't that like almost all new aggressor, especially on the bara side lol

I can't say, or speak too much on tobf, because there's too many of them to keep track of, and each one always changes the # animations (The Anim Group Number )
theres just agressors no worth document like kuromaru press

no one is going to add 50 air codes just for a mating press and no one is gonna draw 50 expression for those 50 animations
lol Well, Mizulugu was crazy enough to document a kuromaru. Not too sure what version of Kuromaru he did it on, but it was a private paid commission.

The commission was to write down all the animations and alternate version, this also included how to trigger it.

If you have the $$$ Mizulugu can document any character you prefer, and can type it in English or Spanish.

The price is range from how complex the character can be, and if the character is written in Chinese, Korean, or Japanese? He won't have any issued on figuring out what the script do. He is a software developer and artist after all lol

Code: Select all

link: https://x.com/Mizulugu
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Viket
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Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Post by Viket »

UmbreonLover wrote: Mon Dec 23, 2024 8:24 am

If you have the $$$ Mizulugu can document any character you prefer,
l


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or i just do it myself with literally just checking the code myself and testing it, it isnt that hard and is not that i cant is just what is worth to dcoument and what not related to what people is interesed to edit or variations


only if they had a unique pose would be worth but you can just make you own version of such pose
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Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Post by Viket »

HOLD THE FUCK UP while i was exploring some screenpacks i got shared i find out a version of tobf called TOBF + that removes the dog and has new sprites BUT ALSO i realize some of the ahegao triggers are working properly i gonna check it and see if this could be a potential safe for tobf


EDIT: this is what i got from the tobf from hyper mugen


doggystyle ahegao triggers and cums are fixed they now play properly 81515 and the ahegao of dong in the code was removed


yet you need dong ahegao codes to triggers them

mating press is still broken

as i say the mf needs a rework but if i find out the way to fix the mating press then i will document those ahegaos but for now im not gonna do anything theres sprites to be done

i find these 90534 - 90536 but for some reason they just make the ahegao dissapears and no, using that one code instead will not trigger the ahegao even if you put all 3 ahegaos together will not trigger, in the code needs a code change ( whenever they are) for tobf stop asking for


1180208 and give 91501 wrong

91501 to 91506 are the correct ahegao codes but dong code is messing up there

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UmbreonLover
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Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Post by UmbreonLover »

isn't tobf+ the latest version of gettag before he quit and left the internet?
I heard about the tobf+ with no dog, but it was a feature only in Patreon
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Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Post by Viket »

UmbreonLover wrote: Tue Dec 31, 2024 2:51 am isn't tobf+ the latest version of gettag before he quit and left the internet?
I heard about the tobf+ with no dog, but it was a feature only in Patreon
yeah it is i think, but ironically he didnt fix the mating press animation the damn agressor is still broken lmao

or perhaps has a wrong number avoiding the ahegao in mating press triggers

or the fact you need dong ahegao code to triggers its own animation
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