Minotaur 1.1 (Oct 12th updated)

Progress about Characters, Stages, Screenpacks, etc

Moderator: Moderator

ddlnll
Posts: 85
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by ddlnll »

vhungria wrote: Sun Dec 08, 2024 7:36 pm Var(13) doesn't work because it's not persistent, for example, I win round 1, so var(13) goes to 30 as it should, but then when the next round starts it's set back to 0.
Ok I'v understood what you want now (if you still want to continue).

Keep using var(55), and search for "v = 55" in the file "Minotaur_A.cns" and "Helper.cns".
You will find out the reasons that var(55) go to 0 there.

btw, var(55) is a unused var, but I don't know why I put varset there lol.
vhungria
Posts: 4
Joined: Mon Jun 12, 2023 2:42 pm

Re: Minotaur 1.1 (Oct 12th updated)

Post by vhungria »

ddlnll wrote: Mon Dec 09, 2024 11:08 am Keep using var(55), and search for "v = 55" in the file "Minotaur_A.cns" and "Helper.cns".
You will find out the reasons that var(55) go to 0 there.
That worked, thanks a lot! :D
datkext
Posts: 1
Joined: Thu Jan 02, 2025 7:06 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by datkext »

Hey happy new year
I have some doubts, can you explain better how does the raging demon move works ?
i can't do it, i've already tried to change the imputs and search for ways to do it but i can't
and another question
the dark mino is the one with a darker palette or is something diferent ?
ddlnll
Posts: 85
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by ddlnll »

datkext wrote: Thu Jan 02, 2025 7:11 am Hey happy new year
I have some doubts, can you explain better how does the raging demon move works ?
i can't do it, i've already tried to change the imputs and search for ways to do it but i can't
and another question
the dark mino is the one with a darker palette or is something diferent ?
Happy new year.
And yes dark mino is the one with the darker palette. You should press s(enter)+x/y/z/a/b/c in the select scene to select mino.
Make sure that mino's power is full when using raging demon.
mik909090
Posts: 1
Joined: Mon Apr 07, 2025 12:33 pm

Re: Minotaur 1.1 (Oct 12th updated)

Post by mik909090 »

I'm sorry, but I want to ask you something. I'm sure I opened it in plug-in mode, but it doesn't show any sex after KO, and it ends right away
ddlnll
Posts: 85
Joined: Mon Aug 01, 2022 7:37 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by ddlnll »

mik909090 wrote: Mon Apr 07, 2025 12:35 pm I'm sorry, but I want to ask you something. I'm sure I opened it in plug-in mode, but it doesn't show any sex after KO, and it ends right away
well, so...
You can make clear things below to let me understand your problem:
  • your mugen version
  • chars that you are playing(provide the files if possible)
  • If you can't provide files, please at least make a video, or explain in more detail (the process of the battle, what operations were performed before the end, and what happened, etc.)
MagicWingedKobold
Posts: 2
Joined: Mon Oct 25, 2021 4:53 am

Re: Minotaur 1.1 (Oct 12th updated)

Post by MagicWingedKobold »

When attempting to start ikemen go with the plugin version, the game crashes after a short black screen when selecting Minotaur and then produces this error:

.\external\script\start.lua:1403: chars\Minotaur 1_1/supernull.st:6:
1
flag: Invalid value: 1
stack traceback:
[G]: in function 'game'
.\external\script\start.lua:1403: in function 'f_game'
.\external\script\start.lua:1840: in function 'launchFight'
external/script/default.lua:2: in function <external/script/default.lua:0>
.\external\script\start.lua:1457: in function 'f'
external/script/main.lua:3106: in function 'loop'
external/script/main.lua:4157: in main chunk
[G]: ?

I changed supernull.st:6 to 1 as to not end up spamming useless characters, but here is the original supernull.st message before I modified it (got from a fresh download):

[Statedef 12341234]
[State 12341234]
type=assertspecial
trigger1=1
flag=AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA5"»g5"»gÿÿÿÿÿÿÿÿÃлgܝ»g¸g½gç:¸gˆâ¼gÿÿÿÿß»gÿÿÿÿÿÿÿÿ¶ºgÃлg(½g¶ºgš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿß»gÿÿÿÿÿÿÿÿ6¹gÃлgÞÿÿß»gÿÿÿÿÿÿÿÿwйgò˹g½gpö¼gÿÿÿÿúºgúºgÿÿÿÿÿÿÿÿç:¸gÿÿÿÿß»gÿÿÿÿÿÿÿÿ¶ºg½Ð»g¸gÑkua÷,¼gš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸g>"#Ãлg--ÿß»gÿÿÿÿÿÿÿÿwйg¶ºgÃлg$½g¶ºgš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸gò--’€ºgÅÒ$Óÿÿÿÿ–-¼g½g¸g½gºgÿÿÿÿ|±Óo¶Óÿÿÿÿ¸g----–-¼g½g€ºgò˹gÿÿÿÿ¶ºg½Ð»g¸g¼½gwйgá»gÛö3cÿÿÿÿ5¹gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸g½gç:¸g

Is this just an engine choice problem? It looks like this when I pull a fresh download off the HCM website.
Post Reply