kuromaru special version

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UmbreonLover
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Re: kuromaru special version

Post by UmbreonLover »

Viket wrote: Mon Aug 19, 2024 3:57 pm i wish dont be the only one helping honestly

it wasnt never be on a bad way it was on a literally way

you gotta learn it means is better you learn the char trying common commands like down foward down bad the same ones x2 or the classic hold 1 second back and then foward + button those are way too common moves in figthing games and alot used in mugen chars, agressors where that easily to learn ( except if we talk about murakami mob and minotaur that those have fuck up commands)

one of these days i gonna try to make a movelist guide and post them in the forums
I'm only teasing you lol You simply cannot help a person, if the person is not willing to
read texts, and creating the whole move list set is challenging, and a headache.

Mizu did one for Kuro, with all the moveset available, plus all requirements and alternate
version of that animation group. He won't post it to the public, because it was a private
commission by someone, but he did said:
"it was very tidies, especially the jumps of back and forward part"

I wish you good luck if your planning to do it lol
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Viket
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Re: kuromaru special version

Post by Viket »

UmbreonLover wrote: Tue Aug 20, 2024 9:18 pm
Viket wrote: Mon Aug 19, 2024 3:57 pm i wish dont be the only one helping honestly

it wasnt never be on a bad way it was on a literally way

you gotta learn it means is better you learn the char trying common commands like down foward down bad the same ones x2 or the classic hold 1 second back and then foward + button those are way too common moves in figthing games and alot used in mugen chars, agressors where that easily to learn ( except if we talk about murakami mob and minotaur that those have fuck up commands)

one of these days i gonna try to make a movelist guide and post them in the forums
I'm only teasing you lol You simply cannot help a person, if the person is not willing to
read texts, and creating the whole move list set is challenging, and a headache.

Mizu did one for Kuro, with all the moveset available, plus all requirements and alternate
version of that animation group. He won't post it to the public, because it was a private
commission by someone, but he did said:
"it was very tidies, especially the jumps of back and forward part"

I wish you good luck if your planning to do it lol
kruomaru plus is some kind of stupid and tricky because ask you for perform the moves back 1 second then foward BUT WATCHOUT dont do it too fast because you will do his spin attack you gotta like do a tap tap with the down right then not faster just a tap tap like wtf
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Viket
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Re: kuromaru special version

Post by Viket »

that seems to be kuromaru press or fat is on the hcm site
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UmbreonLover
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Re: kuromaru special version

Post by UmbreonLover »

Viket wrote: Wed Aug 21, 2024 9:57 pm kruomaru plus is some kind of stupid and tricky because ask you for perform the moves back 1 second then foward BUT WATCHOUT dont do it too fast because you will do his spin attack you gotta like do a tap tap with the down right then not faster just a tap tap like wtf

From what Mizu said, Kuromaru FAT has about 2 - 3 duplicate for regular users to use.
One or two aren't easy to perform while the last is simple to do.
while the Ai has 1 - 2 duplicates.

I wouldn't be surprise if all kuros follows those same steps
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Lucasy
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Re: kuromaru special version

Post by Lucasy »

Viket wrote: Wed Aug 21, 2024 9:58 pm that seems to be kuromaru press or fat is on the hcm site
Thanks, but the problem is that the Fat kuromaru its a little bugged with the animations, so in searching for another could work fine, if sonebody knows please tell me
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