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Re: kuromaru special version
Posted: Tue Aug 20, 2024 9:18 pm
by UmbreonLover
Viket wrote: ↑Mon Aug 19, 2024 3:57 pm
i wish dont be the only one helping honestly
it wasnt never be on a bad way it was on a literally way
you gotta learn it means is better you learn the char trying common commands like down foward down bad the same ones x2 or the classic hold 1 second back and then foward + button those are way too common moves in figthing games and alot used in mugen chars, agressors where that easily to learn ( except if we talk about murakami mob and minotaur that those have fuck up commands)
one of these days i gonna try to make a movelist guide and post them in the forums
I'm only teasing you lol You simply cannot help a person, if the person is not willing to
read texts, and creating the whole move list set is challenging, and a headache.
Mizu did one for Kuro, with all the moveset available, plus all requirements and alternate
version of that animation group. He won't post it to the public, because it was a private
commission by someone, but he did said:
"it was very tidies, especially the jumps of back and forward part"
I wish you good luck if your planning to do it lol
Re: kuromaru special version
Posted: Wed Aug 21, 2024 9:57 pm
by Viket
UmbreonLover wrote: ↑Tue Aug 20, 2024 9:18 pm
Viket wrote: ↑Mon Aug 19, 2024 3:57 pm
i wish dont be the only one helping honestly
it wasnt never be on a bad way it was on a literally way
you gotta learn it means is better you learn the char trying common commands like down foward down bad the same ones x2 or the classic hold 1 second back and then foward + button those are way too common moves in figthing games and alot used in mugen chars, agressors where that easily to learn ( except if we talk about murakami mob and minotaur that those have fuck up commands)
one of these days i gonna try to make a movelist guide and post them in the forums
I'm only teasing you lol You simply cannot help a person, if the person is not willing to
read texts, and creating the whole move list set is challenging, and a headache.
Mizu did one for Kuro, with all the moveset available, plus all requirements and alternate
version of that animation group. He won't post it to the public, because it was a private
commission by someone, but he did said:
"it was very tidies, especially the jumps of back and forward part"
I wish you good luck if your planning to do it lol
kruomaru plus is some kind of stupid and tricky because ask you for perform the moves back 1 second then foward BUT WATCHOUT dont do it too fast because you will do his spin attack you gotta like do a tap tap with the down right then not faster just a tap tap like wtf
Re: kuromaru special version
Posted: Wed Aug 21, 2024 9:58 pm
by Viket
that seems to be kuromaru press or fat is on the hcm site
Re: kuromaru special version
Posted: Thu Aug 22, 2024 11:25 pm
by UmbreonLover
Viket wrote: ↑Wed Aug 21, 2024 9:57 pm
kruomaru plus is some kind of stupid and tricky because ask you for perform the moves back 1 second then foward BUT WATCHOUT dont do it too fast because you will do his spin attack you gotta like do a tap tap with the down right then not faster just a tap tap like wtf
From what Mizu said, Kuromaru FAT has about 2 - 3 duplicate for regular users to use.
One or two aren't easy to perform while the last is simple to do.
while the Ai has 1 - 2 duplicates.
I wouldn't be surprise if all kuros follows those same steps
Re: kuromaru special version
Posted: Sat Aug 24, 2024 10:53 am
by Lucasy
Viket wrote: ↑Wed Aug 21, 2024 9:58 pm
that seems to be kuromaru press or fat is on the hcm site
Thanks, but the problem is that the Fat kuromaru its a little bugged with the animations, so in searching for another could work fine, if sonebody knows please tell me