Humpreon use a different animgroup for pronebone and mizulugu explained it within the postbobthebuilder16 wrote: ↑Thu Mar 20, 2025 2:18 am Everyone its used on just goes invisible, even if they do have the animations. Tested it on Ruby Rose and a few others so far, oh well. I honestly thought
https://ulmf.org/threads/shanas-renovat ... st-1174884
Mizulugu wrote: You can manually change the assign number from the prone bone statement, to the correct number...
or~!
Add the requirement of Humpreon (Which is the alt version for the victim)There's more than that tiny line of code, if, your going to manually add an alt version of it.Code: Select all
[Begin Action 140101] 16245,0, -30,0, 4, H
Your documents tutorial is your friend, or video's in youtube such as these:
Doc: http://www.elecbyte.com/mugendocs-11b1/mugen.html
video:
You must have a basic understanding before going to edit / add something, and if you don't know anything about it. You must study
it within your free time.
The reason alternately animation numbers exist is due on the size of the character.
Example:
A thick person wouldn't have the same width as a skinny person; same goes in height with a tall person verse a small person.
I would believe that "Umbreon3.0" is pretty much a ripe off Humpreon, or a edited version of Humpreon by removing Slime and insert callslonewolf3515 wrote: ↑Wed Mar 19, 2025 10:41 pm Oh my bad. I had no idea that Humpreon had slime call and bugs call, which I've only seen a select few other characters ever have.