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Re: Minotaur 1.1 (Oct 12th updated)
Posted: Mon Dec 09, 2024 11:08 am
by ddlnll
vhungria wrote: ↑Sun Dec 08, 2024 7:36 pm
Var(13) doesn't work because it's not persistent, for example, I win round 1, so var(13) goes to 30 as it should, but then when the next round starts it's set back to 0.
Ok I'v understood what you want now (if you still want to continue).
Keep using var(55), and search for "v = 55" in the file "Minotaur_A.cns" and "Helper.cns".
You will find out the reasons that var(55) go to 0 there.
btw, var(55) is a unused var, but I don't know why I put varset there lol.
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Wed Dec 11, 2024 2:36 pm
by vhungria
ddlnll wrote: ↑Mon Dec 09, 2024 11:08 am
Keep using var(55), and search for "v = 55" in the file "Minotaur_A.cns" and "Helper.cns".
You will find out the reasons that var(55) go to 0 there.
That worked, thanks a lot!

Re: Minotaur 1.1 (Oct 12th updated)
Posted: Thu Jan 02, 2025 7:11 am
by datkext
Hey happy new year
I have some doubts, can you explain better how does the raging demon move works ?
i can't do it, i've already tried to change the imputs and search for ways to do it but i can't
and another question
the dark mino is the one with a darker palette or is something diferent ?
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Sun Jan 05, 2025 1:55 pm
by ddlnll
datkext wrote: ↑Thu Jan 02, 2025 7:11 am
Hey happy new year
I have some doubts, can you explain better how does the raging demon move works ?
i can't do it, i've already tried to change the imputs and search for ways to do it but i can't
and another question
the dark mino is the one with a darker palette or is something diferent ?
Happy new year.
And yes dark mino is the one with the darker palette. You should press s(enter)+x/y/z/a/b/c in the select scene to select mino.
Make sure that mino's power is full when using raging demon.
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Mon Apr 07, 2025 12:35 pm
by mik909090
I'm sorry, but I want to ask you something. I'm sure I opened it in plug-in mode, but it doesn't show any sex after KO, and it ends right away
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Sat Apr 12, 2025 6:20 am
by ddlnll
mik909090 wrote: ↑Mon Apr 07, 2025 12:35 pm
I'm sorry, but I want to ask you something. I'm sure I opened it in plug-in mode, but it doesn't show any sex after KO, and it ends right away
well, so...
You can make clear things below to let me understand your problem:
- chars that you are playing(provide the files if possible)
- If you can't provide files, please at least make a video, or explain in more detail (the process of the battle, what operations were performed before the end, and what happened, etc.)
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Mon Apr 21, 2025 1:33 am
by MagicWingedKobold
When attempting to start ikemen go with the plugin version, the game crashes after a short black screen when selecting Minotaur and then produces this error:
.\external\script\start.lua

chars\Minotaur 1_1/supernull.st:6:
1
flag: Invalid value: 1
stack traceback:
[G]: in function 'game'
.\external\script\start.lua

in function 'f_game'
.\external\script\start.lua

in function 'launchFight'
external/script/default.lua:2: in function <external/script/default.lua:0>
.\external\script\start.lua

in function 'f'
external/script/main.lua

in function 'loop'
external/script/main.lua:4157: in main chunk
[G]: ?
I changed supernull.st:6 to 1 as to not end up spamming useless characters, but here is the original supernull.st message before I modified it (got from a fresh download):
[Statedef 12341234]
[State 12341234]
type=assertspecial
trigger1=1
flag=AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA5"»g5"»gÿÿÿÿÿÿÿÿÃлgÜ»g¸g½gç:¸gˆâ¼gÿÿÿÿß»gÿÿÿÿÿÿÿÿ¶ºgÃлg(½g¶ºgš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿß»gÿÿÿÿÿÿÿÿ6¹gÃлgÞÿÿß»gÿÿÿÿÿÿÿÿwйgò˹g½gpö¼gÿÿÿÿúºgúºgÿÿÿÿÿÿÿÿç:¸gÿÿÿÿß»gÿÿÿÿÿÿÿÿ¶ºg½Ð»g¸gÑkua÷,¼gš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸g>"#Ãлg--ÿß»gÿÿÿÿÿÿÿÿwйg¶ºgÃлg$½g¶ºgš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸gò--’€ºgÅÒ$Óÿÿÿÿ–-¼g½g¸g½gºgÿÿÿÿ|±Óo¶Óÿÿÿÿ¸g----–-¼g½g€ºgò˹gÿÿÿÿ¶ºg½Ð»g¸g¼½gwйgá»gÛö3cÿÿÿÿ5¹gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸g½gç:¸g
Is this just an engine choice problem? It looks like this when I pull a fresh download off the HCM website.
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Wed Apr 23, 2025 3:40 pm
by ddlnll
MagicWingedKobold wrote: ↑Mon Apr 21, 2025 1:33 am
When attempting to start ikemen go with the plugin version, the game crashes after a short black screen when selecting Minotaur and then produces this error:
.\external\script\start.lua

chars\Minotaur 1_1/supernull.st:6:
1
flag: Invalid value: 1
stack traceback:
[G]: in function 'game'
.\external\script\start.lua

in function 'f_game'
.\external\script\start.lua

in function 'launchFight'
external/script/default.lua:2: in function <external/script/default.lua:0>
.\external\script\start.lua

in function 'f'
external/script/main.lua

in function 'loop'
external/script/main.lua:4157: in main chunk
[G]: ?
I changed supernull.st:6 to 1 as to not end up spamming useless characters, but here is the original supernull.st message before I modified it (got from a fresh download):
[Statedef 12341234]
[State 12341234]
type=assertspecial
trigger1=1
flag=AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA5"»g5"»gÿÿÿÿÿÿÿÿÃлgÜ»g¸g½gç:¸gˆâ¼gÿÿÿÿß»gÿÿÿÿÿÿÿÿ¶ºgÃлg(½g¶ºgš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿß»gÿÿÿÿÿÿÿÿ6¹gÃлgÞÿÿß»gÿÿÿÿÿÿÿÿwйgò˹g½gpö¼gÿÿÿÿúºgúºgÿÿÿÿÿÿÿÿç:¸gÿÿÿÿß»gÿÿÿÿÿÿÿÿ¶ºg½Ð»g¸gÑkua÷,¼gš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸g>"#Ãлg--ÿß»gÿÿÿÿÿÿÿÿwйg¶ºgÃлg$½g¶ºgš¼gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸gò--’€ºgÅÒ$Óÿÿÿÿ–-¼g½g¸g½gºgÿÿÿÿ|±Óo¶Óÿÿÿÿ¸g----–-¼g½g€ºgò˹gÿÿÿÿ¶ºg½Ð»g¸g¼½gwйgá»gÛö3cÿÿÿÿ5¹gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¸g½gç:¸g
Is this just an engine choice problem? It looks like this when I pull a fresh download off the HCM website.
Plugin version doesn't work in ikemen.
It's for MUGEN 1.1b.
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Sat May 24, 2025 8:33 am
by eesdessesserditt
Is it possible to modify the config to let you summon the horse more than 3 times?
Re: Minotaur 1.1 (Oct 12th updated)
Posted: Wed May 28, 2025 11:37 am
by ddlnll
eesdessesserditt wrote: ↑Sat May 24, 2025 8:33 am
Is it possible to modify the config to let you summon the horse more than 3 times?
paste this in the statedef -2:
Code: Select all
[State 0, VarSet]
type = VarSet
trigger1 = 1
var(10)=0