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Re: Minotaur 1.1 (July 22th updated)

Posted: Mon Aug 11, 2025 1:04 pm
by Jade21st
Awesome stuff hoping for new additional Vanguard Princess Characters compatibilities there's so much many good like saki, kaede, Eri, Ayane, soon no rush. ;)

Re: Minotaur 1.1 (July 22th updated)

Posted: Tue Aug 12, 2025 2:49 pm
by ddlnll
rago321 wrote: Fri Aug 01, 2025 2:02 pm Someone help me, every time I use Luna Himeki character the game crashes before entering the battle.
I tried your method but I don't know why Luna crashes the game! :(
Only for mugen 1.1b.

1. Put the folder "Luna Himeki" in the Char folder of MUGEN (just like other characters' files). The path redirection of Minotaur in the Select file may cause MUGEN to crash when playing (so be careful if you use Vselect).

2. Write the path of Luna in the select file as "Luna Himeki\Luna Himeki.def". OR use Vselect (https://tunglashor.webnode.page/products/vselect/).

3. Make sure the path of Luna's files(such as "C:\Users\user\Downloads\MUGEN_1_1\chars\Luna Himeki\Luna Himeki.def) doesn't contain any folder named in non-alphanumeric characters. If so, please rename them.

How to install (video):

Re: Minotaur 1.1 (July 22th updated)

Posted: Tue Aug 12, 2025 2:50 pm
by ddlnll
Jade21st wrote: Mon Aug 11, 2025 1:04 pm Awesome stuff hoping for new additional Vanguard Princess Characters compatibilities there's so much many good like saki, kaede, Eri, Ayane, soon no rush. ;)
glad you like it.
I also want those things...

Re: Minotaur 1.1 (July 22th updated)

Posted: Fri Aug 29, 2025 1:29 am
by IneedBaiken
magnificent works. in my opinion this Minotaur of yours is the best of all aggressors. yet to try Luna but I bet it is fun to play with.
by the way, I also want to make my own erotic characters. and I thought it would be best for me to come here and ask you, the best hentai character editor I know, for a little advice. Where do I start, what should I learn and How can I get good? for the record I never made a M.U.G.E.N char in my whole life. Can't say I'm good at coding and programming, but I am ready to grind and learn.
So I seek advice and wisdom. will there be any from you?

Re: Minotaur 1.1 (July 22th updated)

Posted: Fri Sep 19, 2025 7:13 am
by LegKickz
Just psoting to say great work. Its the only raper character that I use anymore cause its the only one that works in watch mode properly.

One suggestion I'd like to make is maybe there could be a way to make the Mino AI favour ground assault more. Right now he chooses standing assault more but its the position with low victims compatibility.

Re: Minotaur 1.1 (Oct 12th updated)

Posted: Wed Oct 22, 2025 7:51 pm
by leosalvaje
ddlnll wrote: Tue Jun 10, 2025 5:29 pm just do what I can do.
I send you a PM... should I have commented that here?

Re: Minotaur 1.1 (July 22th updated)

Posted: Wed Oct 29, 2025 1:23 pm
by ddlnll
Sorry for not replying to messages recently — work kept me busy for a while. Thank you all for your support and concern.
In fact, I’ve still been creating during this time, mainly focusing on Luna’s helper, while Mino has been handling the final tweaks and adding new configuring features.
IneedBaiken wrote: Fri Aug 29, 2025 1:29 am magnificent works. in my opinion this Minotaur of yours is the best of all aggressors. yet to try Luna but I bet it is fun to play with.
by the way, I also want to make my own erotic characters. and I thought it would be best for me to come here and ask you, the best hentai character editor I know, for a little advice. Where do I start, what should I learn and How can I get good? for the record I never made a M.U.G.E.N char in my whole life. Can't say I'm good at coding and programming, but I am ready to grind and learn.
So I seek advice and wisdom. will there be any from you?
That depends on what your goal is. If you’re aiming to create a completely new character or develop a new code structure from scratch, I have to say it’s quite a time-consuming and challenging learning process. But if you’re just editing someone else’s existing work, the learning curve is much lower. M.U.G.E.N’s code is fairly straightforward — you can start by opening the code files, finding sections that interest you, making some changes, and then testing them in-game to see what happens. That’s how learning gradually builds up, one step at a time.

LegKickz wrote: Fri Sep 19, 2025 7:13 am Just psoting to say great work. Its the only raper character that I use anymore cause its the only one that works in watch mode properly.

One suggestion I'd like to make is maybe there could be a way to make the Mino AI favour ground assault more. Right now he chooses standing assault more but its the position with low victims compatibility.
I’m glad you like it. That’s a very constructive question — the older version of Mino leaned more toward ground assaults, and it took a lot of adjustments to reach its current form. I’m considering tracking the number of times each type of assault is used during battles to dynamically adjust Mino’s behavior strategy.

leosalvaje wrote: Wed Oct 22, 2025 7:51 pm
ddlnll wrote: Tue Jun 10, 2025 5:29 pm just do what I can do.
I send you a PM... should I have commented that here?
I will check it thanks.