So seriously ... I've got a proposition's

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Kenshiro
Posts: 13
Joined: Sat Feb 15, 2025 12:57 am

Re: So seriously ... I've got a proposition's

Post by Kenshiro »

The comments... I may be a but new to what you are expecting me to comment on.

You stuff is absolute TOPS. Would love to see that in action. Now the second set of pics I had were simply a redo of her original oral animation.

You question
Do you want these images to be the ones for the DP sex animation?

The one pic that says cheeked out was something I was working on and was just sharing to see what you thought... "I'm something of a scientist myself". Nah.. we dont need that one, was just playin around a bit.

Now the fist one that I sent that had her looking over her shoulder was an after effect. I have put together an animation for that ..This was one of the things I was looking to get sound assistance with. But we can get to that later.

What else can I share .. wish I could send you the gif of my animations and get your thoughts.
Tetchi
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Re: So seriously ... I've got a proposition's

Post by Tetchi »

Well, a video is worth a thousand pictures...

https://video.laxd.com/a/content/SQSVQTQSQ6Q4LdL5

Click on the link to see the video, because the forum system is not prepared to post videos from sites other than Youtube.

Some new sounds are barely audible, but I left them like this so you have a reference to the existence of the previous ones.


Oh, you'll also find more videos of my TQH 0 project, check them out :p
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Tetchi
Posts: 480
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
Contact:

Re: So seriously ... I've got a proposition's

Post by Tetchi »

They removed the pornographic video from a pornographic site... Good God. Maybe the music that Minotauro has as an intro is copyrighted.

Finally, check out this compressed file in ZIP format, there you will find the video that I published.

https://gofile.io/d/HN8zPd

Copyright Disclaimer: The video content contained in the ZIP file at the above link contains works by others, which are used for illustrative purposes in the video.

Note the moaning sounds, some of which are my own work.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Kenshiro
Posts: 13
Joined: Sat Feb 15, 2025 12:57 am

Re: So seriously ... I've got a proposition's

Post by Kenshiro »

Ok, so that is exactly what I was trying to get.

Now, the after affect, where she is swatting and the bust flows out..I have a specific animation for THAT sex act. I would like to try and create multiple different after effects for the different type of positions that she would be in, give them sound, and coordinate them to the SPECIFIC sex act. Is that even possible?
Tetchi
Posts: 480
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
Contact:

Re: So seriously ... I've got a proposition's

Post by Tetchi »

If all that is possible
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Kenshiro
Posts: 13
Joined: Sat Feb 15, 2025 12:57 am

Re: So seriously ... I've got a proposition's

Post by Kenshiro »

Ok,

So we are back. Is it possible to have specific after effects for specific sexual positions. If so, how do we do them. Also still on the proposition. How do I get this to you when we finish the "project"?
Tetchi
Posts: 480
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
Contact:

Re: So seriously ... I've got a proposition's

Post by Tetchi »

Hi, it's good to hear from you again.
Is it possible to have specific after effects for specific sexual positions
Yes, it's possible.
If so, how do we do them. Also still on the proposition.
It's declared in the code, and it's understood that they're added to the SND file the sounds so they're executed when the required animation is performed.
Kenshiro wrote: Thu Mar 13, 2025 1:19 am How do I get this to you when we finish the "project"?
If you're referring to financial compensation, it could be via PayPal, or I could open a Patreon.

Although I must clarify that I'm not the type to ask for financial compensation; I only help for the sake of helping, without profit. However, that monetary income would help cover unexpected expenses in real life. Unfortunately, life outside the 0s and 1s isn't so great sometimes.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Kenshiro
Posts: 13
Joined: Sat Feb 15, 2025 12:57 am

Re: So seriously ... I've got a proposition's

Post by Kenshiro »

Hmmm .. I found the .snd file, the only issue I think I may have other than not being able to open the file.. is when and if I can ... how do I identify WHAT sound is associated with with what animation.

Can you even see that as text? Tried opening that in notepad... and that goes nowhere....

What is a guy to do sir?
Tetchi
Posts: 480
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
Contact:

Re: So seriously ... I've got a proposition's

Post by Tetchi »

Kenshiro wrote: Sun Mar 16, 2025 4:03 pm Hmmm .. I found the .snd file, the only issue I think I may have other than not being able to open the file.. is when and if I can ... how do I identify WHAT sound is associated with with what animation.
And if you can identify what sound it is, but I need you to know a little bit of code to identify the values.

To view and listen to the SND file, which in this case is the SND file, you need the Fighter Factory program. It's a user-friendly graphical suite where you can also save any sound from the SND file or insert one of your choice. Remember, it must be in WAV format.

https://virtualltek.com/fighter-factory/

There are other ways to listen to the content and extract it from the SND file, but these are more old-school alternatives.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Kenshiro
Posts: 13
Joined: Sat Feb 15, 2025 12:57 am

Re: So seriously ... I've got a proposition's

Post by Kenshiro »

[/quote]
And if you can identify what sound it is, but I need you to know a little bit of code to identify the values.
[/quote]

and THERE is where I loose. I have Fighters factory .. this is how I am able to create sprites and what not. But looking at the code, in CNS files, AIR files, I have been trying to identify the specific sound file and the animation file and how to corelate the two. THIS my friend .. is where I am stuck. This has caused me many of sleepless nights ... its like I know I am RIGHT THERE ... but I just need a quick :

(Pretending this is YOU explaining it to ME)

"Look for this, this means this... and that means that ..and together you create the state."
Here is how to find your animation, and here is how to add sound to your animation in code.

ie, yourr animation on the .air file starts with

[Begin Action 36624]
16526,0, 0,0, 30,
16526,3, 0,0, 12,
16526,0, 0,0, 24,
blah blah yakity smakity

This is where that animation is connected to the sound file

[state 711, SE2]
type = playsnd
trigger1 = animelem = 5
value = 3, 5

and finally this is the sound file
group XXX
index xxx
(End explanation)

Finding what are the arguments that bind these together IS the mystery... Walk me thru that .. and I will double the compensation.

NO BULLSHIT!
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