Been looking for a certain gnoll raid

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lonewolf3515
Posts: 81
Joined: Sun Feb 16, 2025 6:08 am

Re: Been looking for a certain gnoll raid

Post by lonewolf3515 »

Not sure what you mean by "helper cannot stand back up", not that I have tried anything hentai related to the gnolls themselves yet lol. That's interesting. I'll look into it if there's glitches, but first and foremost, I'm still trying to figure out the coding on how to bust their explods like crazy. I am trying to reference the coding from other characters with the same situation as my goals, hoping to better understand it all.This might take a while to figure out though. :/ I also did notice that no explods occur during "cowgirl". I am well aware that the actual coding is missing for that for whatever reason, and I will see if that can be fixed too. I have no idea when this project will be completed though, so stay tuned. :)
UmbreonLover
Posts: 398
Joined: Wed Jan 26, 2022 12:03 am

Re: Been looking for a certain gnoll raid

Post by UmbreonLover »

Rather then looking at many different ways you can do a reference call. You should look into the Doc of mugen instead of seeing other people work. most of them ( not all ) don't know how to use an explod and just randomly add things into them, or again, prevent others from editing

Code: Select all

https://www.elecbyte.com/mugendocs-11b1/sctrls.html#explod
I visit this forum when I remember I exist!
lonewolf3515
Posts: 81
Joined: Sun Feb 16, 2025 6:08 am

Re: Been looking for a certain gnoll raid

Post by lonewolf3515 »

I did read through a lot of this. I'm going to assume that my goal can be done in one of two ways? I'm also going to assume that this guide is the complete language to control the explods, and there's no other programming that Mugen would understand besides what was shown here that has the ability to manipulate explods?

Well, if this is the case, then perhaps I can either self-create one super explod and have it trigger the single animation all over the stage, or I can somehow cleverly manipulate the variable random set and max it out to blast sprite animations all around the characters? Is that how that coding could be used? I know it's possible to do this, since I've seen it done in game for certain other characters out there lol.

I'm not sure which would be easier but...

I'm going to go gather more inspiration and ideas on how to do this. Thanks for the help! :)
UmbreonLover
Posts: 398
Joined: Wed Jan 26, 2022 12:03 am

Re: Been looking for a certain gnoll raid

Post by UmbreonLover »

Scripting, as much as drawing / pixel animations. There's tons of ways on doing it.
You can even do everything in codes, or do everything in the pixel animations. The choice is really yours to make, either struggle in coding, or struggle in drawing, or do in-between both. You can't go wrong~
I visit this forum when I remember I exist!
lonewolf3515
Posts: 81
Joined: Sun Feb 16, 2025 6:08 am

Re: Been looking for a certain gnoll raid

Post by lonewolf3515 »

There might indeed be a lot of ways in doing it, but I can only see two simple ways. XD

I think I might continue trying to figure out how to manipulate the randomness of the explods through the coding though. There's definitely gotta be a way, and on top of that, it would make a cleaner stage. :)
lonewolf3515
Posts: 81
Joined: Sun Feb 16, 2025 6:08 am

Re: Been looking for a certain gnoll raid

Post by lonewolf3515 »

The search is over. I found the Gnoll Raid3 from the video. I'm still going to work on this character some to make improvements here and there, but it's going to be a while. Here is Gnoll Raid3. :)
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