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Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Tue Aug 30, 2022 5:08 pm
by Zeb2345
if I manage to learn how to implement aggressor movements in several characters.
it would motivate me to start creating a few aggressors in my own way.
i'm good at making sprites, the problem is coding them XD. :lol:

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Tue Aug 30, 2022 10:17 pm
by idle
Zeb2345 wrote: Tue Aug 30, 2022 5:08 pm if I manage to learn how to implement aggressor movements in several characters.
it would motivate me to start creating a few aggressors in my own way.
i'm good at making sprites, the problem is coding them XD. :lol:
You could always reference other aggressors that this very site offers. You might ask how do you do that?
Well..for the start, you will go to the animation and there you will take a look at the animation number or ID (the animation where the rapist performs the segs scene), then you are going to go to the states section and there you will use the ctrl+f hotkey to find a text and then you are going to insert that number. Do so and then you will find the code that triggered that animation and then you analyze how does the code work.

Also the basic stuff should be checked out as well (cause it really boosts your imagination when you find out what does each trigger and controller do):

http://www.elecbyte.com/mugendocs/trigger.html

http://www.elecbyte.com/mugendocs/sctrls.html

I wish you good luck if you are evergoing to try it.

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 12:09 am
by Zeb2345
idle wrote: Tue Aug 30, 2022 10:17 pm
Zeb2345 wrote: Tue Aug 30, 2022 5:08 pm if I manage to learn how to implement aggressor movements in several characters.
it would motivate me to start creating a few aggressors in my own way.
i'm good at making sprites, the problem is coding them XD. :lol:
You could always reference other aggressors that this very site offers. You might ask how do you do that?
Well..for the start, you will go to the animation and there you will take a look at the animation number or ID (the animation where the rapist performs the segs scene), then you are going to go to the states section and there you will use the ctrl+f hotkey to find a text and then you are going to insert that number. Do so and then you will find the code that triggered that animation and then you analyze how does the code work.

Also the basic stuff should be checked out as well (cause it really boosts your imagination when you find out what does each trigger and controller do):

http://www.elecbyte.com/mugendocs/trigger.html

http://www.elecbyte.com/mugendocs/sctrls.html

I wish you good luck if you are evergoing to try it.
Thank you Buddy, I appreciate your help and that of the other partners,
I really want to do an aggressor, it will sound weird but bridget is my favorite character from Guilty Gear.
i know that there are two aggressors of it but I want to make one with sprites of my own, but as I said before the problem is that I don't understand very well the way in which the aggressors are coded and for now I can't get them to work.
i will check the link of the page you recommend, I will do my best to understand it.

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 11:19 am
by ddlnll
Zeb2345 wrote: Wed Aug 31, 2022 12:09 am I really want to do an aggressor, it will sound weird but bridget is my favorite character from Guilty Gear.
i know that there are two aggressors of it but I want to make one with sprites of my own, but as I said before the problem is that I don't understand very well the way in which the aggressors are coded and for now I can't get them to work.
i will check the link of the page you recommend, I will do my best to understand it.
When opening some aggressors' cns files and find that you don't understand how the code works, that's excusable. Because those newer aggressors generally use more complex and advanced coding methods for rape actions (such as gettag's baomaru poses).
If you want to learn the basics of aggressor code and try to find some reference characters, you can look for older ones like "Ripps".

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 2:02 pm
by Zeb2345
ddlnll wrote: Wed Aug 31, 2022 11:19 am
Zeb2345 wrote: Wed Aug 31, 2022 12:09 am I really want to do an aggressor, it will sound weird but bridget is my favorite character from Guilty Gear.
i know that there are two aggressors of it but I want to make one with sprites of my own, but as I said before the problem is that I don't understand very well the way in which the aggressors are coded and for now I can't get them to work.
i will check the link of the page you recommend, I will do my best to understand it.
When opening some aggressors' cns files and find that you don't understand how the code works, that's excusable. Because those newer aggressors generally use more complex and advanced coding methods for rape actions (such as gettag's baomaru poses).
If you want to learn the basics of aggressor code and try to find some reference characters, you can look for older ones like "Ripps".
oh I get it,
the truth is that I thought that most aggressors worked a little the same in most codes.
I apologize for my ignorance and I thank you for clarifying that part and the truth I had never thought of reviewing the "ripps" files I will review it although I have several versions of it I will have although I guess you mean the version made by Americans right?.
I appreciate your help and for the clarification, the truth is that when it comes to coding an aggressor it feels somewhat heavy and there are quite a few different types of codes.
but I'm doing the best I can.
I thank you all for the help you give me if someone else can clarify certain things to me welcome. :D

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 2:47 pm
by ddlnll
Zeb2345 wrote: Wed Aug 31, 2022 2:02 pm I guess you mean the version made by Americans right?.
It's the version on HCM.

And yes, after reading many times you will find that the most common code in rape state are those like ChangeAnim, ChangeState, TargetState, TargetBind, Explod, Playsnd, TargetLifeAdd...
It's just the stacking and permutation of these codes, the basic principle is the same.
What really looks complicated is such as large amount of variables or fast switching between states, because each author writes this part differently, sometimes you need to observe the entire cns file to understand.

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 4:58 pm
by Zeb2345
ddlnll wrote: Wed Aug 31, 2022 2:47 pm
Zeb2345 wrote: Wed Aug 31, 2022 2:02 pm I guess you mean the version made by Americans right?.
It's the version on HCM.

And yes, after reading many times you will find that the most common code in rape state are those like ChangeAnim, ChangeState, TargetState, TargetBind, Explod, Playsnd, TargetLifeAdd...
It's just the stacking and permutation of these codes, the basic principle is the same.
What really looks complicated is such as large amount of variables or fast switching between states, because each author writes this part differently, sometimes you need to observe the entire cns file to understand.
okay I understand,
I'm going to use then the aggressor that is here in HCM.
I will base myself on the codes of that aggressor, I hope everything goes well for me.
I have a feeling that it will work out well because I used the codes of the grip that umbreonlover published and the aggressor does the animation for a few seconds but he does not grab the victim but lets her fall to the floor and the aggressor returns to animation 0.
I think I can manage to make all this work for me.
i appreciate your help thank you.

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 8:13 pm
by UmbreonLover
Zeb2345 wrote: Wed Aug 31, 2022 4:58 pm I have a feeling that it will work out well because I used the codes of the grip that umbreonlover published and the aggressor does the animation for a few seconds but he does not grab the victim but lets her fall to the floor and the aggressor returns to animation 0.
I think I can manage to make all this work for me.
i appreciate your help thank you.
That's because you forgot to add the hitbox.
no hitbox = no grabby
no grabby = can't submit victim into a sex pose

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 10:08 pm
by Zeb2345
Thank you dear partner umbreon,
for after adding the hitboxme gives the following error:

Library error message: Error in clsn1 in [Begin Action 3348] element 0

Error detected.

Error in bridget.air:8241
Error loading chars/ryona_bridget/ryona_bridget.def
Error loading p1

Clipboard tail:
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 637224112
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/ryona_bridget/ryona_bridget.def...
Loading info...Info : Ryona_Bridget loading in pre-1.0 compatible mode
OK
Loading cmd command set bridget.cmd...OK
Loading cns bridget_const.txt...OK
Loading cns AI.txt...OK
Loading cns Rape mad.cns...OK
Loading cmd state entry bridget.cmd...OK
Loading common states common1.cns...OK
Loading sff bridget_ryona.sff...OK
Loading anim bridget.air...Character ryona_bridget.def failed to load

any idea what I did wrong? XD

Re: KOF XIII Sprites (Aggressors and Victims)

Posted: Wed Aug 31, 2022 10:17 pm
by Zeb2345
fuck forget what I said XD,
i fucking got it finally!
i managed to make both the aggressor and the victim switch to the doggy position.
but the victim is not well positioned with the aggressor.
because the victim is on the floor normally with the pose 19230.
but the aggressor comes out a little higher than the victim.
is there a way to square that, partners?.