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Re: Minotaur for Gettag pose (Sep 7th updated)

Posted: Sat Nov 12, 2022 5:20 pm
by ddlnll
Nov 13th updated:
Demo version link:
https://www.mediafire.com/file/0tmvvfox ... 1.zip/file

Only for Mugen 1.1.
Since it's an unfinished version, please forgive any omissions, but if there are any bugs please let me know, hope you guys enjoy it.

Re: Minotaur for Gettag pose (Sep 7th updated)

Posted: Sun Nov 13, 2022 2:53 pm
by Zeb2345
ddlnll wrote: Sat Nov 12, 2022 5:20 pm Nov 13th updated:
Demo version link:
https://www.mediafire.com/file/bhbiu2f5 ... 1.zip/file


Only for Mugen 1.1.
Since it's an unfinished version, please forgive any omissions, but if there are any bugs please let me know, hope you guys enjoy it.
This is going to be interesting to watch.
thank you for sharing your work, I appreciate this creation of yours.

Re: Minotaur for Gettag pose (Sep 7th updated)

Posted: Sun Nov 13, 2022 3:00 pm
by Zeb2345
ddlnll wrote: Sat Nov 12, 2022 5:20 pm Nov 13th updated:
Demo version link:
https://www.mediafire.com/file/bhbiu2f5 ... 1.zip/file


Only for Mugen 1.1.
Since it's an unfinished version, please forgive any omissions, but if there are any bugs please let me know, hope you guys enjoy it.
let me tell you that you have impressed me.
you're good at what you do, and I would never have been able to do something like that.
well done I appreciate this job you did.
you're someone with a lot of skill. This minotaur is one of the best if not the best I have seen and used.
Thank you.

Re: Minotaur for Gettag pose (Sep 7th updated)

Posted: Mon Nov 14, 2022 2:23 am
by ddlnll
Zeb2345 wrote: Sun Nov 13, 2022 3:00 pm let me tell you that you have impressed me.
you're good at what you do, and I would never have been able to do something like that.
well done I appreciate this job you did.
you're someone with a lot of skill. This minotaur is one of the best if not the best I have seen and used.
Thank you.
It took me a lot of effort to edit this one. Glad to see you like it.
Please let me know if you have any ideas or suggestions.

(oh btw the link has been modified, there's a small update on minotaur)
Now the muscle buster are compatible with full nelson pose.

Re: Minotaur for Gettag pose (Sep 7th updated)

Posted: Mon Nov 14, 2022 3:45 pm
by Zeb2345
ddlnll wrote: Mon Nov 14, 2022 2:23 am
Zeb2345 wrote: Sun Nov 13, 2022 3:00 pm let me tell you that you have impressed me.
you're good at what you do, and I would never have been able to do something like that.
well done I appreciate this job you did.
you're someone with a lot of skill. This minotaur is one of the best if not the best I have seen and used.
Thank you.
It took me a lot of effort to edit this one. Glad to see you like it.
Please let me know if you have any ideas or suggestions.

(oh btw the link has been modified, there's a small update on minotaur)
Now the muscle buster are compatible with full nelson pose.
You've done a very good job.
Congratulations my friend, I would say that is a very clean job.
and the options you have given this minotaur in its file "Minotaur_-2.cns" are very good and interesting.
you're good at coding something I respect too much.
and the sprites are great, I don't know if you made them yourself
(i wouldn't doubt it) but what a good job you've done with this minotaur.

Re: Minotaur for Gettag pose (Sep 7th updated)

Posted: Tue Nov 15, 2022 5:45 pm
by ddlnll
Zeb2345 wrote: Mon Nov 14, 2022 3:45 pm I don't know if you made them yourself
(i wouldn't doubt it) but what a good job you've done with this minotaur.
Fortunately, the combination and stretching of sprites does not seem to rely on advance electro-painting skill or training of professional courses. You should believe if someone said mugen creation is relatively low-threshold. Maybe you can also make a new bridget or something lol.

Re: Minotaur for Gettag pose (Sep 7th updated)

Posted: Wed Nov 16, 2022 1:53 am
by Zeb2345
ddlnll wrote: Tue Nov 15, 2022 5:45 pm
Zeb2345 wrote: Mon Nov 14, 2022 3:45 pm I don't know if you made them yourself
(i wouldn't doubt it) but what a good job you've done with this minotaur.
Fortunately, the combination and stretching of sprites does not seem to rely on advance electro-painting skill or training of professional courses. You should believe if someone said mugen creation is relatively low-threshold. Maybe you can also make a new bridget or something lol.
Well, in a way, you're right.
you have done very well, regarding bridget my intention is to make a good aggressor of that character one of the good ones, my only problem is to code in the correct and clean way just like you do.
I would like to do something at least similar to yours but it is difficult to understand the mugen coding.

Re: Minotaur for baomaru pose (Nov 13th updated)

Posted: Tue Nov 22, 2022 11:01 pm
by Jalen ET
Great work!

Re: Minotaur for baomaru pose (Nov 13th updated)

Posted: Sun Dec 18, 2022 3:15 pm
by SparkRocks
ddlnll wrote: Mon Aug 01, 2022 8:45 am Hello guys.
I am editing a new version of Minotaur that is compatible with those victims who only have ''Baomaru poses''(Cowgirl, Missionary...)
Will keep updating this post and upload my work here when I'm done.


Can you make it as easy to use as the Easy cut version? Just include these updates along the easy made movesets of this version? https://hentaicharmugen.com/chars/131/m ... c-easy-cut

Re: Minotaur for baomaru pose (Nov 13th updated)

Posted: Mon Dec 19, 2022 8:11 am
by ddlnll
Jalen ET wrote: Tue Nov 22, 2022 11:01 pmGreat work!
Glad to see you like it.
SparkRocks wrote: Sun Dec 18, 2022 3:15 pm
ddlnll wrote: Mon Aug 01, 2022 8:45 am Hello guys.
I am editing a new version of Minotaur that is compatible with those victims who only have ''Baomaru poses''(Cowgirl, Missionary...)
Will keep updating this post and upload my work here when I'm done.
Can you make it as easy to use as the Easy cut version? Just include these updates along the easy made movesets of this version? https://hentaicharmugen.com/chars/131/m ... c-easy-cut
Have you ever read the readme file or move list file? There are hot keys of rape moves as a kind of easy mode.
For example, try press "z" .