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Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Wed Nov 27, 2024 7:13 am
by Viket
IMPORTANT

At this point you need have knowledge about the use of add sprites in fighter factory (tutorial on development)



REFERENCES:Before we begin is important to know some compatibilities may be missing they will be updated during the times and it will be mentioned on they specific agressors sections with a "day month year example" date
DEFAULTS ARE COMPATIBILITIES THAT DOESNT ASK FOR THE AIR FILE AND YOU CAN JUST PORT THEM AS THEY ARE MAJORITY ONLY USES 3 FRAMES USUALLY 0-2

Defaults are compatibilities that doesnt ask for the air animation and you can just port them as they are majority uses 3 frames usually 0 - 2 frames really rarely 3 frames ( like some intro penetrations like doggystyle)

IF YOU DONT CARE TO MAKE CUSTOM ANIMS FOR YOUR VICTIMS WE RECOMMEND IGNORE THE TXT FILES AND JUST USE THE SCREENSHOT EXAMPLES

CUSTOMS ALLOW CUSTOMIZED GROUPS FOR MAKE IT EASIER AND UNIQUE FOR EACH AGRESSOR ( only if the agressor has their own air file for the victims to use)


Ahegaos usually triggers at 5 cumshots/orgasms (Depending the agressor, You Also Need The Custom animations for trigger the ahegao)




Universal Common Poses With Working Default Victims

REFERENCE POINT all animations gonna use as example from the number 11 to 17 this is the same as 1 2 3 4 5 6 7 always 13 and 14 are the last humps when is all inside

Doggystyle 19230 Index 0 - 2 (3 frames sometimes 4 frames but is rare in some agressors)
► Show Spoiler

Cowgirl 17230 Index 0 - 2 (3 frames)
► Show Spoiler

Mating Press 12250 Index 0 - 2 (3 frames)
► Show Spoiler

Missionary 12260 Index 0 - 2 (3 frames the leg above the agressor needs the custom anim)

► Show Spoiler


Important to know, those documentation are only for the custom animations, the universal groups works just fine with any agressor

DONG BRIAN SECTION (Last Update 22/12/2024)

Image




Dong Brian Compatibilities


TOWER OF BLOODY FIGHT SECTION (Last Update 22/12/2024)

Tower Of Bloody Fight - Compatibilities (blue yellow guys only)


[under development position guides for specific char res]

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Wed Nov 27, 2024 4:32 pm
by UmbreonLover
Those cap lock~!

you can use the code below to hide the big images, or huge text, making it easier for people
to follow along with your documentation.

Code: Select all

[spoil] [/spoil]
► Show Spoiler

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Thu Nov 28, 2024 5:32 am
by Viket
Dong Brian Files got updated

i hear theres 1 new missing pose on brian that is related to bao what i found is

bao has i think the same animation as brian on all the sex positions

but in blowjob it just uses the same animation code as tobf

we can say Dong Brian Documentation is now complete if we ignore that new pose of bao with brian but i gonna update it once i make a edit based on that position

complete in the compatibility code because the positions guides will be apart (when i get to work with a low res a medium and a high res char

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Fri Nov 29, 2024 9:18 am
by UmbreonLover
Viket wrote: Wed Nov 27, 2024 7:13 am

Code: Select all

https://cdn.discordapp.com/attachments/1193814660504371321/1311233108275892255/Doggystyle-2-jiggly-2.gif?ex=67481c7e&is=6746cafe&hm=e31f9435eaacb7c757341905cf84f9c50b51e4ce0b62b18f777e0979cb092c79&
Did you forgot about discord new upload policy about deleting images of their website just to save space? lol

If you copy and paste this link, you get " This content is no longer available. "
If you are in the server, you can view the image, but out source cannot

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Fri Nov 29, 2024 7:15 pm
by Viket
UmbreonLover wrote: Fri Nov 29, 2024 9:18 am
Viket wrote: Wed Nov 27, 2024 7:13 am

Code: Select all

https://cdn.discordapp.com/attachments/1193814660504371321/1311233108275892255/Doggystyle-2-jiggly-2.gif?ex=67481c7e&is=6746cafe&hm=e31f9435eaacb7c757341905cf84f9c50b51e4ce0b62b18f777e0979cb092c79&
Did you forgot about discord new upload policy about deleting images of their website just to save space? lol

If you copy and paste this link, you get " This content is no longer available. "
If you are in the server, you can view the image, but out source cannot
is temporal anyways i record everything for image chest later

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Sun Dec 01, 2024 10:48 pm
by Tetchi
Images are not displayed.

This guide could be helpful to other users more efficiently if the images were displayed correctly.

I understand that it is optional to share and help, but what you mentioned in the last post is a bit lame, I mean you know that the images are not displayed and yet you do it.

Ah! the use of the spoiler tag will always be welcome to have a clearer and more organized message when it is an immeasurable amount of information.

But undoubtedly the information you share is very good, congratulations.

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Mon Dec 02, 2024 12:00 am
by Viket
Tetchi wrote: Sun Dec 01, 2024 10:48 pm Images are not displayed.

This guide could be helpful to other users more efficiently if the images were displayed correctly.

I understand that it is optional to share and help, but what you mentioned in the last post is a bit lame, I mean you know that the images are not displayed and yet you do it.

Ah! the use of the spoiler tag will always be welcome to have a clearer and more organized message when it is an immeasurable amount of information.

But undoubtedly the information you share is very good, congratulations.
i dont remember quite well how to use the forum so im fixing that when i find the correct way to put everything im up to recommendations for make this the most comfortable as possible for everyone

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Mon Dec 23, 2024 7:31 am
by Viket
tobf was a huge waste of fucking time this is what i find out

despite the game is saying is using 91501 - 91504

these are not the codes you need to use for trigger the ahegaos you need the codes 1180208 - 1180211 those are dong and brian ahegaos,

meaning they will use dong and brian ahegao anyways and if you put both codes they will be just ignored for not fucking reasons
but it works fine with cowgirl (you still need add don hwan cowgirl ahegao to work)

but for some stupid reason the game is saying is using right now 91501 - 91504 when is actually using OTHER code but the game saying is 91501 - 91504 but they re not the one playing

the ahegao is already triggered but is ignored on mating press if you gave them they actual codes

im not gonna keep tryuing document an agressor that has random chances this fucker needs a rework just document its base states should be way to enough

thanks @ShadowTeam for provide me the codes time ago i tested all of them and only cowgirl is the functional one i have no fucking clue how

Image

just the base positions are enough (im sorry but i dont see anyone using the fully potential of tobf if this agressor is not properly reworked literally theres the question, why would you edit 4 doggystyles just from different guys and poison/roxy? they need a rework with their own positions)

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Mon Dec 23, 2024 8:24 am
by UmbreonLover
isn't that like almost all new aggressor, especially on the bara side lol

I can't say, or speak too much on tobf, because there's too many of them to keep track of, and each one always changes the # animations (The Anim Group Number )

Re: Ultimate Mugen Agressor Compatibilities Documentation (WIP)

Posted: Mon Dec 23, 2024 9:21 am
by Viket
UmbreonLover wrote: Mon Dec 23, 2024 8:24 am isn't that like almost all new aggressor, especially on the bara side lol

I can't say, or speak too much on tobf, because there's too many of them to keep track of, and each one always changes the # animations (The Anim Group Number )
theres just agressors no worth document like kuromaru press

no one is going to add 50 air codes just for a mating press and no one is gonna draw 50 expression for those 50 animations