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How does one create alpha moves during an aggressor interaction?
Posted: Fri May 09, 2025 6:58 am
by spicysauce220
First off I am new here so forgive me if this is posted in the wrong area. I was wondering if there was a way for a noob like me to make a move like that from Kur0maru by zero where their mating press is transparent or better yet Brian2 by le@en, gettag, pork that allows you to toggle in and out of alpha, without needing to learn how to create a char from scratch? Thank you for your time. I tried using Google, but it never seems to bring up anything.
Re: How does one create alpha moves during an aggressor interaction?
Posted: Fri May 09, 2025 5:46 pm
by Tetchi
Copying and pasting another character's code and merging it into the one you want to do what you need might be the way to go, given how you put it.
Another option would be to pay someone to do it.
I suppose there are more, but they all require you to know the code; otherwise, you can't develop what you need.
There's an additional alternative. You don't have to pay, you don't have to put in relatively much effort. It's using an AI to develop what you need. They're intelligent, more efficient than the greatest human ever born. They won't charge you, they won't say no, but you have to know how to tell them what you need. That's easy. It can be CHAT, GPT, or COPILOT. I don't recommend any other option for this project. This option is the one I would choose because it gives very good results. I've been reviewing it, and it can build a character in MUGEN.
Re: How does one create alpha moves during an aggressor interaction?
Posted: Fri May 09, 2025 6:53 pm
by UmbreonLover
spicysauce220 wrote: ↑Fri May 09, 2025 6:58 am
First off I am new here so forgive me if this is posted in the wrong area. I was wondering if there was a way for a noob like me to make a move like that from Kur0maru by zero where their mating press is transparent or better yet Brian2 by le@en, gettag, pork that allows you to toggle in and out of alpha, without needing to learn how to create a char from scratch? Thank you for your time. I tried using Google, but it never seems to bring up anything.
If you only want to do the toggling of transparent, the only thing you need is the thing below.
Note! You will find multiples, and each one does something different. Depends on the character, creator, and
"anti share characters" methods
► Show Spoiler
Trans = "Replace this thing called text with the thing belowBelow"
- default --- does nothing
- none --- disables transparency
- add --- draws with additive transparency (alpha defaults to 256,256)
- sub --- draws with full subtractive transparency (alpha is fixed at 256,256)
Optional parameters:
- alpha = source_alpha, dest_alpha (int, int)
► Show Spoiler
Code: Select all
; Fades the character in, over 256 ticks.
[state 101, Your_Tutorial]
type = Trans
trigger1 = time < 256
trans = add
alpha = time, 256-time
Tetchi wrote: ↑Fri May 09, 2025 5:46 pm
CHAT, GPT, or COPILOT. I don't recommend any other option for this project.
None of those ai knows about the project mugen, and those ai will give you non-sense results, because its not in their database
Re: How does one create alpha moves during an aggressor interaction?
Posted: Fri May 09, 2025 7:25 pm
by spicysauce220
So if I understand this correctly, I'm supposed to add this into the cns of the character I am using? How do I know what button to press for the toggle? Like I said I know practically nothing about changing sprites. if I don't simply add this to the cns, where do I put it? How do I know what area is supposed to be an aggressive act? If I find the actual action, do I simply add this to the information below the "state" and or adjust the text that is already there if it matches what you put in the green?
Re: How does one create alpha moves during an aggressor interaction?
Posted: Fri May 09, 2025 8:09 pm
by Tetchi
UmbreonLover wrote: ↑Fri May 09, 2025 6:53 pm
None of those ai knows about the project mugen, and those ai will give you non-sense results, because its not in their database
Oh, I was tricked by an AI. It asked me if I knew. I asked it, and it said yes. Oh, brother, what betrayal in bits, what else can one expect from AI?
Note: There's some sarcasm in the previous text, but I did have the opportunity to question the AI about the MUGEN code, even though it gave "delusional" answers, only a small part of it made sense. I thought it would evolve to become more efficient. Maybe I was expecting too much from the AI, when it's not possible.
Re: How does one create alpha moves during an aggressor interaction?
Posted: Sat May 10, 2025 10:59 am
by UmbreonLover
spicysauce220 wrote: ↑Fri May 09, 2025 7:25 pm
So if I understand this correctly, I'm supposed to add this into the cns of the character I am using? How do I know what button to press for the toggle? Like I said I know practically nothing about changing sprites.
if I don't simply add this to the cns, where do I put it? How do I know what area is supposed to be an aggressive act? If I find the actual action, do I simply add this to the information below the "state" and or adjust the text that is already there if it matches what you put in the green?
I can't give you a straight answer into where your going to put it, changed it or what not, because you need to have basic understanding of "cns/st".
To toggle it on or off can very simple, but if you don't remove the original/old version of it. It will always override yours no matter how many times you try to hide it.
For an example
if I used umbreon, and umbreon is having intercourse with a certain character. I can turn umbreon ghostly by simply press 'a', but lets say I place the code in a different place. It won't work correctly, because his old version is affecting the newer code I add it.
Another example can be that you set the code wrong, you placed it in the wrong place or Errors about unknown commands.
Which is why I highly recommend you know at least the basic of cns/st if you truly wished to edit it
Basic Info about cns/st
Code: Select all
https://www.elecbyte.com/mugendocs-11b1/cns.html
a simple basic tutorial about how mugen works
Code: Select all
https://www.elecbyte.com/mugendocs-11b1/tutorial1.html
If you don't wished to study it, or see it as a reference guideline. you can always hired/commission someone who can do it.
Range can be from
$5 - $20
or
$40 - $200 depending how complex it is, or how bad is written.
and some won't accept it, because its too mess, complex, and the code is everywhere lol
--- > Kuromaru < --- is a messy complex character who many doesn't wished to mess with it
Tetchi wrote: ↑Fri May 09, 2025 8:09 pm
Oh, I was tricked by an AI. It asked me if I knew. I asked it, and it said yes. Oh, brother, what betrayal in bits, what else can one expect from AI?
You need to eat healthy food, and not the "creamy" food, or salty fluids Tetchi~
If you asks question related to lua ( The mother language of mugen ), and not mugen itself. The ai may help you with basic coding about lua, but like most people. Don't trust the ai too much, because it will spend false information, or give you bad results
Re: How does one create alpha moves during an aggressor interaction?
Posted: Sun May 11, 2025 9:33 am
by spicysauce220
Who would be interested in these types of commissions?
Now I believe I have found the location of the animations in FF and found areas that use those values in the CNS that seem to use that value, but I don't know the general rules to follow when positioning the transparent code you posited. According to AI it says to position the code involving those states below HitDef Actions, and before ChangeState Calls. However, doing a couple of things in that realm does not seem to be working. Although, ive gotten some progress, I've only got as far as having a grapple turn both characters transparent and immediately going back to normal.
something like this:
[state 22034, Transparent_Grapple]
type = Trans
trigger1 = animtime > 0
trans = add
alpha = 125
Re: How does one create alpha moves during an aggressor interaction?
Posted: Sun May 11, 2025 10:20 am
by UmbreonLover
spicysauce220 wrote: ↑Sun May 11, 2025 9:33 am
Who would be interested in these types of commissions?
There are a few people out there who does commission like these, but the majorly
reject old characters that has too many recursion in them. ( as in, too many things happening at once )
I know Mizulugu does commission like these and his contact is in:
Code: Select all
https://x.com/Mizulugu
https://ulmf.org/members/mizulugu.648519/
I'm not too sure about the rest of the people
Re: How does one create alpha moves during an aggressor interaction?
Posted: Mon May 12, 2025 2:11 pm
by MadgearVSShadaloo
spicysauce220 wrote: ↑Sun May 11, 2025 9:33 am
Who would be interested in these types of commissions?
Now I believe I have found the location of the animations in FF and found areas that use those values in the CNS that seem to use that value, but I don't know the general rules to follow when positioning the transparent code you posited. According to AI it says to position the code involving those states below HitDef Actions, and before ChangeState Calls. However, doing a couple of things in that realm does not seem to be working. Although, ive gotten some progress, I've only got as far as having a grapple turn both characters transparent and immediately going back to normal.
something like this:
[state 22034, Transparent_Grapple]
type = Trans
trigger1 = animtime > 0
trans = add
alpha = 125
If you know exactly what you want so (the type(s) of transparency and when they should occur , toogle on an available button under some situation is acceptable) you can commision me to do it for you, no AI no shananigans. I made it work perfectly on my Coding of Futa Ankha for MuttSmutt.