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Can I edit on-screen pop-ups like "combo", "hit", and "stun"?

Posted: Tue Aug 26, 2025 8:04 am
by KarissaPresents
I've been absolutely unable to find these terms anywhere in the files. It must be possible, because some creators have added custom pop-ups like "fertilized" and such. I've used Notepad ++ to search for wherever these pop-up graphics might be, but I've never been successful. I only want to change the text of the pop-ups.

Re: Can I edit on-screen pop-ups like "combo", "hit", and "stun"?

Posted: Tue Aug 26, 2025 9:01 am
by UmbreonLover
KarissaPresents wrote: Tue Aug 26, 2025 8:04 am I've been absolutely unable to find these terms anywhere in the files. It must be possible, because some creators have added custom pop-ups like "fertilized" and such. I've used Notepad ++ to search for wherever these pop-up graphics might be, but I've never been successful. I only want to change the text of the pop-ups.
To changed the "text pop-up" is not possible. You can changed the image/sprite of the "text pop-up" into whatever text you want.
Look inside of "group anim / the images in a group for spriting" and you will find the text called "fertilized"

"whatever text you want" must be made as an image/sprite. so you can replace the old image called "fertilized" for the image called "Creamed".

"creamed" is an example only. You can write whatever you want in it

Re: Can I edit on-screen pop-ups like "combo", "hit", and "stun"?

Posted: Tue Aug 26, 2025 7:17 pm
by KarissaPresents
Interesting, thank you for the tip. I'm still unable to find that exact filepath though. Group anim? At the beginning, I think it is in Chars or Data but I'm not sure. Even then I can't seem to find the graphic "fertilized" anywhere.

Re: Can I edit on-screen pop-ups like "combo", "hit", and "stun"?

Posted: Wed Aug 27, 2025 2:59 am
by UmbreonLover
@EDITED
If this is too confusing for you, what character is it? and if you can, but not required, can you link the character you wished to replace the text from
KarissaPresents wrote: Tue Aug 26, 2025 7:17 pm Interesting, thank you for the tip. I'm still unable to find that exact filepath though. Group anim? At the beginning, I think it is in Chars or Data but I'm not sure. Even then I can't seem to find the graphic "fertilized" anywhere.
Images ---> Sprite Images
SFF Files (*.sff) ----> Group Animation that contains the sprites, but I was use "Group Sprite"
Animation index Reader (*.air) ---> is the files that contains all the animation of a character, but I will use "Group Anim"

The image('s) are stored in the file called "name of the character.sff"
The animation elements are inside the file called "name of character.air"

In sff, you will see the images as "group image, The amount of images in that group".

Here's an example of a default victim missionary.
---------------------------------------------
Group Sprite ---> (12250, X)
Inside Group ---> 3 (12250, 0; 12250, 1; 12250, 2)

Now that you know a basic knowledge of "group sprites", now comes (Group Anim)

Group animation works almost the same as Group Sprite, but Group animation relies on group sprite to work.

Here's an example of poorly made victim missionary pose

Code: Select all

[Begin Action 12250]	<---This is the number of that animation
12250, 0, 0, 5, 10        <----This is the number of the group sprite
12250, 1,  0, 5, 10        <----This is the number of the group sprite
12250, 2, 0, 5, 10        <----This is the number of the group sprite
If you got this far, congratulation!

The easiest way to see the "Text pop-up" is to look inside Group Animation ( charNameHere.air )
or you can look inside of sprite group (charNameHere.sff) 1 by 1 until you see it.

Once you do, you just replace or delete it and add your version into it. Always make a backup in case you screw up!

Re: Can I edit on-screen pop-ups like "combo", "hit", and "stun"?

Posted: Sat Aug 30, 2025 12:03 pm
by MadgearVSShadaloo
if you schearched in the code file with notepad, those custom case vfx (and text that are also images) would be under 'explod' substates that serve to display animation that are not directly of the character itself , as mentionned previously its all animated sprites and thuse there is not auto-conversion from text 'fields' to the game . The engine itself mights have like 1 hit counter you can customise , but each ' Naked ' (i did that one) or 'pregnant'/ Dazed vfx has to be manually added and animated in an editor like ff studio.

When the code is really Clean the text or description of a Vfx is commented and thus schearchable , but that's unfortunately not a necesity for it to work.

TlDR :
you Can edit those pop-up by making those with specific sprites and animating them in studio
then choosing a valid unused number as 'animation ID (number) and then referencing that anim ID in an 'explod' state in the code triggering at your desired conditions.