@EDITED
If this is too confusing for you, what character is it? and if you can, but not required, can you link the character you wished to replace the text from
KarissaPresents wrote: ↑Tue Aug 26, 2025 7:17 pm
Interesting, thank you for the tip. I'm still unable to find that exact filepath though. Group anim? At the beginning, I think it is in Chars or Data but I'm not sure. Even then I can't seem to find the graphic "fertilized" anywhere.
Images ---> Sprite Images
SFF Files (*.sff) ----> Group Animation that contains the sprites, but I was use "Group Sprite"
Animation index Reader (*.air) ---> is the files that contains all the animation of a character, but I will use "Group Anim"
The image('s) are stored in the file called "name of the character.sff"
The animation elements are inside the file called "name of character.air"
In sff, you will see the images as "group image, The amount of images in that group".
Here's an example of a default victim missionary.
---------------------------------------------
Group Sprite ---> (12250, X)
Inside Group ---> 3 (12250, 0; 12250, 1; 12250, 2)
Now that you know a basic knowledge of "group sprites", now comes (Group Anim)
Group animation works almost the same as Group Sprite, but Group animation relies on group sprite to work.
Here's an example of poorly made victim missionary pose
Code: Select all
[Begin Action 12250] <---This is the number of that animation
12250, 0, 0, 5, 10 <----This is the number of the group sprite
12250, 1, 0, 5, 10 <----This is the number of the group sprite
12250, 2, 0, 5, 10 <----This is the number of the group sprite
If you got this far, congratulation!
The easiest way to see the "Text pop-up" is to look inside Group Animation ( charNameHere.air )
or you can look inside of sprite group (charNameHere.sff) 1 by 1 until you see it.
Once you do, you just replace or delete it and add your version into it. Always make a backup in case you screw up!