KotBehemot wrote: ↑Fri Jul 22, 2022 12:49 am
Not to come off as rude Tetchi, I am unsure where you noticed any discussion of "needing/having balls"?
In advance, an apology; I'm rude but not a jerk, but the good GOOGLE TRANSLATE, I see that it doesn't help me much my phrase was: "They make balls" and I see that he translated it as "cojones"
and that although aka in México sounds like nothing relevant, I think that in Spain and other places in Latin America if it's stupid, AN APOLOGY ON MY PART FOR NOT KNOWING HOW TO USE THE RIGHT WORDS SO THAT THE TRANSLATOR DOESN'T MAKE HIS NONSENSE.
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And checking what you report, those numbers are linked to a font (font) which in turn within its encoding is declared an image and that image has the relationship of a number, as indicated by that statement, something nice, it speaks of what took the time to do something creative; In my opinion, this type of use of a font for the menu is nice. I use it in particular for my screenpacks.
But going back to the problem, the solution is again easy.
You just have to do the following:
1. Read the following:
;
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;Directories are checked in this order:
;1. current directory system.def is in
;two. data/
;3. your MUGEN directory
;eg. If you write "spr = system.sff", and this system.def file
; is in ~/mugen/data/mymotif/, then Mugen will first look
; for ~/mugen/data/mymotif/system.sff. If it does not find
; it there, it looks for ~/mugen/data/system.sff (the default).
; Finally, if that is not found, it will look for
; ~/mugen/system.sff.
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[Files]
spr = system.sff ;Filename of sprite data
snd = system.snd ;Filename of sound data
logo.storyboard = ;Logo storyboard definition (optional)
intro.storyboard = ;Intro storyboard definition (optional)
select = select.def ;Character and stage selection list
fight = fight.def ; Fight definition filename
font1 = f-4x6.def ;System fonts
font2 = f-6x9.def ;System fonts
font3 = jg.fnt ;System fonts
2. Modify or add another line to the [Files] section of the system.def of the screenpack that we are talking about in this topic, in this case it would be an extra line for the source, it would look like this:
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[Files]
spr = system.sff ;Filename of sprite data
snd = system.snd ;Filename of sound data
logo.storyboard = ;Logo storyboard definition (optional)
intro.storyboard = ;Intro storyboard definition (optional)
select = select.def ;Character and stage selection list
fight = fight.def ; Fight definition filename
font1 = f-4x6.def ;System fonts
font2 = f-6x9.def ;System fonts
font3 = jg.fnt ;System fonts
font4 = name_of_you_font.fnt
Or do nothing and analyze which fonts interact, usually font1 or font2 should be ideal, but analyze according to the case.
3. Analyze this section
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[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 159,158
menu.item.font = 3,0,0
menu.item.active.font = 3,5,0
menu.item.spacing = 0, 13
And declare your source to use, in this case it reads like this:
Indicates that you are using font number 3 (font3 = jg.fnt ) which is declared in:
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[Files]
spr = system.sff ;Filename of sprite data
snd = system.snd ;Filename of sound data
logo.storyboard = ;Logo storyboard definition (optional)
intro.storyboard = ;Intro storyboard definition (optional)
select = select.def ;Character and stage selection list
fight = fight.def ; Fight definition filename
font1 = f-4x6.def ;System fonts
font2 = f-6x9.def ;System fonts
font3 = jg.fnt ;System fonts
Other information:
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File or directory Purpose
mugen.exe The main M.U.G.E.N executable
chars/ Directory containing character files
data/mugen.cfg Preferences and settings (text file)
data/select.def Character and stage config (text file)
data/ other files Motif files
docs/ Documentation
font/ Directory containing font files
old_tools/ Tools from older versions of M.U.G.E.N
sound/ Directory containing music files
stages/ Directory containing stage files
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File Type
common1.cns Behavior information common to all characters (text)
common1.snd Sound effects that all characters can access
fight.def Defines the look and feel of the fight screen, i.e. lifebars, etc (text)
fight.sff Sprites used in the fight screen
fight.snd Sounds used in the fight screen
fightfx.air Animation data for in-fight effects, such as hit sparks
fightfx.sff Sprite data for in-fight effects
select.def Defines what characters and stages are included in the game
system.def Defines the look of the system screens, such as title and character select screen
system.sff Sprites used for the system screens
system.snd Sounds used for the system screens
Now knowing the above, check the sections that activate the sources of when the option selection is used and not used in the menu and edit to your liking. Too easy.
If you don't understand my writing, just copy and paste the contents of the system.def file into a message using the CODE tag and I'll fix it for you and place it for you to copy and paste into your system.def file