Page 1 of 1
How to resize character images in VSelect?
Posted: Sun Aug 28, 2022 10:22 pm
by Arahabaki
I'm trying to add characters to a motif that doesn't have a lot of space. How can I make the character images I insert smaller? Is there a resize tool or something?
Re: How to resize character images in VSelect?
Posted: Sun Aug 28, 2022 10:32 pm
by Tetchi
Code: Select all
Big portraits
p1.face.spr = 9000,1 ;Do not change from 9000,1
p1.face.offset = 18,13 ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 301,13
p2.face.scale = 1,1
p2.face.facing = -1
Check here too:
► Show Spoiler
[Select Info]
fadein.time = 10
fadeout.time = 10
; *** NOTICE ***
; Are you trying to add more rows or columns?
; As of MUGEN 1.0, the default motif is defined in data/mugen1/system.def.
; You can also edit mugen.cfg to select the "big" motif.
rows = 2
columns = 5
wrapping = 0 ;1 to let cursor wrap around
pos = 90,170 ;Position to draw to
showemptyboxes = 0 ;1 to show empty boxes
moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes
cell.size = 27,27 ;x,y size of each cell (in pixels)
cell.spacing = 2 ;Space between each cell
cell.bg.spr = 150,0 ;Note: Don't use animation for cells
cell.random.spr = 151,0 ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
p1.cursor.active.spr = 160,0
p1.cursor.done.spr = 161,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,4
p2.cursor.active.spr = 170,0
p2.cursor.done.spr = 171,0
p2.cursor.blink = 1 ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0 ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = 1,1
title.offset = 159,13 ;Position of title (Arcade Mode, etc)
title.font = 3,0,0 ;Font of title (-1 for none)
In text scale insert you changes. 1,1 is scale origin, 0.5,.05 is 1/2, but any numers is OK, a error & OK for find you scale/size
Re: How to resize character images in VSelect?
Posted: Sun Aug 28, 2022 11:01 pm
by Arahabaki
Um where do I find that text exactly? Sorry I'm new to this.
Re: How to resize character images in VSelect?
Posted: Sun Aug 28, 2022 11:18 pm
by Tetchi
Oki, check the file "system. def" in the folder of name DATA, the file open with notepad/wrodpad/etc.
Re: How to resize character images in VSelect?
Posted: Sun Aug 28, 2022 11:21 pm
by Arahabaki
Would this change it for everyone? I'm trying to add characters to a pack, but the characters I add in Vselect have images that are way bigger than all the ones that were already there. So I'm trying to make only the ones I added smaller.
Re: How to resize character images in VSelect?
Posted: Mon Aug 29, 2022 12:21 am
by Tetchi
If it's for everyone, let's say that every char you insert will follow the guideline.
But if you want a character to be his portrait smaller or a specific size, you must edit the SFF file, you need some program like MCM by SES or Fighter Factory to edit it. Check on Google for more information and use.
Fighter Factory:
http://fighterfactory.virtualltek.com