Re: KOF XIII Sprites (Aggressors and Victims)
Posted: Wed Sep 14, 2022 2:53 pm
My coding partner left the Project, and before I could teach myself to code AJ pulled his bitch shit with this website. I no longer have the desire to produce content for this community anymore.Tetchi wrote: ↑Tue Sep 13, 2022 4:44 amBetween work, the routine of human life and getting sick, I seemed dead, but now I'm here and not as a zombie
The project sounds interesting but above all the idea, "Do it and enjoy", that idea sounded good.BobbySharks wrote: ↑Sat Sep 10, 2022 2:07 pm On my Kulamaru Project with Grunday I was working on an Aggressor/Victim system that was specifically designed to be simple, convenient, give lots of customization options, and be easy to work with.
It centralized all rapist moves behind a single code logic, storing and calling all the animations for victims, and was extended across furries/bara/futa/straight victims.
Victim animations were not necessary only sprite edits and animation frame numbering. It was supposed to revolutionize NSFW Mugen and revitalize the community, creating an easy open-entry into editing that almost anyone could get in on.
BUT THAT DIDN'T HAPPEN DID IT