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Where is the change anim?
Posted: Tue Oct 25, 2022 3:39 pm
by niko5461
I can't find it anywhere on cns
Re: Where is the change anim?
Posted: Wed Oct 26, 2022 2:21 am
by VinnyBoy
niko5461 wrote: ↑Tue Oct 25, 2022 3:39 pm
I can't find it anywhere on cns
Please be more specific
Re: Where is the change anim?
Posted: Wed Oct 26, 2022 4:15 am
by niko5461
I meant this
[State 7320, CheckForAnim2]
type = ChangeAnim
trigger1 = AnimExist(180500)
value = 180500
[State 7320, CheckForAnim3]
type = ChangeAnim
trigger1 = !AnimExist(180500)
trigger1 = AnimExist(12250)
value = 12250
[State 7320, CheckForAnim4]
type = ChangeAnim
trigger1 = !AnimExist(180500)
trigger1 = !AnimExist(12250)
trigger1 = AnimExist(180100)
value = 180100
[State 7320, CheckForAnim5]
type = ChangeAnim
trigger1 = !AnimExist(180500)
trigger1 = !AnimExist(12250)
trigger1 = !AnimExist(180100)
trigger1 = AnimExist(6621)
value = 6621
[State 7320, CheckForAnimElse]
type = ChangeAnim
trigger1 = !AnimExist(180500)
trigger1 = !AnimExist(12250)
trigger1 = !AnimExist(180100)
trigger1 = !AnimExist(6621)
value = 5020
Re: Where is the change anim?
Posted: Wed Oct 26, 2022 7:45 am
by UmbreonLover
All of them are Change Anim, it really depends on the character who are support with those lines of statements and just looking at it... Are those lines from Kuro?
Re: Where is the change anim?
Posted: Wed Oct 26, 2022 11:42 am
by niko5461
I don't know,I found this from a post on this forum.My question was where are these exactly?States or CNS or air files? That's all I need to know
Re: Where is the change anim?
Posted: Wed Oct 26, 2022 2:06 pm
by ddlnll
niko5461 wrote: ↑Wed Oct 26, 2022 11:42 am
I don't know,I found this from a post on this forum.My question was where are these exactly?States or CNS or air files? That's all I need to know
.sff = sprites
.air = animations
.cns = states (what your character will do in battle? most complicated part)
.cmd = states and command
So "ChangeAnim"s could be in
.cns and
.cmd, try Ctrl + F and you will find them.