Arcade matches problem

Technical support for Characters, Stages or Screenpacks

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niko5461
Posts: 19
Joined: Tue Oct 25, 2022 2:33 pm

Arcade matches problem

Post by niko5461 »

The arcade matches is 6,1,1,0,0,0,0,0,0,0 so I should get order 1 characters as opponents right but instead I get order 7 and 0 as opponents.
YouTube videos say order 0 keeps characters out of arcade but I keep getting order 0 characters as opponents,especially boss characters who are all order 7 currently.Can it be fixed?
Tetchi
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Joined: Mon Sep 13, 2021 11:17 pm
Location: México
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Re: Arcade matches problem

Post by Tetchi »

explain Order ='s and these [Options]

Code: Select all

[Options]
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
team.maxmatches = 4,1,1,0,0,0,0,0,0,0arcade.maxmatches, basically sets the flow of your arcade mode.
the way its currently set by default

arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
you will have

6 order = 1 matchs

1 order = 2 match

1 order = 3 match

0 order = 4 matchs

0 order = 5 matchs

0 order = 6 matchs

0 order = 7 matchs

0 order = 8 matchs

0 order = 9 matchs

0 order = 10 matchs
If you set a character to Order=4, and your maxmatches numbers has 0, in the 4th slot, then you will NOT fight this character in arcade mode. But will still be selectable.

The same rules apply to team.maxmatches, Just keep in mind since its 2 on 2, using the same values as arcade may result in a what looks like a longer game.

Here is another example of a arcade.maxmatches flow chart, and how the [Characters] select portion is used to accomidate it.

Code: Select all

[Options]
arcade.maxmatches = 2,2,1,1,1,2,1,0,0,0
you will have

2 order = 1 matchs

2 order = 2 match

1 order = 3 match

1 order = 4 matchs

1 order = 5 matchs

2 order = 6 matchs

1 order = 7 matchs

0 order = 8 matchs

0 order = 9 matchs

0 order = 10 matchs
and this is how it will look on your [Characters] portion. THIS IS AN EXAMPLE.

Code: Select all

[Characters]
Kung Fu Man, Random, Order = 1
Ryu, Random, Order = 1
Ken, Random, Order = 2
Terry, Random, Order = 2
SF2 Car Bonus , stages/car_bonus.def, Order = 3
Akuma, stages/Goukis_stage.def, Order = 4
Geese, stages/Geeses_stage.def, Order = 5
Rugal, Random, Order = 6
Bison, Random, Order = 6
Sagat, Random, Order = 6
Dragonclaw, stages/Dragonclaws_stage.def , Order = 7
So you would fight 4 regular matches, have 1 bonus stage, fight 4 (out of 5) mid bosses, and 1 final boss, example stolen :p
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