explain Order ='s and these [Options]
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[Options]
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
team.maxmatches = 4,1,1,0,0,0,0,0,0,0arcade.maxmatches, basically sets the flow of your arcade mode.
the way its currently set by default
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
you will have
6 order = 1 matchs
1 order = 2 match
1 order = 3 match
0 order = 4 matchs
0 order = 5 matchs
0 order = 6 matchs
0 order = 7 matchs
0 order = 8 matchs
0 order = 9 matchs
0 order = 10 matchs
If you set a character to Order=4, and your maxmatches numbers has 0, in the 4th slot, then you will NOT fight this character in arcade mode. But will still be selectable.
The same rules apply to team.maxmatches, Just keep in mind since its 2 on 2, using the same values as arcade may result in a what looks like a longer game.
Here is another example of a arcade.maxmatches flow chart, and how the [Characters] select portion is used to accomidate it.
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[Options]
arcade.maxmatches = 2,2,1,1,1,2,1,0,0,0
you will have
2 order = 1 matchs
2 order = 2 match
1 order = 3 match
1 order = 4 matchs
1 order = 5 matchs
2 order = 6 matchs
1 order = 7 matchs
0 order = 8 matchs
0 order = 9 matchs
0 order = 10 matchs
and this is how it will look on your [Characters] portion. THIS IS AN EXAMPLE.
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[Characters]
Kung Fu Man, Random, Order = 1
Ryu, Random, Order = 1
Ken, Random, Order = 2
Terry, Random, Order = 2
SF2 Car Bonus , stages/car_bonus.def, Order = 3
Akuma, stages/Goukis_stage.def, Order = 4
Geese, stages/Geeses_stage.def, Order = 5
Rugal, Random, Order = 6
Bison, Random, Order = 6
Sagat, Random, Order = 6
Dragonclaw, stages/Dragonclaws_stage.def , Order = 7
So you would fight 4 regular matches, have 1 bonus stage, fight 4 (out of 5) mid bosses, and 1 final boss, example stolen :p