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Brian Battler J MAX not working for ikemen
Posted: Thu Jan 04, 2024 4:27 am
by SurvivalR
he works in mugen but trying to use him in ikemen gives me this error
external/script/main.lua:713: <game end>
stack traceback:
[G]: in function 'refresh'
external/script/main.lua:713: in function 'f_refresh'
.\external\script\start.lua

in function 'f_selectScreen'
.\external\script\start.lua

in function 'f'
external/script/main.lua

in function 'loop'
external/script/main.lua:4156: in main chunk
[G]: ?
anyway to fix this?
Re: Brian Battler J MAX not working for ikemen
Posted: Fri Jan 05, 2024 2:39 am
by Echie
Which version of Ikemen Go and which Brian Battler J MAX character variant is that? The character from this site (January 7 2022 update) seems to work fine with Ikemen 0.99 on my computer.
There's another Brian Battler J MAX bundled as part of mugeryona3022.zip together with a very beautiful girl Iari_R. And that Brian indeed fails to load in Ikemen 0.99 due to:
Code: Select all
./external/script/start.lua:1403: chars/brian-jmax-kofa/Brian-B.cns:3415:
trans: Value not specified
stack traceback:
[G]: in function 'game'
./external/script/start.lua:1403: in function 'f_game'
./external/script/start.lua:1839: in function 'launchFight'
external/script/default.lua:2: in function <external/script/default.lua:0>
./external/script/start.lua:1457: in function 'f'
external/script/main.lua:3069: in function 'loop'
external/script/main.lua:3189: in function 'loop'
external/script/main.lua:4156: in main chunk
[G]: ?
The fix for mugeryona3022 Brian is to replace "trans =" line in Brian-B.cns file with "trans = Add1" (not sure if Add1 is a good choice, but at least the game stops crashing).
Re: Brian Battler J MAX not working for ikemen
Posted: Wed Jan 24, 2024 8:24 am
by SurvivalR
Echie wrote: ↑Fri Jan 05, 2024 2:39 am
Which version of Ikemen Go and which Brian Battler J MAX character variant is that? The character from this site (January 7 2022 update) seems to work fine with Ikemen 0.99 on my computer.
There's another Brian Battler J MAX bundled as part of mugeryona3022.zip together with a very beautiful girl Iari_R. And that Brian indeed fails to load in Ikemen 0.99 due to:
Code: Select all
./external/script/start.lua:1403: chars/brian-jmax-kofa/Brian-B.cns:3415:
trans: Value not specified
stack traceback:
[G]: in function 'game'
./external/script/start.lua:1403: in function 'f_game'
./external/script/start.lua:1839: in function 'launchFight'
external/script/default.lua:2: in function <external/script/default.lua:0>
./external/script/start.lua:1457: in function 'f'
external/script/main.lua:3069: in function 'loop'
external/script/main.lua:3189: in function 'loop'
external/script/main.lua:4156: in main chunk
[G]: ?
The fix for mugeryona3022 Brian is to replace "trans =" line in Brian-B.cns file with "trans = Add1" (not sure if Add1 is a good choice, but at least the game stops crashing).
thx for the help never saw your reply cause i completely forgot i posted this
Re: Brian Battler J MAX not working for ikemen
Posted: Mon Feb 05, 2024 7:06 pm
by KolopsK
Im pretty late, but where can I get the download link to that iari?
Ive tried going onto sakura.ne.jp, but was not able to access the Uploader section in the homepage and was instead met with a "Forbidden You don't have permission to access this resource.Server unable to read htaccess file, denying access to be safe" message. However, I am able to access the Image Boards.
Any help will be appreciated!
Re: Brian Battler J MAX not working for ikemen
Posted: Mon Nov 04, 2024 1:05 am
by G-bit
"Brian-B.cns
trans: Value not specified"
Open Brian's def file on Fighter Factory, go to cns, Brian-B cns and scroll all the way down to line 3415.
There's a line that says "trans =", erase it. Putting a value does nothing to fix the issue, once it's erased it'll work as normal.