Search found 46 matches
- Thu Jul 21, 2022 8:47 pm
- Forum: Tutorials
- Topic: Compatibilidad para Kuromaru y otros - Compatibility for Kuromaru and others
- Replies: 10
- Views: 3056
Re: Compatibilidad para Kuromaru y otros - Compatibility for Kuromaru and others
The easiest way to find out is to use the debugging feature inside Mugen if an aggressor set a victim to a different number that the character may not have. This example applies to any aggressor that set a victim to a different number: Random Kuro_Plus sets a victim to 163999 for Missionary. You kn...
- Thu Jul 21, 2022 8:45 pm
- Forum: MUGEN Technical support
- Topic: QOF2011 Characters not showing up.
- Replies: 14
- Views: 3939
Re: QOF2011 Characters not showing up.
Are you adding the characters to select.def using their folder names or .def file names?
In addition, I recommend using 2019 version, or even tracking down the 4GB RAM Mugen exe instead, as some characters (for example, Taokaka) are so large, that they cause the regular game to crash.
In addition, I recommend using 2019 version, or even tracking down the 4GB RAM Mugen exe instead, as some characters (for example, Taokaka) are so large, that they cause the regular game to crash.
- Tue Jul 19, 2022 10:05 pm
- Forum: Requests
- Topic: Miyuki shiba
- Replies: 96
- Views: 21847
Re: Miyuki shiba
una pregunta, ustedes saben donde encuentro estos 2 personajes? mando videos para que vean caracteristicas y sprites ES: https://ecchi.iwara.tv/videos/yw2rvtgmkt9qvob7 miyako: https://ecchi.iwara.tv/videos/algoaiewqiloq5bm de paso el kuromaru del video saben donde encontrarlo? They both look like v...
- Tue Jul 19, 2022 8:25 pm
- Forum: Requests
- Topic: Miyuki shiba
- Replies: 96
- Views: 21847
Re: Miyuki shiba
The issue of the missing frames (assuming I am reading this right, my Spanish comprehension is pretty poor nowdays) could be resolved through duplicating an existing frame on the Victim's sprite and setting it's index to the missing one. While it would look a little awkward, it should resolve the is...
- Tue Jul 19, 2022 8:18 pm
- Forum: Tutorials
- Topic: Compatibilidad para Kuromaru y otros - Compatibility for Kuromaru and others
- Replies: 10
- Views: 3056
Re: Compatibilidad para Kuromaru y otros - Compatibility for Kuromaru and others
Great work - having the animation codes for every attack would be a great thing to keep archived! Although as a note, there is always a possibility that specific versions of Attacker have had their codes changed, so I am wondering if there is a way to uniquely identify each version of the attacker? ...
- Thu Jul 14, 2022 2:52 am
- Forum: Characters
- Topic: Goblin party V2.0
- Replies: 29
- Views: 16480
Re: Goblin party V2.0
So, when you say "compatible", do you mean that all of the positions are supported or most/some? Trying out some of the characters listed as compatible, I've noticed that not all positions were available, and often Oral was glitchy due to Victim missing sprites. Was I simply using outdated...
- Wed Jul 13, 2022 5:16 pm
- Forum: Tutorials
- Topic: How to make a victim character compatible with agressor character?
- Replies: 25
- Views: 7462
Re: How to make a victim character compatible with agressor character?
Double checking the code, it does look like no matter what, Victim is thrown into State 6201. 6000/6001 is Aggressor State, so what you're seeing is animation changes for the Aggressor. Again, you want to look into State 6201 that's on Aggressor to see what controls the animation change for Victim. ...
- Wed Jul 13, 2022 4:14 am
- Forum: Tutorials
- Topic: How to make a victim character compatible with agressor character?
- Replies: 25
- Views: 7462
Re: How to make a victim character compatible with agressor character?
Actually, looking at this, it appears that when StateDef 4501 's HitDef hits, it will cause the Victim to enter state 6201 with p2stateno = 6201;4520 . You probably want to look for 6201 and see what animation it forces the character in (4520, assuming the comment, but I can't find such animation am...
- Wed Jul 13, 2022 3:02 am
- Forum: Tutorials
- Topic: How to make a victim character compatible with agressor character?
- Replies: 25
- Views: 7462
Re: How to make a victim character compatible with agressor character?
That must be it, although the truth is I am not sure but what frustrates me is that I have tried to change all the states that I consider that are related to the state that the aggressor uses but it never works, what I would like is that I could modify the .cns file at my whim so that the aggressor...
- Wed Jul 13, 2022 2:02 am
- Forum: Tutorials
- Topic: How to make a victim character compatible with agressor character?
- Replies: 25
- Views: 7462
Re: How to make a victim character compatible with agressor character?
I also ask the same question. I mean more specifically that when I check the .cns file of some agressor I see that in the codes that change the state of some victims there are codes of some animations that I recognize. like the code 19230 then I change it to for example 19234. But when I run the de...