Trying to create multiple position character...HALP!!

Technical support for Characters, Stages or Screenpacks

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shaukenshin
Posts: 8
Joined: Sat Aug 03, 2024 2:01 am

Trying to create multiple position character...HALP!!

Post by shaukenshin »

Good evening, peeps!!

So i'm trying to create a new character with a multiplicity of positions similar to how Arina has that set up. Looking at a Minataur victim spit-roast, doggy frontal and reverse. Have a plethora of characters I want to use the template for.


Most I have already worked on but can't do everything with a limited compatability set up.

Is there a template that I can work from and advance things a bit.

ANY ...and i do me ANY help here would be appreciated...hey...u guys might like the characters I am working on...win win :mrgreen:
Congilio
Posts: 9
Joined: Sun Aug 13, 2023 5:35 am

Re: Trying to create multiple position character...HALP!!

Post by Congilio »

fapmaster viket has a template you could use just ask him for it
dgsgqa
Posts: 53
Joined: Wed Mar 20, 2024 8:01 pm

Re: Trying to create multiple position character...HALP!!

Post by dgsgqa »

shaukenshin wrote: Sat Aug 03, 2024 2:15 am Good evening, peeps!!

So i'm trying to create a new character with a multiplicity of positions similar to how Arina has that set up. Looking at a Minataur victim spit-roast, doggy frontal and reverse. Have a plethora of characters I want to use the template for.


Most I have already worked on but can't do everything with a limited compatability set up.

Is there a template that I can work from and advance things a bit.

ANY ...and i do me ANY help here would be appreciated...hey...u guys might like the characters I am working on...win win :mrgreen:
if u need a template i recommend the ciel/akiha edit that i think its on this site, the poses are in japanese but u can use translator to get the english name, both are compatible with kuromaru and minotaur
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ImageNeco arc Chaos my beloved
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shaukenshin
Posts: 8
Joined: Sat Aug 03, 2024 2:01 am

Re: Trying to create multiple position character...HALP!!

Post by shaukenshin »

Oh JEEEEZZZZ!!!!

DUUUAAHHHH.

Sometimes...I really have to log on and hit the .exe in my brain. I am asking for a template...but one already exists in the very character I suggested. .

Wooomp woooooooooomp

*facepalm*

I...i..uh...sorry fellas...prolly should have thought it thru more.

To that end...what male aggressor has frontal doggie...is there a minataur edit that does?

(Inner monalog)
Huh....I could work on adding that edit to Minataur if I knew who has that aggressor edit... now to find who does....hmmmmmmm...

Guys thanks for the quick replys...got me started in a good direction
shaukenshin
Posts: 8
Joined: Sat Aug 03, 2024 2:01 am

Re: Trying to create multiple position character...HALP!!

Post by shaukenshin »

Ok...new question...how do I add a particular sound to an specific animation...I got some ideas of what I want to do...

(Rubs hands together)
MadgearVSShadaloo
Posts: 29
Joined: Sat Jul 29, 2023 8:19 pm

Re: Trying to create multiple position character...HALP!!

Post by MadgearVSShadaloo »

Right under th sub-state generating that animation you add a new state with the same main number (let say 6969) and a custom name
This state has the type 'PlaySnd, at least a trigger , i'd suggest the animation you want it to play through and at wich element o fsaid anim the sound should play
the value parameters is the sound group and index (like sprites, you have imported it).

It should look something like this :

[State 6969, soundbox] ;
type = PlaySnd ; the type of state playing a sound
trigger1 = Anim = 420
trigger1 = AnimElem = 4 ; sound only happens when 4th step of anim 420
value = 0, 3 ; that were the sound is located

there are extra sound parameters for that type of state you might want to google
shaukenshin
Posts: 8
Joined: Sat Aug 03, 2024 2:01 am

Re: Trying to create multiple position character...HALP!!

Post by shaukenshin »

Hot dayum y'all!! :shock:

We are cooking with buttah now!! :mrgreen:

Ok...let me get to work!!

Here are a few that I am working on

Cathy Wild
Azumi Hojo
Wonder Woman
Cammy (cause who doesn't like a petite brit cutie with a bubble in the back :mrgreen: )
Kinda thinkin about Juri...cause bad ass toxic women......*sigh*....story of my life....
Might go good girl and do Elana, Rose or Makoto ...but...meh...we will see...

Thanks again team....
Tetchi
Posts: 404
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
Contact:

Re: Trying to create multiple position character...HALP!!

Post by Tetchi »

shaukenshin wrote: Sat Aug 03, 2024 2:15 am Good evening, peeps!!

So i'm trying to create a new character with a multiplicity of positions similar to how Arina has that set up. Looking at a Minataur victim spit-roast, doggy frontal and reverse. Have a plethora of characters I want to use the template for.


Most I have already worked on but can't do everything with a limited compatability set up.

Is there a template that I can work from and advance things a bit.

ANY ...and i do me ANY help here would be appreciated...hey...u guys might like the characters I am working on...win win :mrgreen:
Hello, in this topic:

viewtopic.php?t=611

The information it contains may be useful to you, check it out.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
shaukenshin
Posts: 8
Joined: Sat Aug 03, 2024 2:01 am

Re: Trying to create multiple position character...HALP!!

Post by shaukenshin »

Thank you sir...looks like I have ALOT of reading and translating to do...

Two last questions before I stop harassing u guys

1. In minataurs sex position options (up,down left,right)..can u set one to (up-left), or (down-right)?

Working on a new animation and I want to trigger a different option

2. To the above question..is there a way.. as we have frontal-doggie to flip that around and have rear-doggie, I woukd like to not have to remove mating press...I know it has something to do with aggressor plane placement...but not sure how to go about that...

Ok..will read up, but those last two are HUGE ...I can do alot if I can get those answered..

All jokes aside...u guys have helped out so much...been here barely 2 weeks and have made CONSIDERABLE strides in getting what I wanted to make done..

Thanks again...
Tetchi
Posts: 404
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
Contact:

Re: Trying to create multiple position character...HALP!!

Post by Tetchi »

Good night in this part of the world and welcome all concerns.

Yes, the short answer. The specific answer would be to create the address that one requires in the CMD file, but this would take more things than I see. This is linked to your question number 2, for which the answer would be to create a state so that the victim's position changes. with the sequence you indicate (declared in CMD) by having it in the first state and then moving to the state (movement) that you have in mind.

In summary, you must create a state (encode) for what you want to apply with the movement sequence you mention.

If it is only adding that movement, it must be added to the minotaur and only that version that you develop will have it, which you would have to share so that they could use that movement with the characters you design or share the code developed so that they can place it either via a new state file and the CMD update as well or there are more alternatives.

In short, you need to create the state of that add-on (attack) that you want the minotaur to have.

As? Well, I'm on a cell phone and there's not much I can do.

But first, what specific attack (the number of the statedef) is that would initiate your new attack?
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http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
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