hi~
I need to know where to find the animation codes +18
of both the victim and the aggressor to make them compatible with some poses
for instance
Lieselotte has a missionary pose but for some reason it is not compatible with Birdie which I was trying to make them compatible but I couldn't find where and how to change the animation codes of both, I need to know where to do it and by the way how to do it
1. where to find the rape animation codes in the CMD to edit them
2. correct way to change them to make them compatible
I would appreciate a small tutorial also there are many who do not know about this so it would help the majority
tk.
I need help with animation codes
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Re: I need help with animation codes
Is the version of Birdie you're using off HCM?
Anyway, there are two possibilities for this:
If it's the first, you can probably do a check for the victim animation change, inside the Victim's state, to switch to an animation if they have it.
If it's the later, you might have to modify the Victim to include appropriate sprite group, copied from existing one.
Anyway, there are two possibilities for this:
- Birdie puts the Victim into animation with a number that Victim doesn't have.
- Birdie puts the Victim in Birdie's custom animation that tries to reference sprites the victim doesn't have.
If it's the first, you can probably do a check for the victim animation change, inside the Victim's state, to switch to an animation if they have it.
If it's the later, you might have to modify the Victim to include appropriate sprite group, copied from existing one.
Re: I need help with animation codes
Look, the first thing you need to do is to find a victim who is compatible with those birdie positions.komadreja wrote: ↑Tue Jul 12, 2022 4:38 pm hi~
I need to know where to find the animation codes +18
of both the victim and the aggressor to make them compatible with some poses
for instance
Lieselotte has a missionary pose but for some reason it is not compatible with Birdie which I was trying to make them compatible but I couldn't find where and how to change the animation codes of both, I need to know where to do it and by the way how to do it
1. where to find the rape animation codes in the CMD to edit them
2. correct way to change them to make them compatible
I would appreciate a small tutorial also there are many who do not know about this so it would help the majority
tk.
then the key to everything is the .air file and of course the number of sprites required by the .air (sometimes).
what i always do to make a single victim compatible with any type of agressor is to see if the victim has the sprite groups that are needed and then i copy and paste the .air of a victim that is compatible with the agressor and then it is simply testing that the sprites of the victim fit well with the agressor.
or if you want to be very drastic you modify the position of the agressor or even the sprites.
Re: I need help with animation codes
also, most of the agressors use sprite groups such as 19230, 19231, 19234, 19235, 12250, 18300, 17234, 17230, 26184.
those are the most common groups.
those are the most common groups.
Re: I need help with animation codes
Do you have any example of how to change the codes to make them compatible?Zeb2345 wrote: ↑Wed Jul 13, 2022 2:15 amLook, the first thing you need to do is to find a victim who is compatible with those birdie positions.komadreja wrote: ↑Tue Jul 12, 2022 4:38 pm hi~
I need to know where to find the animation codes +18
of both the victim and the aggressor to make them compatible with some poses
for instance
Lieselotte has a missionary pose but for some reason it is not compatible with Birdie which I was trying to make them compatible but I couldn't find where and how to change the animation codes of both, I need to know where to do it and by the way how to do it
1. where to find the rape animation codes in the CMD to edit them
2. correct way to change them to make them compatible
I would appreciate a small tutorial also there are many who do not know about this so it would help the majority
tk.
then the key to everything is the .air file and of course the number of sprites required by the .air (sometimes).
what i always do to make a single victim compatible with any type of agressor is to see if the victim has the sprite groups that are needed and then i copy and paste the .air of a victim that is compatible with the agressor and then it is simply testing that the sprites of the victim fit well with the agressor.
or if you want to be very drastic you modify the position of the agressor or even the sprites.
Re: I need help with animation codes
Sure, what you have to do is go to the character folder and open with the notepad or figther factory the file ". air" which will always have the name of the character you are going to edit. when you open it you look in it . Another victim’s air that is compatible by looking only for actions that have the number of sprites group that the victim uses. for example if I want to copy the pose of missionary of schlussel I look in his . air the group number 12250 is the most common. in this case find the following "action":komadreja wrote: ↑Wed Jul 13, 2022 7:01 pmDo you have any example of how to change the codes to make them compatible?Zeb2345 wrote: ↑Wed Jul 13, 2022 2:15 amLook, the first thing you need to do is to find a victim who is compatible with those birdie positions.komadreja wrote: ↑Tue Jul 12, 2022 4:38 pm hi~
I need to know where to find the animation codes +18
of both the victim and the aggressor to make them compatible with some poses
for instance
Lieselotte has a missionary pose but for some reason it is not compatible with Birdie which I was trying to make them compatible but I couldn't find where and how to change the animation codes of both, I need to know where to do it and by the way how to do it
1. where to find the rape animation codes in the CMD to edit them
2. correct way to change them to make them compatible
I would appreciate a small tutorial also there are many who do not know about this so it would help the majority
tk.
then the key to everything is the .air file and of course the number of sprites required by the .air (sometimes).
what i always do to make a single victim compatible with any type of agressor is to see if the victim has the sprite groups that are needed and then i copy and paste the .air of a victim that is compatible with the agressor and then it is simply testing that the sprites of the victim fit well with the agressor.
or if you want to be very drastic you modify the position of the agressor or even the sprites.
; •ï‚Ü‚ñ‚®‚èŽË¸
[Begin Action 180114]
12250,0, 0,-10, 4,H
12250,1, 0,-10, 4,H
12250,2, 0,-10, 4,H
12250,1, 0,-10, 30,H
12250,2, 0,-10, 2,H
12250,1, 0,-10, 2,H
12250,2, 0,-10, 2,H
12250,2, 1,-10, 2,H
12250,2, 0,-10, 2,H
12250,2, 1,-10, 2,H
12250,2, 0,-10, 3,H
12250,1, 0,-10, 35,H
12250,2, 0,-10, 2,H
12250,1, 0,-10, 2,H
12250,2, 0,-10, 2,H
Then I copy that code and paste it in the . air of the victim that I will make compatible with the pose number "12250". the main thing is that you look with figther factory the sprites of the other victim and look for the group 12250 to see how many index or number of sprites it has. If you miss a single sprite, the victim’s position won’t look good.
that example I gave you above requires only 4 sprites and will be compatible with a few aggressors that only need 4 sprites. although there are some aggressors who are more demanding and ask the victim up to 20 sprites (as the aggresores of gettag).