it would motivate me to start creating a few aggressors in my own way.
i'm good at making sprites, the problem is coding them XD.

Moderator: Moderator
You could always reference other aggressors that this very site offers. You might ask how do you do that?
Thank you Buddy, I appreciate your help and that of the other partners,idle wrote: ↑Tue Aug 30, 2022 10:17 pmYou could always reference other aggressors that this very site offers. You might ask how do you do that?
Well..for the start, you will go to the animation and there you will take a look at the animation number or ID (the animation where the rapist performs the segs scene), then you are going to go to the states section and there you will use the ctrl+f hotkey to find a text and then you are going to insert that number. Do so and then you will find the code that triggered that animation and then you analyze how does the code work.
Also the basic stuff should be checked out as well (cause it really boosts your imagination when you find out what does each trigger and controller do):
http://www.elecbyte.com/mugendocs/trigger.html
http://www.elecbyte.com/mugendocs/sctrls.html
I wish you good luck if you are evergoing to try it.
When opening some aggressors' cns files and find that you don't understand how the code works, that's excusable. Because those newer aggressors generally use more complex and advanced coding methods for rape actions (such as gettag's baomaru poses).Zeb2345 wrote: ↑Wed Aug 31, 2022 12:09 am I really want to do an aggressor, it will sound weird but bridget is my favorite character from Guilty Gear.
i know that there are two aggressors of it but I want to make one with sprites of my own, but as I said before the problem is that I don't understand very well the way in which the aggressors are coded and for now I can't get them to work.
i will check the link of the page you recommend, I will do my best to understand it.
oh I get it,ddlnll wrote: ↑Wed Aug 31, 2022 11:19 amWhen opening some aggressors' cns files and find that you don't understand how the code works, that's excusable. Because those newer aggressors generally use more complex and advanced coding methods for rape actions (such as gettag's baomaru poses).Zeb2345 wrote: ↑Wed Aug 31, 2022 12:09 am I really want to do an aggressor, it will sound weird but bridget is my favorite character from Guilty Gear.
i know that there are two aggressors of it but I want to make one with sprites of my own, but as I said before the problem is that I don't understand very well the way in which the aggressors are coded and for now I can't get them to work.
i will check the link of the page you recommend, I will do my best to understand it.
If you want to learn the basics of aggressor code and try to find some reference characters, you can look for older ones like "Ripps".
It's the version on HCM.
okay I understand,ddlnll wrote: ↑Wed Aug 31, 2022 2:47 pmIt's the version on HCM.
And yes, after reading many times you will find that the most common code in rape state are those like ChangeAnim, ChangeState, TargetState, TargetBind, Explod, Playsnd, TargetLifeAdd...
It's just the stacking and permutation of these codes, the basic principle is the same.
What really looks complicated is such as large amount of variables or fast switching between states, because each author writes this part differently, sometimes you need to observe the entire cns file to understand.
That's because you forgot to add the hitbox.Zeb2345 wrote: ↑Wed Aug 31, 2022 4:58 pm I have a feeling that it will work out well because I used the codes of the grip that umbreonlover published and the aggressor does the animation for a few seconds but he does not grab the victim but lets her fall to the floor and the aggressor returns to animation 0.
I think I can manage to make all this work for me.
i appreciate your help thank you.