mo-mo-dainaimatu not compatible with any character?
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mo-mo-dainaimatu not compatible with any character?
Got it from this download on the site (https://hentaicharmugen.com/chars/174/mo-mo-dainaimatu) and haven't been able to find a single character he's compatible with. Not even the ones shown in the screenshots work. Any advice?
- MadgearVSShadaloo
- Posts: 29
- Joined: Sat Jul 29, 2023 8:19 pm
Re: mo-mo-dainaimatu not compatible with any character?
I'd bet the character is compatible with the 3-4 shown character in the pictures, moves seems pretty basic too.
Re: mo-mo-dainaimatu not compatible with any character?
Momo and other bara edits have a line of code that reads "animexist"19230"
What this is doing is checking for the animation number that matches the position. The most common ones will be the numbers 19230 (Doggystyle), 12250 (Missionary) and 17230 (Cowgirl). If you want them to be compatible, create animations of these three animation numbers and he'll be able to grab them. The animations can be entirely blank, as it's only checking for their existence, rather than actually utilizing them.
What this is doing is checking for the animation number that matches the position. The most common ones will be the numbers 19230 (Doggystyle), 12250 (Missionary) and 17230 (Cowgirl). If you want them to be compatible, create animations of these three animation numbers and he'll be able to grab them. The animations can be entirely blank, as it's only checking for their existence, rather than actually utilizing them.
Re: mo-mo-dainaimatu not compatible with any character?
I appreciate you giving an actual solution to the issue, but I've never messed with a mugen character before so I have no idea how to actually go about doing thatJase135 wrote: ↑Wed Apr 24, 2024 3:50 pm Momo and other bara edits have a line of code that reads "animexist"19230"
What this is doing is checking for the animation number that matches the position. The most common ones will be the numbers 19230 (Doggystyle), 12250 (Missionary) and 17230 (Cowgirl). If you want them to be compatible, create animations of these three animation numbers and he'll be able to grab them. The animations can be entirely blank, as it's only checking for their existence, rather than actually utilizing them.
Re: mo-mo-dainaimatu not compatible with any character?
Sorry for the late response, I don't check the forum super often.
It's very simple, actually. You just have to download fighter factory studio or fighter factory 3. Once downloaded, you can open whatever character you're experiencing incompatibilities with through their .def file. Once you have them open, simply click the film clapper icon near the top of the window to go to your animations. You should see an icon that looks like an asterisk in the left panel that will serve as the means to create a new animations. Name the animation whatever you want, the important part is that the animation is under the numbers 19230, 12250 or 17230. Once you have that, whatever animation wasn't compatible before should work now.
It's very simple, actually. You just have to download fighter factory studio or fighter factory 3. Once downloaded, you can open whatever character you're experiencing incompatibilities with through their .def file. Once you have them open, simply click the film clapper icon near the top of the window to go to your animations. You should see an icon that looks like an asterisk in the left panel that will serve as the means to create a new animations. Name the animation whatever you want, the important part is that the animation is under the numbers 19230, 12250 or 17230. Once you have that, whatever animation wasn't compatible before should work now.
- SparkRocks
- Posts: 8
- Joined: Thu Feb 17, 2022 9:21 am
Re: mo-mo-dainaimatu not compatible with any character?
If only there was a tutorial for that we could see with our eyes and follow.Jase135 wrote: ↑Thu May 09, 2024 2:31 pm Sorry for the late response, I don't check the forum super often.
It's very simple, actually. You just have to download fighter factory studio or fighter factory 3. Once downloaded, you can open whatever character you're experiencing incompatibilities with through their .def file. Once you have them open, simply click the film clapper icon near the top of the window to go to your animations. You should see an icon that looks like an asterisk in the left panel that will serve as the means to create a new animations. Name the animation whatever you want, the important part is that the animation is under the numbers 19230, 12250 or 17230. Once you have that, whatever animation wasn't compatible before should work now.