At this point you need have knowledge about the use of add sprites in fighter factory (tutorial on development)
REFERENCES:Before we begin is important to know some compatibilities may be missing they will be updated during the times and it will be mentioned on they specific agressors sections with a "day month year example" date
DEFAULTS ARE COMPATIBILITIES THAT DOESNT ASK FOR THE AIR FILE AND YOU CAN JUST PORT THEM AS THEY ARE MAJORITY ONLY USES 3 FRAMES USUALLY 0-2
Defaults are compatibilities that doesnt ask for the air animation and you can just port them as they are majority uses 3 frames usually 0 - 2 frames really rarely 3 frames ( like some intro penetrations like doggystyle)
IF YOU DONT CARE TO MAKE CUSTOM ANIMS FOR YOUR VICTIMS WE RECOMMEND IGNORE THE TXT FILES AND JUST USE THE SCREENSHOT EXAMPLES
CUSTOMS ALLOW CUSTOMIZED GROUPS FOR MAKE IT EASIER AND UNIQUE FOR EACH AGRESSOR ( only if the agressor has their own air file for the victims to use)
Ahegaos usually triggers at 5 cumshots/orgasms (Depending the agressor, You Also Need The Custom animations for trigger the ahegao)
Universal Common Poses With Working Default Victims
REFERENCE POINT all animations gonna use as example from the number 11 to 17 this is the same as 1 2 3 4 5 6 7 always 13 and 14 are the last humps when is all inside
Doggystyle 19230 Index 0 - 2 (3 frames sometimes 4 frames but is rare in some agressors)
Cowgirl 17230 Index 0 - 2 (3 frames)
Mating Press 12250 Index 0 - 2 (3 frames)
Missionary 12260 Index 0 - 2 (3 frames the leg above the agressor needs the custom anim)
Important to know, those documentation are only for the custom animations, the universal groups works just fine with any agressor
DONG BRIAN SECTION (Last Update 22/12/2024)

Dong Brian Compatibilities
TOWER OF BLOODY FIGHT SECTION (Last Update 22/12/2024)
Tower Of Bloody Fight - Compatibilities (blue yellow guys only)
[under development position guides for specific char res]