Solo Ko Cinematics

Progress about Characters, Stages, Screenpacks, etc

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Viket
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Solo Ko Cinematics

Post by Viket »

Back in the days of MUGEN H, there were CINEMATIC KOs triggered by certain characters, such as Kuromaru's Slime Devour attack or Minotaur unique KO.

When Kuromaru KO you out with this move, a cinematic would begin after a blackout, looping the animation. Not all characters had this feature, but some included a looping animation inside Kuromaru.

Minotaur's KO didn't require any special input he simply KO you When it happened, he would get close to the opponent, rip its clothes and blackout just for some kind of power point cinematic began for show the fate of the victim char

The idea behind these CINEMATIC KOs is to give all agressors their own unique animations, just like Minotaur, but without using static text images everything would be fully animated and loopable.

For now, these are just loops of certain frames, but in the future, the plan is to expand them with more animations, including the cumming

The goal is to create as many as possible and provide PSD files or base kits, allowing everyone to design their own KO cinematics


i believe SOLO KO are easier to perform rather than the tobf ko ones because is too much movement in a single move making it tedious and hard to work with, and find out why i wasnt just doing these solo ko´s


the plan is also group them by random names so these cinematics would play randomly in different positions, it can be a zoom to the stage just for a position, or could silence the music background and play the agressor own song and their own background perhaps the agressor took the bottom to his house or just decide to fuck it somewhere else





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UmbreonLover
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Re: Solo Ko Cinematics

Post by UmbreonLover »

You will also have to find a way to prevent the game from soft-locking itself if the person who plays those character plays it in a 2v2 matches. It wouldn't be fun if you can't continued to play because all characters aren't dead.

That's, if you planning to do it, and you have to cap all your words to people to read....

"ITS NOT SUPPORTED" because you know~ Not everyone reads, and they know how to complain that the thing doesn't work
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Viket
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Re: Solo Ko Cinematics

Post by Viket »

UmbreonLover wrote: Wed Mar 19, 2025 4:29 am You will also have to find a way to prevent the game from soft-locking itself if the person who plays those character plays it in a 2v2 matches. It wouldn't be fun if you can't continued to play because all characters aren't dead.

That's, if you planning to do it, and you have to cap all your words to people to read....

"ITS NOT SUPPORTED" because you know~ Not everyone reads, and they know how to complain that the thing doesn't work
just put a notepad that says not compatible in 2 v 2 XD

but funny enough ia ttempted some cinematic compatibilities in 2 v 2 and they look on the same spot making it look funny
UmbreonLover
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Re: Solo Ko Cinematics

Post by UmbreonLover »

Viket wrote: Sat Mar 22, 2025 2:09 am just put a notepad that says not compatible in 2 v 2 XD

but funny enough ia ttempted some cinematic compatibilities in 2 v 2 and they look on the same spot making it look funny
you can always asks your server or your follower on who read text files inside a character. I bet you, you will get more
"No, I don't read"
than
"Yes, I do read them all"
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