Adding KO finisher to character

Technical support for Characters, Stages or Screenpacks

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Apothicon
Posts: 2
Joined: Wed Jan 28, 2026 6:34 pm

Adding KO finisher to character

Post by Apothicon »

I have zero experience, but I want to know if it's easy to add a pregnancy KO for Futa white-len victims.

Sorry for bad English
UmbreonLover
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Re: Adding KO finisher to character

Post by UmbreonLover »

Its quite easy to implement the pregnancy on the victim, but it really depends on you if you want it on all victims, or just one?
For a beginner, it will be a tedious to know where to set it, or who to add if you have no experiences on mugen script.

Friendly Translation
Very easy to add fertilization on a victim, but you want it to all characters, or only one?
For someone who have no experience in mugen scripting. It will be hard to do. Why? you need to read lots of things before knowing where to add it.

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https://translate.google.com/?sl=auto&tl=es&text=Very%20easy%20to%20add%20fertilization%20on%20a%20victim%2C%20but%20you%20want%20it%20to%20all%20characters%2C%20or%20only%20one%3F%0AFor%20someone%20who%20have%20no%20experience%20in%20mugen%20scripting.%20It%20will%20be%20hard%20to%20do.%20Why%3F%20you%20need%20to%20read%20lots%20of%20things%20before%20knowing%20where%20to%20add%20it.&op=translate
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Apothicon
Posts: 2
Joined: Wed Jan 28, 2026 6:34 pm

Re: Adding KO finisher to character

Post by Apothicon »

UmbreonLover wrote: Wed Jan 28, 2026 8:47 pm Its quite easy to implement the pregnancy on the victim, but it really depends on you if you want it on all victims, or just one?
For a beginner, it will be a tedious to know where to set it, or who to add if you have no experiences on mugen script.

Friendly Translation
Very easy to add fertilization on a victim, but you want it to all characters, or only one?
For someone who have no experience in mugen scripting. It will be hard to do. Why? you need to read lots of things before knowing where to add it.

Code: Select all

https://translate.google.com/?sl=auto&tl=es&text=Very%20easy%20to%20add%20fertilization%20on%20a%20victim%2C%20but%20you%20want%20it%20to%20all%20characters%2C%20or%20only%20one%3F%0AFor%20someone%20who%20have%20no%20experience%20in%20mugen%20scripting.%20It%20will%20be%20hard%20to%20do.%20Why%3F%20you%20need%20to%20read%20lots%20of%20things%20before%20knowing%20where%20to%20add%20it.&op=translate
I was looking to implement it on all victims actually, but it's okay if I can only add it to one.
Where can I read about that?
UmbreonLover
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Re: Adding KO finisher to character

Post by UmbreonLover »

Apothicon wrote: Wed Jan 28, 2026 10:26 pm I was looking to implement it on all victims actually, but it's okay if I can only add it to one.
Where can I read about that?
You need to understand "AIR Format" (.air) to add your pregnancy animation

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https://www.elecbyte.com/mugendocs-11b1/air.html#id2
Once you understand the basic, you can start learning basic image/animation implementation

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https://www.elecbyte.com/mugendocs-11b1/sctrls.html#changeanim
https://www.elecbyte.com/mugendocs-11b1/sctrls.html#changeanim2
"ChangeAnim" is mainly used if the character have the animation in "*.AIR" File.
"ChangeAnim2 is mainly used for substituted if the character doesn't have it.

Next, learn how to switch it to create your own StateDef, but you can skip this part if you don't plan to.

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https://www.elecbyte.com/mugendocs-11b1/sctrls.html#changestate
https://www.elecbyte.com/mugendocs-11b1/sctrls.html#targetstate
"ChangeState" is for the attacker
"TargetState" is for the victim

The Last step

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https://www.elecbyte.com/mugendocs-11b1/trigger.html#life
https://www.elecbyte.com/mugendocs-11b1/trigger.html#matchno
https://www.elecbyte.com/mugendocs-11b1/trigger.html#matchover
Life is the HP of a player.
Target, Life is the HP of the victim
"trigger" is very important to learn how to use, because trigger will be the main focus in creating your pregnancy animation.
MatchNo (Known as Match Number), is optional to learn
MatchOver is good to learn too, but its optional.

A Basic Example to Switch Animation:

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;	Attacker Side
[State 12345, Image]
	Type = ChangeAnim
	Trigger1 = Anim = 12345
	Trigger1 = Target, Life = 0
		Value =  23345 ;<--- Preg Animation number
		
;	Victim Side
[State 12345, Image]
	Type = ChangeAnim
	Trigger1 = Anim = 22345
	Trigger1 = Life = 0
		Value =  33345 ;<--- Preg Animation number

;	Alt Side
[State 12345, Image]
	Type = ChangeAnim2
	Trigger1 = !Anim = 33345
	Trigger1 = Life = 0
		Value =  333450 ;<--- Alt Preg Animation number
Again, this is an example, and it says:
"if victim is having sex and die while having sex. Switch to pregnancy animation."
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