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Re: TQH 0

Posted: Sun Jun 01, 2025 1:06 am
by Tetchi
What's new?

I've finished all the details and bugs I've found and been informed about to this day of TQH 0.

So a week ago I started creating a new character, Sissy, from Power Instic Matrimalee, but with a different style.

What's new so far?

1. SFF with all the required sprites for all the basic animations and some other attacks.

2. Portrait face.

What's missing? A pain...

1. Editing sprites

2. Color separation

3. Creating normal/super/hyper attacks.

4. Anything else I can't remember right now.

I'm leaving you some images of how this project is progressing.

In MUGEN
Image

Image

In FF
Image

Which once finished I will be sharing the new version of TQH 0, so I welcome any suggestions and comments to improve either this character and/or any other section of the game, which by the way I'm also considering creating a TQH 0 screenpack, but it's just an idea without analyzing what the screenpack would be like.

Re: TQH 0

Posted: Thu Aug 21, 2025 3:19 am
by Tetchi
Well, I think that aside from the detail of some winquotes that need to be added, it has everything I imagined the character to be. As always, it's not a 100% faithful version of the game, but I hope this version will be competitive with the attacks it has now. And yes, as part of the creative freedom, there are some things that have been changed or adapted to be more consistent with the game. I hope you like this version of Princess Sissy.

Comments and suggestions are welcome. Some screenshots and video :mrgreen:

Go a the video, is for only some days, later autodelete for the system
https://gofile.io/d/DAAwYx

190 -195 (screenshots)
► Show Spoiler
Basic attack (some) - (screenshots)
► Show Spoiler
Super - Hyper attacks (screenshots)
► Show Spoiler

Re: TQH 0

Posted: Wed Oct 08, 2025 1:26 am
by Tetchi
Well, I think that's all for updates and characters... well, no, I was messing around with sprites and found a good candidate for a char, Rin Oyama.

Image

But it would be the last one I add because if I keep adding, I'll never finish. XD

--------------------------------------------------

My 3 dear readers, I ask:

1. Should I release a version with what's there so far? And an update for possible fixes along with this char when I'm finished.

2. Should I wait until I've finished the char and then release everything?

Comments and suggestions are welcome :)

Re: TQH 0

Posted: Fri Oct 10, 2025 10:53 am
by Venomica
Hello! I'm new here so I have a question how do you turn SFW to NSFW TQH 0??? In game I'm very confused please help :?: :?:

Re: TQH 0

Posted: Fri Oct 10, 2025 7:52 pm
by Tetchi
Hello, welcome.

This isn't a conversion; I'll explain it in detail.

The character sprites are "color-separated." By this I mean that, for example, if a character wears boots, a skirt, panties, a blouse, and gloves, each item of clothing comes is a edit range of different colors. I also add the hair, skin, and the edits made to make it nude. Now that everything is separated by (different) colors, I can create combinations where I can show a nude version or a fully clothed version. I have as many possible combinations as the degree of color separation of the parts that make up the clothing the character wears. Simply put, I separate the areas I need into color zones so that, along with the edits made to the sprites, I get a character, nude or fully clothed.

To access the above and ensure that the end user has no complications, simply activate one of the two options available for playing, SFW or NSFW. However, there's no program that can do this. It all involved prior editing work on each sprite that makes up the character. Keep in mind that each character in the game requires a different approach. So, yes, it's a laborious and time-consuming task. Add to that the coding and other aspects that make up a character.

If you have any ideas, suggestions, or comments, they're welcome.