Re: TQH 0
Posted: Sun Jun 01, 2025 1:06 am
What's new?
I've finished all the details and bugs I've found and been informed about to this day of TQH 0.
So a week ago I started creating a new character, Sissy, from Power Instic Matrimalee, but with a different style.
What's new so far?
1. SFF with all the required sprites for all the basic animations and some other attacks.
2. Portrait face.
What's missing? A pain...
1. Editing sprites
2. Color separation
3. Creating normal/super/hyper attacks.
4. Anything else I can't remember right now.
I'm leaving you some images of how this project is progressing.
In MUGEN


In FF

Which once finished I will be sharing the new version of TQH 0, so I welcome any suggestions and comments to improve either this character and/or any other section of the game, which by the way I'm also considering creating a TQH 0 screenpack, but it's just an idea without analyzing what the screenpack would be like.
I've finished all the details and bugs I've found and been informed about to this day of TQH 0.
So a week ago I started creating a new character, Sissy, from Power Instic Matrimalee, but with a different style.
What's new so far?
1. SFF with all the required sprites for all the basic animations and some other attacks.
2. Portrait face.
What's missing? A pain...
1. Editing sprites
2. Color separation
3. Creating normal/super/hyper attacks.
4. Anything else I can't remember right now.
I'm leaving you some images of how this project is progressing.
In MUGEN


In FF

Which once finished I will be sharing the new version of TQH 0, so I welcome any suggestions and comments to improve either this character and/or any other section of the game, which by the way I'm also considering creating a TQH 0 screenpack, but it's just an idea without analyzing what the screenpack would be like.