Page 1 of 1

Berecca from Ninjala WIP

Posted: Fri Sep 13, 2024 3:59 pm
by woopyyippy
Hello everyone! I was a little unsure about making any sort of content for H-Mugen, not only for complexity sake but also just a bit scared haha. But I finally decided to give this a shot! :shock:

I bring you a very much so work in progress of Berecca(Adult) from Ninjala! The best adult of the group imo
So far I have 3 positions mostly done(needs a bit of editing/fine tuning), I just need to add the last basic position as well as the other basic sprites(idle, moving, etc). I did use a bit of refence for each since I am no master drawer LOL, but I did use IBis paint to create the sprites. The sprites were- a little big LOL so I had to downsize the character to make them look normal.
The previews you see are just me replacing a preexisiting character's sprites in order to see her in game to get a good idea, I don't actually have a template/char to work off of as of yet. I am unsure if most people for edits use other's NSFW chars, or more basic ones. Any input on that would be great! I would love to actually start making her, her own thing haha
This is my first time, so I am not expecting a master piece out of this haha, but it is kinda fun to do!
I am a little tempted to make aggressor sprites(or just futa) for her at some point, but one step at a time.
Once I get done with all her sprites and other things like sounds, I can release her soon enough.

now this is my time to shamelessly say play ninjala on nintendo switch its free to play and it is a very epic game :mrgreen:

Image Image Image

Re: Berecca from Ninjala WIP

Posted: Sat Sep 14, 2024 6:13 am
by Tetchi
Hello, welcome.

Thank you for sharing your work, an interesting proposal that you present for the MUGEN Hentai environment.

I am not the one to say what to do and how to do it, but I can suggest the following for your concerns.

1. Take as a base the char that the creators of MUGEN provide us, yes the good KFM, which has all the sprites that require a char to work properly in MUGEN. How? Well, you can do it as you have been doing, replacing them with the ones you have created and so on until finishing the SFF.

Ok, we will be looking at a copy of KFM movements, but in the SFF, we will have what is required to work in any version of MUGEN, in terms of sprites and the AIR file. Check out more information here:

https://www.elecbyte.com/mugendocs-11b1/mugen.html

And you can also download a clean version from the creators of MUGEN, here:

https://web.archive.org/web/20140221111 ... .com/mugen

It goes without saying that this file contains the MUGEN and the KFM char and the essentials to know everything about MUGEN.

2. You can keep the CNS, CMD and any other files that you still consider, then you can edit them and have more knowledge to make your desired movements.

3. Now, you might want to have compatibility with various attackers, here comes total chaos, but you can get away with it as much as possible since almost all attackers have the same code (yes, almost copy and paste, in all of them but that's another story for another place) so you can take the references from this topic for compatibility.

viewtopic.php?t=611

If you have any other comments, welcome.