Editing problem
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Editing problem
I'm having a problem with editing Yuzuhira. The idle animation for the press "180210" isn't being read on Brian for whatever reason and it defaults to "12249" in Brian's air file resulting in a misalignment downwards. "180210" is working for other characters properly so I'm pretty stumped as to why this is happening. I've been looking for something that could cause it from not registering, I'm not well versed with coding but I don't see any problems. The animation number is correctly written and everything looks good its just one sprite and Brian is working fine with other characters. I don't see any specific overrides in the code with Yuzuhira's name as a trigger. I even checked Yuzuhira's cns for anything searching for relevant animations but didn't find anything. I've been trying to find a solution for two days now any ideas as to why this is happening?
- UmbreonLover
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Re: Editing problem
Which version of Brian are you having issue with? because from what I read in your post, the issue can be on either side, but more towards brian than the victim. I'm not saying that Yuzuhira can't cause the issue, because it likely can. The brian version I have (made by gettag ) display all the idle animation perfectly fine and its simply hard to figure out who has the problem.
My suggestion would be to look into Yuzuhira animation to see if 180210 isn't being repeated somewhere else or check if there's a typo in Brian coding when that happens
My suggestion would be to look into Yuzuhira animation to see if 180210 isn't being repeated somewhere else or check if there's a typo in Brian coding when that happens
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- MadgearVSShadaloo
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Re: Editing problem
I dont recall Brian having issue with mating press (180210) outside of a layering priority when entering mating press from some of the previous poses ,some of those pose triggering on only some char and not other (angeVsIari ) making it very inconsistent to test.Nuduri wrote: ↑Fri Apr 04, 2025 7:02 am I'm having a problem with editing Yuzuhira. The idle animation for the press "180210" isn't being read on Brian for whatever reason and it defaults to "12249" in Brian's air file resulting in a misalignment downwards. "180210" is working for other characters properly so I'm pretty stumped as to why this is happening. I've been looking for something that could cause it from not registering, I'm not well versed with coding but I don't see any problems. The animation number is correctly written and everything looks good its just one sprite and Brian is working fine with other characters. I don't see any specific overrides in the code with Yuzuhira's name as a trigger. I even checked Yuzuhira's cns for anything searching for relevant animations but didn't find anything. I've been trying to find a solution for two days now any ideas as to why this is happening?
If you issue isn't the insertion going to the wrong layer , it could be that an animation is lacking in that range , 180210 is fine , but you still need 181211-14 so it can play the full anim and it might default to another one if any of those are missing,
Could also be an expected explod from mating press being expected but ,not present so it doesn't use your sprites at all , you can check on working victim is they have extra explod for that pose , even empty (liked with a non existent sprite)
Brian was never finished proper but give us more detail , there might be an obvious fix.
Re: Editing problem
The version of brian im using is from mugenryona (22b's brian).UmbreonLover wrote: ↑Fri Apr 04, 2025 11:38 am Which version of Brian are you having issue with? because from what I read in your post, the issue can be on either side, but more towards brian than the victim. I'm not saying that Yuzuhira can't cause the issue, because it likely can. The brian version I have (made by gettag ) display all the idle animation perfectly fine and its simply hard to figure out who has the problem.
My suggestion would be to look into Yuzuhira animation to see if 180210 isn't being repeated somewhere else or check if there's a typo in Brian coding when that happens
The animation isn't being repeated somewhere else i've made that mistake a couple of times in the past so it was the first thing I checked. I don't see a typo in Brians coding and this problem only shows up with Yuzuhira every other character works fine. I deleted 12249 on brian's air file to see what would happen but no animation shows even though i have 180210 untouched in yuzuhira's air file. I decided to try adding 1280210 or whatever number the idle animation was used for Schlussel but that didnt show up either. Its just not being read on Yuzu for whatever reason.
Re: Editing problem
I have every animation string made for 180210-180214. I inserted an explod for 13249-132500 but nothings missing I only know this explod for the press I dont see any other explod relating to the press animations though. The only thing i havent done yet is make the press animations for the 2nd stage I don't know if that would affect it. I've been playing around with editing air files, sprites and a tiny bit of baomaru cns files for a while now so im pretty sure everything matches with other characters. The only thing i found out is that 180210 isnt being read at all. Deleting the default animation on brians air file 12249 and leaving 180210 untouched in yuzu's file makes nothing show up in mugen. If its a problem on yuzuhiras end I genuinely dont know what to look for. Like i said before though I tried to search for relevant animation numbers in all 3 of Yuzu's cns but couldn't find anything. Brian also works fine with other characters so im unsure if its something in his code.MadgearVSShadaloo wrote: ↑Fri Apr 04, 2025 12:06 pm I dont recall Brian having issue with mating press (180210) outside of a layering priority when entering mating press from some of the previous poses ,some of those pose triggering on only some char and not other (angeVsIari ) making it very inconsistent to test.
If you issue isn't the insertion going to the wrong layer , it could be that an animation is lacking in that range , 180210 is fine , but you still need 181211-14 so it can play the full anim and it might default to another one if any of those are missing,
Could also be an expected explod from mating press being expected but ,not present so it doesn't use your sprites at all , you can check on working victim is they have extra explod for that pose , even empty (liked with a non existent sprite)
Brian was never finished proper but give us more detail , there might be an obvious fix.
- UmbreonLover
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Re: Editing problem
I couldn't grab the version of Brian to troubleshoot the situation. I'm using Brian from gettag as my example. The version Yuzuhire I'm using to troubleshoot is:Nuduri wrote: ↑Sat Apr 05, 2025 4:56 am The version of brian im using is from mugenryona (22b's brian).
The animation isn't being repeated somewhere else i've made that mistake a couple of times in the past so it was the first thing I checked. I don't see a typo in Brians coding and this problem only shows up with Yuzuhira every other character works fine. I deleted 12249 on brian's air file to see what would happen but no animation shows even though i have 180210 untouched in yuzuhira's air file. I decided to try adding 1280210 or whatever number the idle animation was used for Schlussel but that didnt show up either. Its just not being read on Yuzu for whatever reason.
I have every animation string made for 180210-180214. I inserted an explod for 13249-132500 but nothings missing I only know this explod for the press I dont see any other explod relating to the press animations though. The only thing i havent done yet is make the press animations for the 2nd stage I don't know if that would affect it. I've been playing around with editing air files, sprites and a tiny bit of baomaru cns files for a while now so im pretty sure everything matches with other characters. The only thing i found out is that 180210 isnt being read at all. Deleting the default animation on brians air file 12249 and leaving 180210 untouched in yuzu's file makes nothing show up in mugen. If its a problem on yuzuhiras end I genuinely dont know what to look for. Like i said before though I tried to search for relevant animation numbers in all 3 of Yuzu's cns but couldn't find anything. Brian also works fine with other characters so im unsure if its something in his code.
https://hentaicharmugen.com/chars/607/yuzuriha
Out of the box, Yuzu has all the animation for him, even though most (if not all lol ) are off alignments.
first, the missionay/mating press are missing 180212 - 180215, which I assume you manually add it yourself.
The group animation still works with only 180210 - 180211, but it will start looking weird when you need the others. After adding 180212 - 180215. Everything had showed up with no problem. This results, that Brian you have in file has a mistakes when using 180210-180214 or is requiring a different set of numbers. I'm assuming if you manually adjust 12249-12252 it should still work in your favor, but again? Its hard to tell without looking at that version of Brian
@EDITED
In side note, "this problem only shows up with Yuzuhira every other character works fine." There could be a hidden anti-code to prevent certain animations to be display, or breaking from the grab quickly. It all comes down where you have downloaded the characters, but the Yuzu I choose didn't had any prevention. You could also download that Yuzu and swap ".sff" and ".air" files. Avoiding all the coding while keeping all the updated sprite into the new one.
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Re: Editing problem
It should be the same Yuzu from HCM I downloaded Yuzu from gettag's patreon/mega folder(I did add the animations manually). Ill try swapping files again with the HCM file to see if that will work (I swapped with an older file to see if it would work it didn't). Is there anyway to send a character file in the forum? I can send both files, the version of brian I have was pretty much for free you just needed to go to the mugen ryona forum and use the password ryona 2 but its down now most likely because of that disgusting cp incident. I've also been looking in statedef 6206 for any typos or something I found one, the explod for 13249 was tied to 1280120(Schlussel's idle) changing it to 180210 didn't fix the problem though. I could also try pasting the state def or the specific code regarding the idle animations if that's ok. I could also just go to 12249 in brian's files and adjust it but I inserted an additional idle animation "180209" to all of the characters files I mess around with. It activates on animations 180212-180213 which is mostly just for facial expression but since 180210 isn't activating neither is that animation.UmbreonLover wrote: ↑Sat Apr 05, 2025 12:45 pm I couldn't grab the version of Brian to troubleshoot the situation. I'm using Brian from gettag as my example. The version Yuzuhire I'm using to troubleshoot is:
https://hentaicharmugen.com/chars/607/yuzuriha
Out of the box, Yuzu has all the animation for him, even though most (if not all lol ) are off alignments.
first, the missionay/mating press are missing 180212 - 180215, which I assume you manually add it yourself.
The group animation still works with only 180210 - 180211, but it will start looking weird when you need the others. After adding 180212 - 180215. Everything had showed up with no problem. This results, that Brian you have in file has a mistakes when using 180210-180214 or is requiring a different set of numbers. I'm assuming if you manually adjust 12249-12252 it should still work in your favor, but again? Its hard to tell without looking at that version of Brian
@EDITED
In side note, "this problem only shows up with Yuzuhira every other character works fine." There could be a hidden anti-code to prevent certain animations to be display, or breaking from the grab quickly. It all comes down where you have downloaded the characters, but the Yuzu I choose didn't had any prevention. You could also download that Yuzu and swap ".sff" and ".air" files. Avoiding all the coding while keeping all the updated sprite into the new one.
After downloading the HCM yuzu and testing it in mugen the problem is still there. I then added the animations 180210-180214 and it looks like 180210 still isn't being read. So I think its most likely the Brian I have but I'm unsure what's causing the problem since the animation works with every other character.
- UmbreonLover
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Re: Editing problem
It would be mediafire, mega.xz, or any alt uploading services. You can upload it here, but you need an account in the main paged.
It would be very lengthy if you copy and paste the Statedef 6206, follow by any number that connects with statedef 6206Nuduri wrote: ↑Sun Apr 06, 2025 12:38 am I've also been looking in statedef 6206 for any typos or something I found one, the explod for 13249 was tied to 1280120(Schlussel's idle) changing it to 180210 didn't fix the problem though. I could also try pasting the state def or the specific code regarding the idle animations if that's ok.
To troubleshoot this, you need to enable Debug mode ( ctrl+D )
- When you enable it,
- You should see white text messages in your screen.
- Yellow Letters/Numbers means, you are inside a custom State, or Custom Animation by Brian
- White Letters/Numbers means, you are using your own custom State, or Custom Animation from Yuzu
- ActionID Means the Animation Group Number (example 12250 )
- SPR means the sprites that is being used in the Animation
finally - State No that indicate the Number of State you are in with Yuzu
- ActionID: <-- if this is yellow, you are not using your Custom Animation
- SPR: <-- if this is yellow, you are not using your Custom Animation
- State No: <-- Yellow by default, but gives you the info you need to discover what ActionID you can use in that Brian Version.
Brian is the one that is causing the issue, and the only way to find out what's going on is to visit the StateDef of the Victim side.Nuduri wrote: ↑Sun Apr 06, 2025 12:38 am I could also just go to 12249 in brian's files and adjust it but I inserted an additional idle animation "180209" to all of the characters files I mess around with. It activates on animations 180212-180213 which is mostly just for facial expression but since 180210 isn't activating neither is that animation.
After downloading the HCM yuzu and testing it in mugen the problem is still there. I then added the animations 180210-180214 and it looks like 180210 still isn't being read. So I think its most likely the Brian I have but I'm unsure what's causing the problem since the animation works with every other character.
From there, you can see what's available, and if you see numbers that Yuzu. There is a chance conflict is being displayed, especially with Kuro Numbers that people aren't aware of.
Example:
280122
versus
180122
or
1801222 <--- an extra 2
versus
180122
You can also record your gameplay, or record the Statedef as you scroll down, but make sure you are in the correct statedef for the Victim side, not the aggressor
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Re: Editing problem
https://www.mediafire.com/folder/cbdgzg ... Characters
Here are the files and I sent another character to show that it works with my minor tweaks. Also I wouldn't really call what I do "edits" I just play around with characters in ff and do whatever like adding stuff like explods, facial expressions, voice edits if possible and additional animations which makes a bit of a mess. I don't make anything new really I tend to do a bit of splicing as well which you'll see in Alena's file.
For Yuzuhira I've also tried debug mode but it goes crazy in the idle animation it says
player brian battler (56) in state 6001: -6206.000000000(incremental number) Warning expression truncated to integer:
player brian battler (56) in state 6001: -6201.000000000(incremental number) Warning expression truncated to integer:
player brian battler (56) in state 6001: -0.000000000(incremental number) Warning: player brian battler (56) in state 6001: has no helper 6900
Warning: player brian battler (56) in state 6001: has no parent
Warning: player brian battler (56) in state 6001: has no helper 6900
Warning expression truncated to integer:
player brian battler (56) in state 6001: -0.0000000
all in white but it does this with every character.
Here are the files and I sent another character to show that it works with my minor tweaks. Also I wouldn't really call what I do "edits" I just play around with characters in ff and do whatever like adding stuff like explods, facial expressions, voice edits if possible and additional animations which makes a bit of a mess. I don't make anything new really I tend to do a bit of splicing as well which you'll see in Alena's file.
For Yuzuhira I've also tried debug mode but it goes crazy in the idle animation it says
player brian battler (56) in state 6001: -6206.000000000(incremental number) Warning expression truncated to integer:
player brian battler (56) in state 6001: -6201.000000000(incremental number) Warning expression truncated to integer:
player brian battler (56) in state 6001: -0.000000000(incremental number) Warning: player brian battler (56) in state 6001: has no helper 6900
Warning: player brian battler (56) in state 6001: has no parent
Warning: player brian battler (56) in state 6001: has no helper 6900
Warning expression truncated to integer:
player brian battler (56) in state 6001: -0.0000000
all in white but it does this with every character.
- UmbreonLover
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Re: Editing problem
EDITED
I had to asks a bit of help with Mizulugu, especially on this version of Brian... and Just to ended up being the most stupid reason...
You can randomly add anything in there. 1180207 is the mindfuck/horny/aheago idle animation
https://www.in.gov/ihcda/files/creating-zip-file.pdf
The reason is quite simple. Mediafire wants me to pay to download multiple bulk files which I ain't paying for 3 characters lol
So, I downloaded yuzuhira
I had to asks a bit of help with Mizulugu, especially on this version of Brian... and Just to ended up being the most stupid reason...
► Show Spoiler
You need to be pointing to the player Yuzuhira, not brian. Brian useless from how terrible is has been written. ( The mother load of warning and errors popping in your screen infinite). Keep clicking (ctrl+d) until you see "player yuzuhira"Nuduri wrote: ↑Sun Apr 06, 2025 5:05 am Here are the files and I sent another character to show that it works with my minor tweaks. Also I wouldn't really call what I do "edits" I just play around with characters in ff and do whatever like adding stuff like explods, facial expressions, voice edits if possible and additional animations which makes a bit of a mess. I don't make anything new really I tend to do a bit of splicing as well which you'll see in Alena's file.
I cannot download those files, because its going to take me like about 3 - 5 days to get everything. You need to compact them ( Zip the file ) and then upload them. Here's a How to zip a file:
https://www.in.gov/ihcda/files/creating-zip-file.pdf
The reason is quite simple. Mediafire wants me to pay to download multiple bulk files which I ain't paying for 3 characters lol
So, I downloaded yuzuhira
- .sff
- .air
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