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Mugen Base Builds

Posted: Tue Dec 29, 2020 8:48 pm
by Viket
Hey hey all this of mugen porn sounds awesome and the fact i can fuck my favorite characters whitout wait an artist do a specific animation of these characters But how im suppose to use them whitout a mugen?


Welcome and good day

Heres is a compilation of mugen build for any of your needs

WINMUGEN <--- this is mostly for fun and sfw since only old agressors/tops works in this one like kuromaru and minotaur
-Old engine but very stable
-most recently made characters won’t work on it at all
-can be ran on potatos
Image
-WINMUGEN

Mugen 1.0 <-- needed for actual agressors/tops like gettag and futacharsmaker doesnt allow maximize you must full screen whit alt enter [OUTDATED]
-all rounded engine
-works with slightly older and recently made chars, stages
-stable, most PC’s can run it
Image
-Mugen 1.0


Mugen 1.1 <--- same as mugen 1.0 but this allow zoom maximize window and easy design of sprites resize whitout broke you head [RECOMMENDED]
-most updated engine, in beta
-works on slightly older and recently made chars, stages
-little unstable, can crash depending on how many characters you have in your engine
Image
-Mugen 1.1


Mugen 1.1 whit slots

-This version was edited by me for new people that doesnt have knowledge of add screenpacks and new slots for people who only want add chars and stages and start having fun
Mugen 1.1 whit 200 slots
Image


HOW TO ADD CHARS
https://www.vidlii.com/watch?v=8NPxq021lNJ

Q:How do i add in stages?

Extract the stage folder which should come with two files (.sff and .def) and sometimes a third which is music.
Open up your Mugen folder go to “data” and place the .sff and .def stage files in “Stages”.
Upon doing that go to your “select.def” folder where you place your characters and scroll all the way to the bottom where you’ll see other stage names in your mugen and type in (this is an example)

Stagename/Stagename.def

And you’ll be good to go!
Q:How do i add in music?

Same thing as stages but place the music file in “music” folder instead

Re: Mugen Base Builds

Posted: Mon Jul 01, 2024 3:44 am
by bro life it hard
i have a question , how we can trans the mugen normal sprite to hentai mugen sprite how ?
pls give me a solution soon pls

Re: Mugen Base Builds

Posted: Sat Jul 06, 2024 10:06 pm
by Tetchi
The only solution that exists for those of us who use MUGEN is to "edit the sprite" in what we need, if we want naked, skin color, with other clothes, etc., it is to edit each sprite that makes up the animation we need.

There is no other solution, unless the company that owns the sprites, capcom, snk, atari, nintendo, sega, etc. Launch a game with pornographic content which would be original content and you would no longer have to edit, just put together the sff, declare animations.

Re: Mugen Base Builds

Posted: Sun Jul 07, 2024 2:34 pm
by bro life it hard
VERY thank you :D

Re: Mugen Base Builds

Posted: Mon Jul 08, 2024 2:08 pm
by bro life it hard
Can you tell me some of the apps you usually use to edit sprites?plz

Re: Mugen Base Builds

Posted: Mon Jul 08, 2024 10:42 pm
by Tetchi
Of course are:

1. ulead photoimpact
2. corel draw

Also in the latest version of Fighter Factory there is a sprite editor, it is simple but functional, it has undo, layers and a very decent amount for color slots and so as not to complicate yourself with reinserting the sprites to the sff and having corrupted sprites that do not work with the Palette can be a good alternative if you don't want to get complicated with programs in ms-dos.

I am a character and content creator in mugen with more than a decade in this world, possibly my references are old and non-functional, for example ulead photoimpact cannot run properly on windows 8/10 but windows 7 can, of course windows xp, Me, vista, 98, if it works wonderfully, I doubt if it is 95 but they would be old versions. But whatever the date, there are only 2 soups,

1. edit content that was extracted from the video game

2. create the naked sprites

There is no more, there is no undress button, because if that button exists it means that someone created that version and it would be back to point 2.

cultural note without checking, perhaps the use of A.I. programs where you are told to create a sprite with specific instructions can work.

Re: Mugen Base Builds

Posted: Tue Jul 09, 2024 1:35 am
by bro life it hard
very thank you :D

Re: Mugen Base Builds

Posted: Tue Jul 09, 2024 1:39 pm
by bro life it hard
can you show me some sprites pls :cry:

Re: Mugen Base Builds

Posted: Wed Jul 10, 2024 6:00 pm
by Tetchi
OFF TOPIC

OK, you can visit this post:

viewtopic.php?t=349

On the site of this beautiful place you can also find some of my work, in particular these:

1. TQH 0, you can find the previous version of this project thanks to the generosity of the good site administrator and thus be able to share this work with more MUGEN enthusiasts.
https://hentaicharmugen.com/mugen

2. Azukina, (Note, this char was uploaded by a user, not by me, so it may possibly present some editing or things done by the user who uploaded it)
https://hentaicharmugen.com/chars/646/azukina

Outside of the above, there are more works that I have shared with the community but they are offline, due to the changes that Internet systems and sites undergo over time, but in MGBR, MUGENHISPINA, MUGENLATINOAMERICA I shared and stored my works, no ruled out that there must be more content that I did in other places, it would be a matter of browsing with Google.

If you need to clarify any doubts or for us to comment on something about MUGEN, please create a new post in the section you consider appropriate, so as not to write in this topic which deals with a different topic than the one we are already talking about.

Re: Mugen Base Builds

Posted: Thu Jul 11, 2024 1:52 am
by bro life it hard
ok :D