Okay, that's fine.
I'll have some free time again on the 13th of this month to delve deeper into this topic.
Do you want the screen pack you use with 1000 slots?
Or, as long as I have 1000 slots, will any screen pack work for you?
Search found 482 matches
- Tue Jul 08, 2025 8:18 am
- Forum: Technical support
- Topic: HMugen Screenpack with lots of character slots?
- Replies: 17
- Views: 2176
- Mon Jul 07, 2025 7:00 pm
- Forum: Technical support
- Topic: HMugen Screenpack with lots of character slots?
- Replies: 17
- Views: 2176
Re: HMugen Screenpack with lots of character slots?
Sorry for the delay, life outside of 0/1 is demanding. Well, to get to the point, I just analyzed the system.def file and noticed several strange things, to put it mildly, for example: rows = 170 columns = 170 But anyway... Now, remembering that you need 1000 slots of capacity and you have half that...
- Fri Jun 20, 2025 3:39 am
- Forum: Technical support
- Topic: HMugen Screenpack with lots of character slots?
- Replies: 17
- Views: 2176
Re: HMugen Screenpack with lots of character slots?
Thanks. I downloaded the files and quickly analyzed them, but I need more time to thoroughly review and analyze how the columns and rows are laid out, and what their layout looks like. I'll be working for the next three days (life outside the internet, sometimes they're not just a double-click and d...
- Wed Jun 18, 2025 6:53 am
- Forum: Technical support
- Topic: HMugen Screenpack with lots of character slots?
- Replies: 17
- Views: 2176
Re: HMugen Screenpack with lots of character slots?
Hello, the file is no longer available.
- Thu Jun 12, 2025 7:36 pm
- Forum: Technical support
- Topic: HMugen Screenpack with lots of character slots?
- Replies: 17
- Views: 2176
Re: HMugen Screenpack with lots of character slots?
In theory yes, but I have never used "vselect" but I recommend doing it directly without having to use any program or mod, as you may have noticed it is very easy to use the system.def and select.def files, it is just a matter of dedicating a little time and then you will have the knowledg...
- Sun Jun 01, 2025 1:06 am
- Forum: W.I.P. (Work in Progress)
- Topic: TQH 0
- Replies: 120
- Views: 315688
Re: TQH 0
What's new? I've finished all the details and bugs I've found and been informed about to this day of TQH 0. So a week ago I started creating a new character, Sissy, from Power Instic Matrimalee, but with a different style. What's new so far? 1. SFF with all the required sprites for all the basic an...
- Sun Jun 01, 2025 12:18 am
- Forum: Technical support
- Topic: HMugen Screenpack with lots of character slots?
- Replies: 17
- Views: 2176
Re: HMugen Screenpack with lots of character slots?
Hi, sorry for the delay in responding. I was sick, but now I'm better off in front of the PC. I understand what you're saying. I visited the post where the screenpack is originally from, and I'm seeing that it compiles characters, but it says it's 20 GB, and to be honest, I'm not going to download t...
- Tue May 27, 2025 4:02 am
- Forum: Technical support
- Topic: HMugen Screenpack with lots of character slots?
- Replies: 17
- Views: 2176
Re: HMugen Screenpack with lots of character slots?
Hello. Of course you can add as many characters as you want as long as your PC can handle it. I recommend doing it manually; it's very easy. Upgrading from Windows 10 to 11 is more difficult. You can use the information provided by the MUGEN owners. To do this, you'll need to edit one file: SYSTEM.D...
- Fri May 09, 2025 8:09 pm
- Forum: Tutorials
- Topic: How does one create alpha moves during an aggressor interaction?
- Replies: 8
- Views: 8226
Re: How does one create alpha moves during an aggressor interaction?
None of those ai knows about the project mugen, and those ai will give you non-sense results, because its not in their database Oh, I was tricked by an AI. It asked me if I knew. I asked it, and it said yes. Oh, brother, what betrayal in bits, what else can one expect from AI? Note: There's some sa...
- Fri May 09, 2025 5:46 pm
- Forum: Tutorials
- Topic: How does one create alpha moves during an aggressor interaction?
- Replies: 8
- Views: 8226
Re: How does one create alpha moves during an aggressor interaction?
Copying and pasting another character's code and merging it into the one you want to do what you need might be the way to go, given how you put it. Another option would be to pay someone to do it. I suppose there are more, but they all require you to know the code; otherwise, you can't develop what ...