TQH 0

Progress about Characters, Stages, Screenpacks, etc

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Tetchi
Posts: 480
Joined: Mon Sep 13, 2021 11:17 pm
Location: México
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Re: TQH 0

Post by Tetchi »

What's new?

I've finished all the details and bugs I've found and been informed about to this day of TQH 0.

So a week ago I started creating a new character, Sissy, from Power Instic Matrimalee, but with a different style.

What's new so far?

1. SFF with all the required sprites for all the basic animations and some other attacks.

2. Portrait face.

What's missing? A pain...

1. Editing sprites

2. Color separation

3. Creating normal/super/hyper attacks.

4. Anything else I can't remember right now.

I'm leaving you some images of how this project is progressing.

In MUGEN
Image

Image

In FF
Image

Which once finished I will be sharing the new version of TQH 0, so I welcome any suggestions and comments to improve either this character and/or any other section of the game, which by the way I'm also considering creating a TQH 0 screenpack, but it's just an idea without analyzing what the screenpack would be like.
Image
http://tetchi2015.blog.2nt.com
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