TQH 0

Progress about Characters, Stages, Screenpacks, etc

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RRMugen
Posts: 18
Joined: Sat May 21, 2022 10:04 pm

Re: TQH 0

Post by RRMugen »

Just curious, did you draw all the large portraits for this?
Tetchi
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Re: TQH 0

Post by Tetchi »

@ RRMugen
No, my friend Warner, is the artist of portrait faces.

What's new?

Well, a substantial advance, I finished editing the sprites and there is this result:

https://video.laxd.com/a/content/SQSTQZRUKUXMpqZP

As you can see, there are all the basic movements and blows, also the 500 group (although it is not seen in this video) in the near future I hope to continue with the development of the attacks that I want to implement and well, if there are suggestions for any other attacks, do not hesitate. in expressing them.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
UmbreonLover
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Re: TQH 0

Post by UmbreonLover »

Tetchi wrote: Wed Sep 13, 2023 11:18 pm @ RRMugen
No, my friend Warner, is the artist of portrait faces.
https://video.laxd.com/a/content/SQSTQZRUKUXMpqZP
I thought silencebrand is your artist friend that makes portrait lol
and not just that, but the video you posted is no longer available
I visit this forum when I remember I exist!
Tetchi
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Re: TQH 0

Post by Tetchi »

Oh no, but adding a little more, the list of friends who have contributed their talent in drawing:

Warner, the big portrait faces.

Tatsu/Shiyo, small portrait faces.

On the other hand, I have had the opportunity to meet people with exceptional talent and who have shared it as Silencebrand.

------

How strange the video is, it is displayed without any problem, probably the site has restricted your country, try with some VPN alternative, I noticed that you mentioned that you could not see another video in another message that they see and out of curiosity I entered and yes I was able to see the video , which is also hosted on this platform that hosts the video.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
candys
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Joined: Wed Nov 22, 2023 11:40 am

Re: TQH 0

Post by candys »

Hello, greetings. Thx for your hard work. It is really cool and amazing!

However, I feel a little sad when I try to add some characters. I have been adding characters in it but no matter how I try, it won't display the life bars and portrait for those new characters (only works with the original characters in TQH0). I wonder if there are something I can do to make it work.

Thx in advance and have a nice day!
Tetchi
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Joined: Mon Sep 13, 2021 11:17 pm
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Re: TQH 0

Post by Tetchi »

Hello, it is very pleasant to know that you liked TQH 0 and that you want to add more characters.

Yes, you can add more chars, but you can also experience problems, there is no specific solution for each case, but if there is a solution, it usually consists of the char being in the "cleanest" way in the startup state of the departure or sometimes some variables declared in the char "collide with the existing ones" and cause that. In general, you should be able to add chars and be able to display the life bars well, but if this is the case, it does not mean that the char has "a lot of customization" that makes it interfere with what is declared in the "commond" file.

I can guide you in a specific case with a char and it can serve as a basis for solving similar problems.
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
candys
Posts: 2
Joined: Wed Nov 22, 2023 11:40 am

Re: TQH 0

Post by candys »

Tetchi wrote: Fri Nov 24, 2023 1:09 pm Hello, it is very pleasant to know that you liked TQH 0 and that you want to add more characters.

Yes, you can add more chars, but you can also experience problems, there is no specific solution for each case, but if there is a solution, it usually consists of the char being in the "cleanest" way in the startup state of the departure or sometimes some variables declared in the char "collide with the existing ones" and cause that. In general, you should be able to add chars and be able to display the life bars well, but if this is the case, it does not mean that the char has "a lot of customization" that makes it interfere with what is declared in the "commond" file.

I can guide you in a specific case with a char and it can serve as a basis for solving similar problems.
Hello, I am happy to receive your reply. After it, I try to add the sample character Kung Fu Man and be able to display his life bar.

However, it cant solve my problem because life bars still cant be display well for most of characters download from HCM. Including, but not limited to

Image
-Hihumi

Image
-Ravenous
-Sakura Pocket Update Sakura

-etc

It will be helpful if you can give me some advice. Thx for your patience. Gracias!
(And Idk why system mistakes my message as spam, so I cant reply at once.)
locohugo
Posts: 1
Joined: Fri Jan 05, 2024 5:06 am

Re: TQH 0

Post by locohugo »

Oye Tetchi donde puedo bajar el juego, en tu pagina web no funciona
Tetchi
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Re: TQH 0

Post by Tetchi »

Hello locohugo.

You can download the latest version approved by me and hosted by the kindness of the master of HCM at https://hentaicharmugen.com/mugen

Note: The layout of website is Hollidays still :D
Image
http://tetchi2015.blog.2nt.com
Zeb2345 wrote: Sun Aug 28, 2022 5:33 pmthe fucking master
UmbreonLover wrote: Sun Aug 28, 2022 1:57 amneeds to be rewards with...
Echie
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Joined: Fri Jan 05, 2024 12:01 am

Re: TQH 0

Post by Echie »

candys wrote: Fri Nov 24, 2023 3:19 am However, I feel a little sad when I try to add some characters. I have been adding characters in it but no matter how I try, it won't display the life bars and portrait for those new characters (only works with the original characters in TQH0). I wonder if there are something I can do to make it work.
Looks like the "common1.cns" file in the game is using the "add004" mugen mod (this is also announced in the starter post of this thread). So all characters need to be specifically processed with its "add004pie" tool to make them compatible with it. You can google for additional information using "mugen" + "add004" search keywords.
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